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 House Party Beta 0.4.0.0 (Updated 2/17/17) 
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TheMohawkNinja wrote:
For a sex game, I find this really difficult.


For a sex game, it's a game.
You have to search / do / talk / find / use.
This is what I like in games : gameplay, progress, goals.


Wed Mar 30, 2016 11:47 am
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T0mcat wrote:
mistacorn wrote:
I pick up a chair and walk it over to Madison, and I kick it at her feet, causing her to fall over.


Don't forget a way to put that chair (or anything else that is movable...) back in an upright position. 'cause that's one of the major flaws of the XMoon engine - you can push things around (benches, for example) but once they drop down and lie on their side, you can't get them upright again...


Actually, I had been doing this just before I made that last vfdeo, and it's pretty easy. The physics works based on where you grab the object, so much like in reality, if you grab the chair by the backrest, it's pretty easy to turn it upright and set it down somewhere.


Wed Mar 30, 2016 4:32 pm
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TheMohawkNinja wrote:
For a sex game, I find this really difficult.

Patrick and the girl who does the Whip-it's are out cold, Katherine wants booze, the girl in the garage is out, Madison hates me, because I got Frank to see her naked, and the remaining two girls want to get drunk, but there doesn't seem to be any booze left. I can't grab any of the bottles even with Frank out of the room, and I can't seem to ring out the napkin.

Did I play myself into a corner or something? Where can I get more booze?


There's a walkthrough here:
http://forum.eekllc.com/viewtopic.php?f ... f07ea803e3


Wed Mar 30, 2016 4:33 pm
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Hey guys,

Here's another character reveal in the redesign! This time it's Ashley, Madison's sister! Her design is loosely based on Emily Ratajkowski. Note that as the graphic designer and myself are moving along, we are refining the process and the models are getting better and better. Ashley is definitely his best work yet, and after further discussing with him, we will be going back and revamping the first few models after we get the whole lot of them done to bring the quality to its fullest all around the board!

https://www.youtube.com/watch?v=CbOzo8qmrFw

In this video, we also see some new AI behavior, where the characters are aware of their surroundings and respond to things like items being thrown around or waved in front of them. They can also respond to things like characters walking into a room, other characters falling down or being hurt, and also to lights being turning on and off in the house. These things can also affect their mood. Notice how by the end of the video, between what was said to her, and the annoyance of the objects being tossed around, Ashley starts pouting indicating she's not happy. This adds another layer of realism to the sim and AI that really helps the immersion!

If you're new to the House Party game, you can download the latest build here:
http://games.eekllc.com/index.php/category/downloads/


Thu Apr 07, 2016 3:37 pm
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Less stick, more carrot! And actual sex.


Mon Apr 11, 2016 2:38 pm
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glugluclub wrote:
Less stick, more carrot! And actual sex.


I'm getting there. I'm in the middle of a redesign, so all I have to show is the work on the new models at the moment. When there's enough gameplay, I will be releasing a new public version.


Tue Apr 12, 2016 11:27 am
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Hey everybody!

The new Frank model is almost done, and when he is, it will allow for me to start really putting some storyline together as Frank is a major component and the main antagonist to the game.

In the meantime, I wanted to show off some Social AI that I've been working on. This is a really cool feature of the game that is really going to skyrocket the immersion and realism.

https://www.youtube.com/watch?v=T82JjZbLo0I

In this scene, we see Brittney and Ashley in the kitchen, and they both look at me as I enter the room. From there, they engage each other in conversation. A little while later, Madison walks by and they take notice of her, but she passes right through, so they keep on talking to each other while Madison goes and hangs by the fireplace for a bit.

Madison gets lonely and joins the conversation, and now there are three girls going back and forth together. Notice that when I go up and start a conversation with Madison, the other two girls continue to talk to each other, but they leave Madison out of the conversation. Once, I dismiss Madison, she rejoins the conversation.

The cool thing about this is that it's not scripted. The characters will seek each other out to hang out or converse based on their relationships, and a conversation can strike up at any time and in any part of the house. If a character is in a bad mood, they will seek solace and find a non-crowded place to hang out and sulk. On the flip-side, if they are in a good mood, they will seek out social interaction, and stay in conversations longer. This will allow me to do re-write some story-lines much more realistically instead of locking some characters in a room where they won't come out until triggered. I can have the character be upset about something, and they will pout by themselves in a corner somewhere, and you can try to enhance their mood to join the party. A much more realistic situation.

A new demo version is going to be put out to supporters only, and a new public demo is not far off as well, since once I have the Frank model, I can start re-writing the story.

If you're looking for the latest release of House Party, you can find it here:
http://games.eekllc.com/index.php/category/downloads/

Hope you enjoy!


Tue Apr 19, 2016 10:14 pm
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Hey guys,

Here's another video showing off more of the new AI that will be built into House Party and future projects by Eek! Games. But first off, I just wanted to note that for this video, I popped in the old Daz models, and I'd like to get some feedback from all of you as to whether you like the direction of the new models, or if you prefer the Daz models better. I've been getting some mixed feedback, and I wanted to officially ask to see if I can get input from more of you.

I am pretty much stuck designing new models for the males in the game, as the Daz models will prohibit me from getting creative in some ways, but for the women, I'd like to know what you guys prefer. I'm kind of torn, and when doing this video, I am noticing that my frame rates are not dropping all that much even using the Daz models. It's a little slower, but it's not anything deal-breaking. Keep in mind also, that the new models have been getting better and better as we've been going forward, but I would definitely like to hear your opinions.

Here's the video:
https://www.youtube.com/watch?v=G_0D8O0tuPY

Now let's talk about what's going on in the scene a bit:

First off, I am developing personalities for the characters. This means that when they have interactions with each other, their relationships will be affected. If they are a personality match, the outcome of the chat will most likely be positive on each, but if they have opposing traits, an argument may ensue. This will change the mood and relationship toward that character.

In this scene, we see how we have the room with the stereo set up, and any character at any time might decide to go dance depending on a few things. For starters, their mood. Characters in a better mood are more likely to want to dance. Secondly, who else is on the dance floor, people they like, or people they dislike? Thirdly, their personality. Are they the dancing type or not? Their decisions to dance don't affect anything else. They can still hold conversations while dancing, and if you chat with them they stop talking to other characters and dancing, and resume after they are dismissed. This is much different from the old setup where one character was designated as the dancer. I am going for a much more open world where any character can decide to do anything, just like a real party, but it also does't feel like it's too chaotic for the player to talk to who he wants to talk to when he wants to.

Looking forward to your comments and opinions on the models!

If you're looking for the latest release version of House Party, you can find it here:
http://games.eekllc.com/index.php/category/downloads/


Thu Apr 21, 2016 3:30 pm
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mistacorn wrote:
...
I wanted to officially ask to see if I can get input from more of you.

... for the women, I'd like to know what you guys prefer.


I'm for the old models. Partially, because I got used to their looks. And partially, because the new ones - especially the blonde girl in the kitchen from video two posts above - looks a lot more artificial to me.

Maybe you should set up some stills of the girls side by side to make comparing old and new easier?


Thu Apr 21, 2016 6:21 pm
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I prefer the new models. While the Daz models might look more realistic, the new models have more personality as well as more variation in their faces. Also, using models created specifically for the game will ensure that it doesn't end up looking too similar to other games (i've seen a few Unity projects using Daz models, especially now that they're officially available from the asset store), so the game will have more of a unique identity that way.


Mon Apr 25, 2016 1:48 am
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