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 Daughter of Essence RPG Maker Game [New Content Update!] 
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New Weekly & Alpha Builds!


Hey folks, we're very happy to bring you the latest weekly build and alpha builds this week, featuring art as a result of the latest art poll for our patrons!
The second place result, "Mercy & the Idol," has also been commissioned, so you'll have even more nice-looking scenes coming in the near future.

Drawing took up almost my entire week, but there's still a nice little bit to play in the weekly build, so we hope you enjoy.

New to Daughter of Essence? Check out our public build at https://www.patreon.com/indoorminotaur!

Version 0.51 - 9/21/2018

Added the poll-winning scene illustration: Mercy & Shapeshifter!
Added new encounters and progress to the Beatrix segment
Added a new skill to Beatrix
Updated and fixed an issue with Overgrowth, Orus’s level 16 Moonlight skill (now heals for slightly less and costs a little more MP, but affects both Mercy and Orus)
Updated some of Orus’s resistances to more accurately reflect his moon elemental nature
Fixed an issue with Brute Force, Orus’s level 16 Moonguard skill, and rebalanced it slightly
Ironhide now heals equal to Orus’s Def + Res stats, instead of the average of the 2


Mon Sep 24, 2018 11:36 pm
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New Weekly Build: v0.52!

Good evening! Here is the latest & greatest, version 0.52--a respectable number by any metric, but especially a gambler's.

This has been a week of system-implementation and bug-wrangling, but there's also a pretty juicy sequence of brand new story content that I hope everyone enjoys.

One thing that is important to note is that there are a few variations to this week's story content--five, to be precise--which is the first major crossroads we come to with regards to the player's choice re. yielding or resisting the essence all this time.

NEXT week, patrons can expect some spicy new written scenes, at the very least.

New to the game? Try the public build at: https://www.patreon.com/indoorminotaur

Best,
Nym

Version 0.52 - 9/28/2018
Added new cutscenes for Beatrix departing Shiveworth
Added new dungeon ritual cutscene
Added finder dormitory
Mercy is subject to the finder awakening ritual with several different possible results
Added new Mercy “finder” sprite
Added new Marlan sprite, portrait & battler
Fixed an issue in the debug room where Mercy could initialize her stats and lose Sense Essence
Orus is now carrying all of Mercy’s old things when he joins the party
Essence toys can no longer be used while Mercy is not in the party
Added the OK and X icons from the fishing game & Page Down to the keyboard layout splash screen
Riding Orus only works if both he and Mercy are in the party
Fixed an issue where Beatrix’s arrival to Shiveworth broke the szarva horn fishing quest
Fixed portrait issues with fishing/mining in Shiveworth


Sat Sep 29, 2018 11:08 pm
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Latest Weekly Build: v0.53!

**[SPOILERS AHEAD]**

***

In her hubris, Mercy returned to Shiveworth and was captured by Oldlight. She has been blinded, shackled and subject to the Church's "conditioning" rituals, whereby they strip their finders of everything that makes them who they are.

But Mercy cannot forget. Not even if she wanted to. She is the Daughter of Essence.

***

If you haven't been keeping up, the latest chapter takes a pretty sharp turn. The latest build is, by far, the most complex yet, stacking choices on top of choices for what amounts to three separate paths and dozens of slight variations between them. As you can imagine, this is time-consuming, and it's in a stage of only half-completion right now, so I do NOT recommend saving over your old file until it's completed and all the kinks are smoothed out.

That said, the game also adds a couple of radical new NSFW scenes to the game, so PEEP EM if you want.

Want to try the game? The public build is at https://www.patreon.com/indoorminotaur.

Version 0.53 - 10/5/2018
New written NSFW scene (M/F, romantic)
New written NSFW scene (M/F, age difference, weird)
New Finder Dormitory story section
A new complex system of choices for Mercy trying to escape from Oldlight as a finder
Training theater map added
Finder training exercises added
Fixed some typos
Fixed some lighting issues


Sun Oct 07, 2018 8:38 pm
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New Weekly Build: v0.54!

Hey everyone! Continuing from last week's theme, we have another intricate, multi-path release, and the end of the chapter is finally starting to take shape.
This is another rough WIP build, but there's a lot to tinker around and experiment with, so my advice is to make multiple new save slots and don't overwrite your old one.

That said, if you're more of a "wait and see" kind of guy or gal, I think next week will be the build that finally finishes tying all these threads together and cleans up some of the loose ends. Plus, if my memory serves, there's also an alpha release next week, so bonus points to me for timing it perfectly.

New to the game? Try out the public build at https://www.patreon.com/indoorminotaur.

