House Party Beta 0.4.0.0 (Updated 2/17/17)
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mistacorn
Rank 14
Joined: Wed Dec 23, 2015 11:02 pm Posts: 161
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vaako-7 wrote: This was fun, I liked it! The puzzles are pretty well designed, harking back to the era of Leisure Suit Larry point and click adventure games. I would beg you to increase the field of view though, I felt like I was going to barf with the camera being so zoomed in... or give us a slider! I originally had the FOV at 60 and decreased it to 45 to prevent the warping on the sides of the screen. I suppose it's a matter of taste though. I could easily just make that an option. Thanks for the input!
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Sun Mar 13, 2016 1:26 pm |
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NTNgear
Rank 7
Joined: Mon Feb 11, 2013 12:49 am Posts: 32
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vaako-7 wrote: mistacorn wrote: vaako-7 wrote: This was fun, I liked it! The puzzles are pretty well designed, harking back to the era of Leisure Suit Larry point and click adventure games. I would beg you to increase the field of view though, I felt like I was going to barf with the camera being so zoomed in... or give us a slider! I originally had the FOV at 60 and decreased it to 45 to prevent the warping on the sides of the screen. I suppose it's a matter of taste though. I could easily just make that an option. Thanks for the input! I might be a special/weird case, but lately I need to play games at around 90-110 FoV or I get seriously motion sick. I stuck it out for your game because it wasn't exactly a high-octane FPS, but I was still pretty dizzy by the end of it. It's not just you. Console games usually have a low FoV because you're playing it on a TV that's far away from you, so the FoV compensates for that. PC games are usually played on a monitor that's much closer to you, so you need a wider FoV otherwise it can make things seem disorientating. It's why you'll usually see gamers bitch about PC ports of FPS games not having a FoV slider (e.g Borderlands 1). https://en.wikipedia.org/wiki/Field_of_ ... ld_of_view
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Wed Mar 16, 2016 1:46 am |
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mistacorn
Rank 14
Joined: Wed Dec 23, 2015 11:02 pm Posts: 161
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Hey guys! We're finished up with the Madison revision and I just wanted to show it off to all of you. Check out the earrings and how they hang off her head with their own physics. Very cool stuff. We also went very different on her face and body shape than Brittney to ensure we have good variety in the game. We intend to keep this pattern up so all of the girls look very different from one another and give a better sense of reality in game! http://www.youtube.com/watch?v=NlaUVDMkbmQFor those of you reading this for the first time and new to House Party, you can grab the latest version for free here: http://games.eekllc.com/index.php/category/downloads/
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Wed Mar 23, 2016 1:10 pm |
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laissemoirire
Rank 16
Joined: Sat Jan 03, 2015 1:05 am Posts: 323 Location: france
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nice job
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Wed Mar 23, 2016 1:37 pm |
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T-Virus
Rank 8
Joined: Mon Jun 23, 2014 5:16 pm Posts: 39
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I started loading it and wil later give feedback  T-Virus
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Wed Mar 23, 2016 7:55 pm |
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mistacorn
Rank 14
Joined: Wed Dec 23, 2015 11:02 pm Posts: 161
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Hey everyone, The Ashley model is almost finished, and she is looking really good! I will be posting her when she is finished in probably just another couple of days. In the meantime, I wanted to show off some of the Physics and AI interaction that I've been working on for the characters in the upcoming build of House Party. Here's a video showcasing some of what's to come, and the description of what's happening is below. https://www.youtube.com/watch?v=h5jFBnrrZP8The characters in the game are going to be much more variable depending on the mood they are in, and also how much they like you. In the video, we see that I first introduce myself to Madison, and she has a very plain expression when she first chit-chat's with me. After I find out her phone is missing (and I creepily happen to already have it on me), I give her the phone, and she is ecstatic and thanks me. Now you'll notice when I walk up to her again, since I am familiar to her, and she likes me much better now that I returned her phone to her, she will now smile when she sees me approach her. This can also unlock other storyline options. Notice she also decides to walk around the house periodically, and chooses a new spot to hang out. After following her downstairs, I decide to do something to make her mood take a turn for the worse (and also show off some physics of the game). You'll see that you can now pick up and move any object in the game. I pick up a chair and walk it over to Madison, and I kick it at her feet, causing her to fall over. The first time it happens, she writes it off as a clumsy mistake, and she is in too good of a mood to care because she got her phone back, so she shrugs it off and doesn't make a big deal about it. The second time it happens, she gets agitated, and you can see the angry look on her face after she falls over. She then decides to leave the room. I follow her upstairs and approach her, and instead of smiling when she sees me, she frowns letting me know something's wrong. I try to talk to her, and she tells me "not now". Madison's bad mood is a temporary thing, and will increase over time during the game, or I can use certain mechanics of the game and dialogues to increase her mood. She still has a completely separate feeling about how much she likes me, and when she is in a better mood, she will start talking to me again. This will be different from previous versions of the game, where you could sometimes back yourself into a corner by making a girl angry with you. Now, instead of permanently being angry, if you do upset a girl to the point where she doesn't want to talk to you, you can wait it out, or try to cheer her up, and she will eventually warm up to you again. Enjoy!
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Tue Mar 29, 2016 7:12 pm |
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Nautica
Rank 16
Joined: Sat Aug 23, 2014 12:47 am Posts: 345
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haha that looks awesome! Great pathfinding. I really expected her to light on fire or something when you knocked her over with the chair like that. Great that you can do that, I thought the chair was going to clip right through at first, glad it didn't. The chair sound could be a bit more of a light tap on wood as opposed to the sharp thud it is now, like the knock sound when you drop a small wooden block, but I liked the firplace sounds. All and all it looks like it's shaping up very well, can't wait to see the release =)
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Tue Mar 29, 2016 10:49 pm |
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T0mcat
Rank 15
Joined: Tue Jun 04, 2013 11:31 pm Posts: 187 Location: Germany
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mistacorn wrote: I pick up a chair and walk it over to Madison, and I kick it at her feet, causing her to fall over. Don't forget a way to put that chair (or anything else that is movable...) back in an upright position. 'cause that's one of the major flaws of the XMoon engine - you can push things around (benches, for example) but once they drop down and lie on their side, you can't get them upright again...
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Wed Mar 30, 2016 12:19 am |
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TheMohawkNinja
Rank 16
Joined: Thu Feb 13, 2014 3:54 pm Posts: 379 Location: United States
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For a sex game, I find this really difficult.
Patrick and the girl who does the Whip-it's are out cold, Katherine wants booze, the girl in the garage is out, Madison hates me, because I got Frank to see her naked, and the remaining two girls want to get drunk, but there doesn't seem to be any booze left. I can't grab any of the bottles even with Frank out of the room, and I can't seem to ring out the napkin.
Did I play myself into a corner or something? Where can I get more booze?
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Wed Mar 30, 2016 1:40 am |
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TechnoDemon
Rank 8
Joined: Sat Apr 06, 2013 12:50 pm Posts: 43
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Have you forgotten the right-click while holding to rotate?
Admittedly, it's a total pain in the ass to line things up properly so they stand up when you put them down, but it's possible.
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Wed Mar 30, 2016 9:50 am |
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