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 Daughter of Essence RPG Maker Game [Big Update: 01-24-20!] 
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Joined: Tue Nov 14, 2017 5:15 am
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New Weekly Release: v0.135!

Hey everyone! We're almost at the end of the road! This week updates the "victory" path with new content and some new areas to explore.

Most likely by the next alpha release or shortly thereafter, the story will be complete--then it will just be going back and fine-tuning things, adding extra side-content, new scenes, new images, tweaking balance, that kind of stuff for a while.

Then it's done! My god, I can hardly imagine it. Hope you're looking forward to it. Thanks for sticking with me this far.

- Nym

Want to try the public build or become a patron? Visit https://www.patreon.com/indoorminotaur

Version 0.135 - 6-12-2020
Added a new area in the Aster Valley Crater (endgame area)
Added new dialogue pertaining to the post-victory cove departure
Added new endgame scenes on the overworld (different based on whether you have Qel or not)
Added new endgame scenes in Aster Valley
Revised some of the cove victory dialogue for better continuity
Fixed an issue where the priest in Aster Valley could still be waiting for Mercy to speak to him after Chapter 8
Fixed a lighting issue at the Aster Valley Crater
Fixed an issue where the sun mother was vulnerable to fire damage
Fixed some typos


Sun Jun 14, 2020 7:07 pm
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Rank 13
Rank 13

Joined: Tue Nov 14, 2017 5:15 am
Posts: 123
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New Release: Not Dead Edition (v0.136)!

Hi everyone, Audrey here!

Nym, our main developer, story writer, artist and practically everything else, has been dealing with some health issues over the last couple of months. We're hoping he's over the worst of it but we're still waiting on some test results and it going to take him time to recover. In the meantime, our updates may be a little more sporadic with less progress being made. That said, we're nearing the end of the story so we're hoping that soon we can concentrate on making the game even better as a whole!

Want to try the public build or become a patron? Visit https://www.patreon.com/indoorminotaur

Version 0.136 - 6-26-2020

Added 2 new challenging boss fights
Added several more scenes to the final portions of the game
Fixed an issue where some of the cove residents could appear after the siege even if dead
Fixed an issue where Dalkon would change into his armor after speaking to him post-siege
Updated some earlier scenes for better continuity
Fixed some typos


Sun Jun 28, 2020 5:24 pm
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Rank 13
Rank 13

Joined: Tue Nov 14, 2017 5:15 am
Posts: 123
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New Release: v0.137 (Alpha & Weekly!)


Hey everyone, happy to finally get you a new patron build after having last week off.

This week's build isn't gigantic, because I've had to withhold some of the unfinished loose ends, but it does fix up a lot of relatively critical bugs and even gets into a few of the endings.

Hope you enjoy!

Become a patron or try the public build at https://www.patreon.com/indoorminotaur

Version 0.137 - 7-10-2020
Added new wounded Mercy portraits
Added new final scenes to the game
Slightly adjusted a Leite portrait for better quality
Fixed an issue where a number of spells were throwing javascript errors
Fixed some outdated cooking fires
Fixed some out-of-bounds issues
Fixed an issue where an incorrect portrait would show for Mercy in Carvannah
Fixed an issue where shellbus weren’t able to be prepped for cooking
Fixed some tile passability issues
Fixed a portrait-related crash when controlling Beatrix in Shiveworth


Sun Jul 12, 2020 4:47 pm
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