Version 0.54 - 10/12/2018

Added Conditioning Path Sequence
Added castle interior scene
Added castle bridge scene
Added forest scene
Added portage (WIP)
Added “Stalling” Path Sequence
Added Rondo scene
Added “Keeper Favor” Sequence
Added excavation scene
Added tent scene
Added new NSFW scene (F/F)
Added Mercy & Idol scene illustration
Added Mercy Finder portraits
Updated Mercy Finder sprite
Added new patchless & blind Mercy sprites
Added new bound Mercy sprite


Sun Oct 14, 2018 9:59 pm
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New Alpha & Weekly Builds: v0.55!

Hey everyone!

VERY excited to announce that the last 3 weeks of development hell on this portion of the chapter are finally finished.

This section has been tested extensively, and it's in a pretty good place, but if you do encounter any issues, please let me know. Once you play it, I think you'll understand how much can go wrong with all the different variations.

Somewhat surprisingly, this also marks a denouement of sorts in this particular chapter, which means it's not too far away from wrapping up and going public. We might see that in a few weeks, depending on how hard or easy the next portions are to make.

If you're new to Daughter of Essence, you can try the public build at https://www.patreon.com/indoorminotaur.

Thanks,

Nym

Version 0.55 - 10/19/2018
Extended the “Keeper Favor” route
Added Finder Claudia as playable character
Added alternate “Keeper Favor” subroute
Extended the “Stalling” route
Added Monastery Hall
Added Monastery Stables
Added Rondo as a playable character
Added new encounter
Added boathouse scenes for each route
Added departure scene from monastery
Added arrival in Carvannah (WIP!)
Slightly changed the “Conditioning” route
Fixed some portrait errors in the finder dorm
Updated the keeper sprite
Fixed numerous monastery bugs
Fixed a bunch of typos


Mon Oct 22, 2018 4:55 am
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New Weekly Build: v0.56


Hey, folks!
Got a fresh new build right outta the oven with a lot of little tweaks and updates, many of which have to do with the fact that Mercy needed new sprites for fishing, riding Orus, combat, etc. on account of her change in appearance.

Remind me to never change Mercy's appearance again!

Other than that, making a little more progress on the story and managed to squeeze in a spicy new NSFW scene in the process. Hope everyone enjoys.

- Nym

Version 0.56 - 10/26/2018
Added new NSFW scene (gang bang, bukkake, aphrodisiac)
Added new Rondo dialogue to Carvannah
Added Crows HQ scenes
Added Beatrix & Orus scene
Added new building and shortcut to the Crows
Added new Mercy blindfold walking & battle sprites
Added new Mercy blindfold portraits
Improved Mercy’s normal portraits
Added a new skill to Beatrix: Essence Bolt
Fixed a lighting-related crash in Carvannah
Fixed some outdated fishing spots and updated fishing spots with new portraits
Updated some dialogue around Carvannah to reflect the passage of time (WIP)
Added new Mercy blindfold Orus riding sprite
Updated and fixed Orus riding events (and all doorways events)
Added new Mercy blindfold fishing sprite


Sun Oct 28, 2018 12:58 am
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Newest Weekly Build: v0.57!

The latest weekly build for patrons is now live! See the patch notes below. Want to try the public build or become a patron? You can find us at https://www.patreon.com/indoorminotaur.

Version 0.57 - 11/2/2018
Added new dialogue to nearly everyone in Carvannah
Added new bathhouse scene
Finished Sleeping Frog quest
Added some new characters to Carvannah
Added lots of new weapons and equipment to Carvannah’s castle plaza vendors
Added new bathhouse portraits
Added a timed attack tutorial to the Marlan Fight
Tweaked some gear slightly for balance
Added missing fishing trophy sprites
Fixed some typos
Fixed an error where the quest journal would not correctly flag the Esterholt quest if you didn’t have Silas recruited
Redesigned some of the lighting effects in the cove, aqueducts, Shiveworth, Witchdale and Mar’Liore to cut down on lag
Fixed some lighting issues in Mar’Liore
Fixed a portrait issue in the boathouse


Mon Nov 05, 2018 2:32 am
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New Weekly Build: v0.58!

I CANNOT believe another week has blown past us already. They're going so fast! 58 of the things so far?

Anyway, have some cool new features for the game this week, like a fancy new map of the different factions in DoE, based on player recommendation. Hopefully having something like this early on will help visualize who's who and what's what in the world.
Made a ton of bug fixes this week and implemented a secret new NSFW scene. It's time-sensitive, so find it if you can!

