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 Daughter of Essence RPG Maker Game [Steam Store Live!] 
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Rank 14
Rank 14

Joined: Tue Nov 14, 2017 5:15 am
Posts: 152

Visit us on Now on Steam!

The largest and most powerful empire wants you captured at all costs. Their enemies want to control you for their own benefit. The world itself seems to want you dead. You just want to be a normal girl.


Daughter of Essence is now 25% off in the Steam Summer Sale!

Link to Steam Patch Notes:

We're also part of this Shady Bundle!

Link to Shady Games Bundle:

About This Game

Daughter of Essence is a story-driven JRPG set in a dark fantasy universe filled with meaningful choices, a diverse cast of intriguing and fully-realized characters, and erotically-charged, high-stakes adventures.

You play as Mercy Albath, a dangerous and spiteful young woman with a grim fate: she is the Daughter of Essence, and the world cannot abide such power running unchecked.

So run. Build your strength. Fight where you can, when you can. Gather powerful allies and fortify your position. Don't slow down, don't ask questions, and don't think about how much you're willing to sacrifice if you truly want to survive.


The Daughter of Essence is many things. The youngest child of a wealthy lord. A stubborn, rebellious and crass young woman. A skilled fighter and a wielder of elemental forces beyond comprehension. And a lonely soul, desperate to live a normal life, to be free, to be understood, and to protect the people she cares deeply about.
  • 50 hours of story-driven content packed with interesting characters, difficult choices, and countless secrets
  • Base-building elements with both narrative and mechanical ramifications
  • Relevant and engaging sexual encounters with detailed long-form narration & illustrations
  • Deep and interesting character building options, allowing for a huge variety of playstyles
  • Sideview RPG combat with an Active Time Battle system and distinct timed-attack patterns for different weapon types and spells
  • A large, complex world with many interweaving factions, races, religions and motivations
  • Visually appealing and carefully crafted areas to lose yourself in




Steam: ... ce/?beta=1
Web Site:
Game Jolt:

Keep in touch!


Artists Featured:

Javier Martinez:
Francisco Balbuena:
Lusty Bumble:

Voice Actors:

Midnight Datura:
Chloe Angel:

Last edited by indoorminotaur on Sat Jun 26, 2021 12:19 am, edited 18 times in total.

Tue Nov 14, 2017 5:26 am
Rank 14
Rank 14

Joined: Tue Nov 14, 2017 5:15 am
Posts: 152

Another week, another patch for patrons, another nsfw scene!

We're continuing to update the game weekly. Interested? Then please try our public build on our patron page:

Here's this week's patch notes:

Version 0.9 - 11/20/17

    -Sleeping Crow changed to Sleeping Frog (to avoid confusion)
    -Added Sleeping Frog Content
    -New NSFW Scene (Written)
    -Added Carvannah Docks Area
    -Added Carvannah Coast
    -Added Boathouse Content
    -Plot Encounter!
    -Added Mine Content
    -Optional Boss!
    -Fixed an NPC pathing issue in Shiveworth that could mean getting trapped when fishing
    -Fixed a blocked path at the Shiveworth docks
    -Fixed an infinite item exploit!
    -Continued balancing restorative items

Tue Nov 21, 2017 2:51 am
Rank 14
Rank 14

Joined: Tue Nov 14, 2017 5:15 am
Posts: 152

Weekly Build Version 0.10!

Despite the holidays and a cold bad enough to turn my brain inside-out, I've managed to be much more productive than expected!

This week, we bring you version 0.10: THE HALL Edition! We're doing some last-minute tests and will upload the build soon. However, there's good news and bad news. A new plugin we've implemented for special light and weather effects breaks save files. So, for this build and and perhaps a few more builds up to the next alpha, we're uploading two versions: one that has the special lighting & weather features and one that does not. We're hoping in that time that we can find a workaround to get old save files working with the new stuff.

Eventually, we'll be making the upgrade exclusive, however, because continually uploading multiple versions for multiple tiers is going to get out of hand fast. It's a bummer, but it's sort of the nature of the beast when you're constantly adding new content.

Perhaps before then, we'll implement a feature to start at different chapters in the game. We'll figure it out!

Anyway, that's something for the future. For now, version 0.10a has old save compatibility and 0.10b does not, but has fancy firefly effects.

Choose wisely!

