House Party Beta 0.4.0.0 (Updated 2/17/17)
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mistacorn
Rank 14
Joined: Wed Dec 23, 2015 11:02 pm Posts: 161
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Thanny wrote: Exposing yourself in the middle of a conversation breaks that conversation. On the plus side, it makes Katherine keep her clothes off indefinitely. On the negative, it prevents her from continuing her plot. That's by design. I mean realistically if you did that in the middle of somebody talking, you would get the same result.  I do need to clean up those side effects though. I just need to make sure that the actual cleanly shuts the other dialogue down and keeps you where you were.
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Fri Feb 19, 2016 12:49 pm |
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Pokemonboy
Rank 6
Joined: Tue Oct 22, 2013 8:07 pm Posts: 25 Location: Denmark
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This game is really well done and the interaction done with the players makes this game really promising.
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Tue Mar 01, 2016 1:35 pm |
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mistacorn
Rank 14
Joined: Wed Dec 23, 2015 11:02 pm Posts: 161
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Pokemonboy wrote: This game is really well done and the interaction done with the players makes this game really promising. Thanks! I've got some great progress and updates coming soon! 
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Tue Mar 01, 2016 4:43 pm |
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mistacorn
Rank 14
Joined: Wed Dec 23, 2015 11:02 pm Posts: 161
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Hey guys, It's been a bit, and I just wanted to let you all know what I'm currently working on, and also get some feedback for direction. For those who haven't been keeping up with the blog, House Party is in the middle of a huge revamp including a complete redesign of the house, as well as a redesign of the models from the ground up to be more suited for what I need. I am working with a graphic designer and he just finished up redesigning Brittney, and I was really happy with the result, so I will be moving forward and having him redesign all of the models in the game. Moving away from Daz allows me to have lightweight models that will perform well in the game, and also be detailed where I need them to be, and flexible enough to take this game to the next level (which I know you've all been waiting for). Here's a video showing the new model and house design: https://www.youtube.com/watch?v=so5tGTVoXVgI've gotten to the point where I'm starting to add content back into the game, which means soon I will have a playable beta version for you guys. Before I got back into writing the storylines though, I wanted to get a feel for what kind of game you guys want. Initially, House Party was more of a puzzle type game with a wacky sense of humor. Do you guys enjoy that format, and should I continue to just refine what it was? Or are you guys more interested in a more realistic sim type of situation where you would simply try to relationship build with the girls and try to woo them over by asking the right questions and making the right response choices? Do you want light back-stories and more gameplay, or immersive backstories less gameplay? Or do you want all of the above? Let me know what you guys think, and I will be listening attentively as I approach re-writing the storylines. For those of you reading this for the first time and new to House Party, you can grab the latest version here: http://games.eekllc.com/index.php/category/downloads/
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Tue Mar 08, 2016 7:23 pm |
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skidrow
Rank 17
Joined: Fri Nov 21, 2014 10:37 pm Posts: 544
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Puzzle type get my vote.
Maybe start in cab or something so you go up to the house and ring the door bell.
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Tue Mar 08, 2016 9:27 pm |
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Anaquis
Rank 15
Joined: Tue Oct 07, 2014 1:11 am Posts: 231
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Wow this game has come a long way in a very short time. Well, I like the puzzle aspect, as I grew up on point and click adventure games. I think though, for a game like this that a sim type game with a puzzle aspect as an underlining feature may work quite well.
Or more than one way to achieve an objective, As an example. Blackmailing Katherine. Yes, this could be one way to get her to fuck the player, however, not the only way. Both she and the player were technically tricked by Frank, so with this as a connection between she and the player could form a bond that way. Further more, as she is pissed off with her boyfriend for ditching her, she could be feeling a little adventurous.
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Tue Mar 08, 2016 10:12 pm |
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mistacorn
Rank 14
Joined: Wed Dec 23, 2015 11:02 pm Posts: 161
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Noted, thanks guys!
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Wed Mar 09, 2016 12:33 pm |
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Stoppinby
Rank 4
Joined: Mon Sep 22, 2014 8:04 am Posts: 14
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I do like the puzzle type. A save would be nice, already mentioned, so when I screw up I can return to where I was. Would be good if it was possible to get different players onto the strip game as well. Work so far excellent 
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Wed Mar 09, 2016 3:18 pm |
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NTNgear
Rank 7
Joined: Mon Feb 11, 2013 12:49 am Posts: 32
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The new house and Brittany model look great! Her facial expressions are good too, she seems to be more expressive than the old Daz models. I hope the guy doing the modelling puts as much effort into the male characters. Cause i've seen hentai games with really well made female characters, and they're having sex with guys made out of like five whole polygons, and it just looks really awkward. 
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Wed Mar 09, 2016 10:44 pm |
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mistacorn
Rank 14
Joined: Wed Dec 23, 2015 11:02 pm Posts: 161
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NTNgear wrote: The new house and Brittany model look great! Her facial expressions are good too, she seems to be more expressive than the old Daz models. I hope the guy doing the modelling puts as much effort into the male characters. Cause i've seen hentai games with really well made female characters, and they're having sex with guys made out of like five whole polygons, and it just looks really awkward.  Haha.. I will make sure the male models are of the same quality. I've actually seen some male characters he's designed before, and they're very good. 
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Wed Mar 09, 2016 10:53 pm |
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