New to the game? Want to become a patron/try the public build? Visit https://www.patreon.com/indoorminotaur

Best,

Nym

Version 0.58 - 11/9/2018
Added a new NSFW scene (F/F/F, Voyeurism, Strapon)
Added a new world territories map to the game
Added the map to various in-game tiles
Added as an inventory item (found in Mercy’s room in the cove)
Renamed old world map to “Travel Map” and changed its icon
Added new scenes in the Crow’s hideout
Added quest #62: “Dearly Beloved” to the journal
Added a large new area to the aqueducts
Added a new enemy to the aqueducts
Fixed some portrait issues around Carvannah
Fixed an issue with the door in the abandoned house in Carvannah
Fixed some outdated dialogue in Carvannah
Fixed a lot of issues with old portraits popping up in Carvannah
Fixed a bug where a bedroll blocked dialogue in a tent
Fixed a ton of typos in Carvannah
Fixed an issue where the Gorps/Leite scene could trigger on the second trip to Carvannah
Fixed a tile passability issue in the Carvannah bank
Fixed some issues where text was incorrectly centered instead of appearing at the bottom
Fixed a screen flicker with the priest cutscene
Fixed an issue where the high-pitched ringing sound persisted after Mercy returned from the bath (RIP ears)
Fixed an issue where Mercy could get stuck on Mordecai after returning from the bath
Reduced Heckart, Rebecca and Kybar’s critical chances down to 0%, since coming back from criticals is hard in the very early game
Added the frame to Beatrix’s menu portrait


Mon Nov 12, 2018 12:41 am
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New Weekly & Alpha Builds: v0.59!

Hi folks!

I know I keep saying this, but we are extremely close to being finished with chapter six as of now. In fact, chapter six might already be finished, and we might be in chapter seven. I'm not sure yet. Everything's a little fuzzy in my mind right now, so I'll get back to you. That's exciting, because it means a new public build is nigh, and I'm going to be uploading it through the browser in a couple of places to see how that works.

We'll also be doing a bit of cross-promotion soon with another project worth checking out, so keep your eyeballs peeled for that.

Anyway, that's enough rambling. Hope our gunners and swashbucklers alike enjoy the build. Big thanks to Akira-Raikou for the Mercy art you see in the banner this week!

If you're new to the game and want to check it out - try out our public build at https://www.patreon.com/indoorminotaur! You can join us on twitter too: https://twitter.com/IndoorMinotaur.

Version 0.59 - 11/16/2018
Added new collapsed aqueduct/cellar areas
Added new boss fight
Added departure from Carvannah
Added return to Witchdale (WIP)
Added Cammie’s ink & dye shop to Carvannah. She can turn littlesnoots into colored ink! (WIP)
Added new enemy to the abandoned aqueducts
Living Night, the tier 3 toy in Wulfhilde’s shop, now requires 10 Essence Goops
Added new lootable items to Carvannah
Added a blindfolded version of the mining animation
Mercy now obtains a tentacle, a strawberry and a roasted smoothfin automatically when leaving home
Fixed an issue where the priestess could arrive in the wrong location if text was skipped in the finder dormitory
Fixed some typos
Fixed the Moon/Elijah scene not displaying correctly if you went the conditioning route in the finder dormitory
Fixed Awakening to correctly apply the state and changed its effect to grant spell reflect
Fixed Will to correctly apply the state
Fixed Mercy’s knockout sprite animation flickering in combat
Fixed Orus’s knockout sprite animation moving
Added a supply shop to Mordecai in the Crows hideout


Mon Nov 19, 2018 6:29 pm
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New Weekly Release: v0.60!

By Jove, we've reached our 60th release, which is a nice, tidy number to make public by my reckoning.
Next week, a polished up version of this build goes live, featuring all of chapter 6. MAYBE it's an omen that chapter 6 releases on version 60--I don't know. I'm just here to deliver the goods.

What this means, in full, is that version 0.61 will go live for weekly AND alpha patrons next week to ensure all patron builds are still ahead of the game.

Want to try the public build? You can find it here: https://www.patreon.com/indoorminotaur

With that out of the way, feast your eyeballs upon the patch notes, and enjoy the latest build.

Best,

Nym

Version 0.60 - 11/23/2018
Added Dalkon & Brandis scene art
Added new NSFW Scene (F/F, S&M)
Added new Witchdale departure and cove arrival scenes
Updated some of the cove residents to reflect the progression (WIP)
Updated scene library
Updated Witchdale fishing/mining spots to reflect sprite/portrait changes
Updated Witchdale and the cove to automatically detect whether mounted or not and adjust speed accordingly
Added new dialogue to Witchdale citizens
Fixed some issues where Mercy could revert to an old costume when transfering maps on Orus
Fixed an issue where the Carvannah gate map didn’t properly darken at night
Fixed a mapping inconsistency between the Carvannah gate and docks
Added a new WIP system for visible party members. This system is designed with the intention of Orus being visible, but may behave strangely with old save files.


Sun Nov 25, 2018 12:22 am
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