Nym - Lead Dev

Version 0.10 11/27/2017
    - Updated Night Carvannah aesthetic features
    - Modified exterior tint and overlay effects
    - Added night-lighting to interior and exterior areas
    - Added firefly effects to exterior areas (and tents)!
    - Added fortune-teller’s tent (open at night)
    - Many daytime-only shops now close down at night
    - Added THE HALL (night building)
    - Combat Trials!
    - Prizes!
    - Extremely complicated eventing! D:
    - FINALLY solved AI issue: enemies will correctly prioritize HP-dependant abilities now!
    - Fixed a number of battles
    - Tweaked a few enemies
    - Many miners have new dialogue after The Hall challenges are completed
    - Contextualized nighttime dialogue for more Carvannah citizens
    - Contextualized boat-search dialogue for a few more citizens
    - Finder Encountered (brief scene)
    - Added new restorative items and equipment
    - Started working on revising cooking fires

Not a patron but Interested? Try our public build to see if this is for you!

Mon Nov 27, 2017 11:12 pm
Rank 14
Rank 14

Joined: Tue Nov 14, 2017 5:15 am
Posts: 152

Hey everyone! This week we’ve added a lot of different optional content starting to branch out and add up little by little.

As another aside, we currently have 5 NSFW CGs in development right now. Coming soon once our artists have finished doing their thing!

Don't forget - you can access our public build on our patreon! Tell your friends!
Without further ado: patch notes!

Version 0.11 - 12/4/2017

  • Revised & replaced all of Mercy’s portraits (except 1 that needs full rework)
  • Added & replaced several new BGM tracks in Carvannah
  • Added several new cutscenes and events in the city
  • Added Carvannah Infirmary
  • Added new night-time Carvannah NPCs and updated more dialogue contextually
  • Added Carvannah Aqueducts (Under Construction)
  • Added special new secret coastal vendor
  • Added Sigrun, the Shipwright, and her home
  • Added keyboard layout splash on startup
  • Orus learns a new skill at level 8 (if he is already level 8 or higher, resting at the White Rat will teach him the appropriate skill)
    - Moon Hunters learn: Shred!
    - Moonguards learn: Guardian!
    - Moonlights learn: Orbit!
  • Finished Revising Cooking Fires
  • Added cookable monster flanks (that turn into what used to be steak)
  • Made into a common event to simplify future cooking additions!
  • Added “unwanted attention” trackers to different events in Carvannah
  • Added a place to rest in the tent near The Hall
  • Updated Marlan’s sprite and portraits
  • Fixed a shield accidentally requiring coral to purchase in Carvannah
  • Fixed/edited dialogue here and there
  • Fixed a few tile passability issues (trees mostly)
  • Fixed tents playing seaside background sounds (a carryover from the cove)

Tue Dec 05, 2017 1:18 am
Rank 14
Rank 14

Joined: Tue Nov 14, 2017 5:15 am
Posts: 152

Weekly & Alpha Build: v0.12

Hi everyone!

This week we've added some special features! This week's patch features a new system where Mercy can turn down sexual encounters (if they’re not your thing) and get skill points rather than essence. Also, we've added a library that lets you look back at the art from the encounters to did choose to participate in. We're doing a special one-time alpha bump and releasing the weekly build and the alpha versions simultaneously! Remember, our current public release is available here:

Patch Notes

  • Added the ability to skip directly to the cove in a New Game
  • Choose Mercy's and Orus's specializations
  • Choose Mercy's weapon
  • Start at level 5 with 10 stat points to distribute
  • Start with a handful of restorative items & all plot-related key items
  • Revisit scenes in the new scene library, accessible from the cove throne room
  • Mercy can now choose to abstain from sexual encounters and get rewarded skill points instead of essence!
  • Added special Old Salt & above save files! Includes exclusive equipment, bonus gold and essence, and automatically enables all library scenes implemented thus far
  • Updated cove with new lighting effects
  • Fixed several lines of dialogue in the cove
  • Fixed an issue an image overlay issue in the cove
  • Fixed an issue with Orus's Blitz having the wrong timed attack overlay
  • Updated a few animations
  • Reconciled a few continuity issues in Carvannah with all the simultaneous goings-on
  • Changed essence extracted from scenes to unrefined
  • Made it clearer that the player needs to refine essence at Moon Lee's station

Tue Dec 12, 2017 12:58 am
Rank 14
Rank 14

Joined: Tue Nov 14, 2017 5:15 am
Posts: 152
Hi folks, version 0.15 released and fixes a ton of bugs, adds some new content, and revamps some systems. We're beginning a new chapter in Daughter of Essence, so we hope to see you around!


You can find the patch notes here:

Tue Jan 09, 2018 9:06 pm
Rank 14
Rank 14

Joined: Tue Nov 14, 2017 5:15 am
Posts: 152

Hello again, folks, we return this week with another new public release, as well as the latest weekly & alpha builds!

