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 Daughter of Essence RPG Maker Game [Big Update: 01-24-20!] 
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Rank 13
Rank 13

Joined: Tue Nov 14, 2017 5:15 am
Posts: 105

New Weekly & Alpha: v0.116!

Hi everyone!

Last week, I mentioned we would start tying off loose ends this week, and that's what I've been working on.

We have a lot of returning old faces you can touch base with again, many of whom can be recruited depending on your choices up to now. Next week there will be more of the same, with Chapter 9 will be wrapping up very soon. Then I'll be getting started on the "final" chapter!

Which means... it's just about time for a new public release! I'll be posting more details about that soon, but you should expect it coming before the month is over.

As always the public release will be available at

As always, thanks for checking us out and we hope you enjoy the new content.



Version 0.116 - 1-10-2020

Added new dialogue to the cove
Added a new area to the cove in Ch. IX: the garden (must have recruited Marilea)
Updated the cove’s upper area in Ch. IX if the battleship was salvaged & added a big new housing complex
Added new lighting to the rear cave areas
Mercy’s Luck now increases the odds of getting better mining results
Attempted to fix a random issue where mining can cause a crash
Adjusted the dusk lighting in Emerald Flats
Revised the Hawk’s Keep Minron dialogue and concluded (it if you completed the flame cultist quest)
You can recruit Elif or Ramesh in Ch. IX, depending on your choices prior
You can recruit Ramses, Henry and Lucas in Ch. IX, depending on your choices prior
Fixed some text run-off issues
Fixed some typos

Sun Jan 12, 2020 8:40 pm
Rank 13
Rank 13

Joined: Tue Nov 14, 2017 5:15 am
Posts: 105

New Release: v0.117!

Hi everyone!

Version 0.117 is available to both weekly and alpha patrons! This is primarily because version 0.116 will be going public NEXT FRIDAY, and I want to make sure all patron builds stay ahead of it.

But beyond that, just the nature of the build's content, the amount of fixes from last week, and the additional testing I'd like to get done before it all goes public just warrants an extra alpha release.

Hope you enjoy!

- Nym

New to the game or want to become a patron? Visit

Version 0.117 - 1-17-2020
Added a new encampment to Mar’Liore in Ch. IX for reinforcements (if you still have Roald - WIP)
You can now deliver messenger birds to various points across the world in Ch. IX (WIP)
Updated the quest journal to catch back up to the current content
Added the option to purchase lumber from Esterholt in Ch. IX (if you didn’t salvage the battleship)
Delilah can be recruited from Witchdale in Ch. IX (if Mercy pursued her previously)
Witchdale has been updated in Ch. IX to reflect the passage of time (post Emerald Flats)
Added a few additional cove expenditures, since Mercy has been behind on crew payments
Fixed an issue where Marlan and Dalkon could get stuck on Bell’s arrival
Fixed an issue where a cutscene in the Oldlight palace repeats when returning
Fixed a portrait-related crash on the overworld
Fixed some passability issues in the cove
Revised some dialogue for better formatting and continuity

Sun Jan 19, 2020 1:35 am
Rank 13
Rank 13

Joined: Tue Nov 14, 2017 5:15 am
Posts: 105


This new release features hours of new content, new places, new characters, new voice acting, new conflict and, of course, new erotic adventures. And beyond just the new stuff, there are also dozens (or hundreds) of fixes, QoL improvements, revisions, and more.

Chapter IX is the penultimate chapter, as far as I'm able to tell. Everything you do now is leading up to the final moments in Chapter X, so take your time, enjoy, and as always, if you can't wait for the next chapter, join us here on Patreon to get that new content injection every single week:

Sun Jan 26, 2020 2:08 am
Rank 13
Rank 13

Joined: Tue Nov 14, 2017 5:15 am
Posts: 105

New Weekly Release: v0.118!

Try the brand new public build or become a patron to access more content at

Version 0.118 - 1-24-2020

Depending on your actions until now and a number of different variables, the amount of reinforcements from Mar’Liore will vary drastically. The results of all that is finally tallied, though not all of it will be revealed immediately.
It is now possible for Bennie (new character), Monday (new character), Lara, Kylie and Kobe Jones to join the reinforcements from Mar’Liore, depending on your actions until now. They will also appear in the cove if recruited.
Added a new cutscene with Marlan and Petrova
Added a new cutscene with all the new arrivals in the cove
If the red moth ejderha was encountered in Grey Clarion, it will appear again at the cove at the end of Ch. IX
Two new rooms were added to the 5th floor of the residential area, where Monday & Bennie reside (if they arrive)
Peacekeeper Leland can now be recruited in Ch. IX
Added more updated dialogue to Witchdale in Ch. IX
Mercy can now give the lumber purchased in Ch. IX to Gorps, who starts working on the new housing
If Roald left before Ch. IX, he will now send a letter advising Mercy to visit Gov. Willard. This quest, or the quest where Roald accompanies you, are now both required for narrative progress
Fixed an issue where Elijah and Franz could appear in two places at once in the cove
Fixed a portrait issue in Shiveworth
Fixed an issue where Ginny’s dialogue with Beatrix would repeat
Fixed an EVAL error in the General/Finder fight that could cause a crash
Fixed an issue where the “confront Van Ritter” dialogue played when Mercy chose to withdraw
Fixed some passability issues
Fixed an issue where the siege “total infiltration score” and the “2-man infiltration team” scores were conflated for a number of different checks, including whether it was required to purchase lumber & whether Gorps had built the new housing
It is no longer required to have met with Mirelinda Kreel in Carvannah in order to do the Flame Temple quest in Ch. IX (WIP - some of the dialogue may still suggest a prior meeting)
After the siege is finished, checking Mercy’s notes on the meeting table will now reveal the “total siege strength” value, as well as a letter grade for the results
Fixed some typos

Sun Jan 26, 2020 10:29 pm
Rank 13
Rank 13

Joined: Tue Nov 14, 2017 5:15 am
Posts: 105

New Release: v0.120!

Hey everyone, thanks again for helping the new public release go smoothly and for everyone who came to the discord to help report issues.

new or returning to the game? Become a patron or download the public build at

We're looking really clean and stable right now, and I'm feeling good about the latest releases, which is great because all that smooth sailing is about to CRASH AND BURN, starting next week.

Because, folks.... we're finally here. The big moment of truth. The ultimate showdown (of ultimate destiny). Everything that you've been building towards is all preparing to converge right now, and it is not going to be a smooth process with easy-to-release builds in between.

I'm going to keep my head down for now and keep grinding just to see where we end up next week, but something tells me it might not be worth releasing until it's all playable.

On the other hand, it's probably going to need a lot of playtesting. We'll just have to see where I'm at with it all as we go and play it by ear.

Whatever happens... thanks for hanging in there.

As for the release right this moment, I'm giving you everything that's functional, just before the shit all hits the fan. There are some nice new features baked into this build that I think will make a lot of people happy.

Version 0.120 - 2-7-2020
Added a new boss encounter
Added a new side-quest (contingent on your choices so far)
You can now skip right to Mercy room or Beatrix’s office from the Dorms entrance (and visiting Beatrix heals you automatically)
You can now interact with the bed in Beatrix’s office, and Beatrix will heal your injuries.
Added more new dialogue to the cove
Fixed an issue where Beatrix could appear in Ch. IX even if she had died in the siege
Fixed some passability issues
Fixed an issue where Captain Bell could remain in the cove after leaving for Emerald Flats

Sun Feb 09, 2020 12:29 am
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