We're working on the new Witchdale chapter going forward, which is coming along great. This will be the last public build for a little while, until the next chapter is entirely completed, so IF you find yourself enjoying what we have so far, definitely come and check out our weekly or alpha builds as well.

Until next time, enjoy!

Patch notes for the latest build:
Version 0.16 - 1/15/2018
    Added new ship scene with NSFW option
    Added all ship interior maps
    Added the Witchdale coastal maps and cavern networks
    Added the Witchdale and Witchdale market exterior maps
    Revised the Mercy & Elijah scene
    Revised the Sleeping Frog scene
    Updated Elijah's portrait
    Fixed a continuity issue with Bell’s dialogue if you resist essence
    Fixed a javascript error when tending to Poppy’s wounds
    Fixed a picture overlay issue in the Carvannah square (finally!)
    Fixed the disappearing proprietor in Sleeping Frog
    Updated several plugins for compatibility

Tue Jan 16, 2018 10:06 pm
Rank 14
Rank 14

Joined: Tue Nov 14, 2017 5:15 am
Posts: 152

Weekly Build v0.17!

Hi everyone, we've been working on a lot of stuff that isn't quite ready to show off with this build, including the entire overworld (which is very big) and some art pieces/new systems, so this release will seem small in comparison.

As for what, PRECISELY, is coming up... let's just say Moon's got a new potion to try out:

Here are the notes for version 0.17. Hope you guys like the changes and improvements.

Version 0.17 - 1/22/2018

Made the entire Overworld Map (currently inaccessible)
Added new enemy encounters to the Witchdale passage
Added new Witchdale cliffs area & optional boss encounter
Added new weapons and armor to the game database
Added new Dietrich scene art
Created dozens of new character sprites to begin filling out Witchdale
Revised some dialogue in Shiveworth to be less wordy
Revised goblinfish & leaf spirit encounters to allow fleeing in Shiveworth
Revised choice menus in Shiveworth for continuity (and symmetry)
Extended fishing time windows for some catches
+20 frames for smoothfins
+20 frames for random items
+30 frames for littlesnoots
+10 frames for hogfish
Fixed AI for bats and fire wisps
Fixed some tile passability issues in Witchdale
Fixed connecting passages between Witchdale cave areas

Wed Jan 24, 2018 2:32 am
Rank 14
Rank 14

Joined: Tue Nov 14, 2017 5:15 am
Posts: 152

Hi everyone, we've just finished uploading the latest weekly build: version 0.18. It's kind of hard to believe we've done this 18 times now, but we've still a long way to go and we have no plans of slowing down now!

Witchdale also has a long way to go, but we're putting the pieces in place, and we're excited to see where it all takes us. Hopefully everyone digs what we've got in place so far. A lot of the last couple of weeks has been preparatory work, but we're still making sure to sneak in some interesting new content every week.

Here are the patch notes, as always:

Version 0.18 - 1/29/2018

  • Added shops & NPCs to Witchdale Square
  • Added the Witchdale tavern and inn
  • Added a cooldown to Cor Silvam*s “Entangling Roots”
  • Updated the battle backgrounds for Witchdale caves
  • Slightly reduced Witchdale Hornet*s AGI
  • Added an option to skip all the cliffs/caves once the player reaches a checkpoint in Witchdale
  • Added Moon Lee to the ship
  • Put Gertrude/Vincent and Elijah below-deck and everyone else in town after reaching Witchdale
  • Added a new optional quest and NSFW scene!
  • Fixed several passability issues in Witchdale
  • Adjusted Fruit recovery values
  • Adjusted gremlinfish and leaf spirit stats slightly
  • Fixed some lighting issues on the ship

Don't forget that you can try out the public build at:

Wed Jan 31, 2018 12:48 am
Rank 14
Rank 14

Joined: Tue Nov 14, 2017 5:15 am
Posts: 152

Weekly Build v0.19!

Hey everyone, first update of February! Witchdale is starting to come together and fill with life, which is exciting. Set a lot of groundwork this week for new relations, so expect a lot of these to take off in different directions by next week.

Alpha patrons, you'll get a new build next week and a reminder that everyone can try the public build at!

Version 0.19 - 2/5/2018

Added the Witchdale Barracks (and 4-story tower)
Added lots and lots of new characters to Witchdale
Created a new male szarva sprite and implemented new szarva character
Created Carlisse quest-line (optional)
Created Flask quest (optional)
Created the Fishmaster! Get prizes for catching big fish
Added lots of new items to Witchdale
Changed all recovery values in the item descriptions to be on their own line for clarity

Tue Feb 06, 2018 3:31 am
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