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 Daughter of Essence RPG Maker Game [Big Update: 08-16-19!] 
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Rank 12
Rank 12

Joined: Tue Nov 14, 2017 5:15 am
Posts: 83

New Weekly & Alpha Build: v0.94 (BIRD EDITION)

Hello! This is something of a landmark build, since it introduces an exciting (and big and complex) new feature AND is the next build that will be going public in two week's time (August 16th, mark it on your calendars).

This release is, more or less, the conclusion of Chapter 8, though I'm sure I'll be tinkering away at it and continuing to polish as we go.

To our weekly and alpha patrons: we hope you enjoy. To everyone else: we hope you'll look forward to the 16th and all the new content and improvements that it will bring. To become a patron or download the public build visit here:

As always, patch notes are below. And don't forget: if you want even more (and faster) information about the game, you can also find us on Twitter and Discord

Version 0.94 - 8-2-2019
Added the conclusion to the second idol quest
Added more dialogue to NPCs in Aster Village
Added new areas to Aster Valley
Added the Crater area and new cutscenes
Added Qel, the Dreamer. Qel is a giant night essence bird that can be flown around the world map to reach your destination faster!
Updated the world map image to reflect the newly added areas
Fixed a lighting issue in the room with the first golden idol

Sun Aug 04, 2019 1:21 am
Rank 12
Rank 12

Joined: Tue Nov 14, 2017 5:15 am
Posts: 83

New Release: Version 0.95!

Hello! I have a new weekly build, as well as a hotfix for the latest alpha build available.

This week has mostly been spent working on a lot of different cutscenes and preparing for the transition into chapter 9, but there's also what may be our biggest NSFW scenes to date tucked in here, if you made the right (or the wrong...?) choices.

There's a lot of loose ends I still need to tie up for the beginning of Chapter 9, and because the game keeps getting bigger and bigger--not just length-wise, but in scope and breadth, the threads are getting exponential with each chapter.

Chapter 8 is massive, featuring 5 sizable, fully-contained locations and various quests and side-quest buried in each of those locations. What's more, the game only requires you to visit 2 out of these 5 locations in order to advance the story, so the consequences of whether you visit these places, what you do there, and in what order you do them is a hefty undertaking. I'm going to be chipping away at this mountain for a little while, but that's all for the future.

As to the present, you can see what's new in the patch notes below. New to the game or want to become a patron? Visit

- Nym

Version 0.95 - 8-9-2019
Added a new NSFW scene (Futa, szarva, size-difference)
Added three new cutscenes, featuring Abner, Silas and Carlisse
The Carvannah soldiers will now appear in the cove (if recruited)
Sabal will now appear in the cove (if recruited)
Fixed some portrait issues in Shiveworth
Caught the quest log up to the in-game content
Fixed an issue where Mercy couldn’t re-enter the nestmother’s chambers in order to complete the quest
Mercy can now return the old music box to its rightful owner for a reward
Qel no longer remains in the crater after the cutscene
Fixed a portrait issue in the cove dorms
Fixed a potential soft-lock if you spoke to Marlan directly at the manor instead of trying to walk past him
Changed the stats and description of a certain debug item, since it’s found its way into the game (LOL)

Sun Aug 11, 2019 12:33 am
Rank 12
Rank 12

Joined: Tue Nov 14, 2017 5:15 am
Posts: 83


Hello, everyone. It's finally here! A new public release! Numerically, the public version is now up to version 0.94.4.

I'm sure many are wondering why it took so long, and the answer is plainly that the chapter is big and ambitious.

It opens the world up to broader exploration, introduces many new and improved systems, and adds several new explorable locations to the game in the most open and non-linear chapter to date.

We are approaching the game's major climax, so everything you've done up 'til now has been building up to this next chapter. We hope you look forward to it. <3

Download this new public build or become a patron at

What's New Since the Last Public Build? (A Lot)
Added several more hours of continued adventures to the game
Added many new, fully-developed locations to explore
Added several new NSFW scenes
Added autosaving (and a toggle to disable it)
Added a new keyboard splash screen on startup
Added new trackers to cove strength, morale, sustainability and health
Added new enemies to overcome
Adjusted combat, ability and item balance across the board
Adjusted combat animations to be snappier and more impactful
Added new items, equipment and treasure to plunder
Countless other bug-fixes and quality-of-life improvements
Much, much more! You can find the complete change-log for every patch here:

Will my old save work?

Probably! But a lot of data is stored on saves that can't be overwritten by new patches, like character/item/enemy stats and keybinds. You can reset your controls to default to fix the latter issue, but there's nothing to be done for the former.

When will you update the walkthrough to feature Ch. 8 content?



New Weekly & Alpha Builds: v0.96!

We hope our patrons didn't think we'd forgotten about them. Here's notes for the newest build, version 0.96, accessible by both weekly and alpha patrons.

It's been a very long week preparing for the public build, but we haven't slowed for a minute, and there's still plenty of new content here for you. We hope you enjoy!

Version 0.96 - 8-16-2019

Added the masked Beatrix portrait
Added the traitor cutscene & departure
Added the Oldlight showdown strategy meeting cutscene
Added autosave toggle (N Key)
Added a new keyboard splash screen on startup
Added the boathouse to the cove (if you recruit the shipwright)
Added messenger bird aviary to the cove
Added new dialogue to everyone in the cove for the new chapter
Implemented new cove strength, sustainability and health variables
Fixed an issue with trying to pick up more than one chicken in Danforth Crook
Fixed a passability issue in the Danforth Crook bandit camp
Fixed some passability issues in the cove after recruiting bandits
Fixed a passability issue in Shiveworth
Fixed a passability issue in Carvannah
Fixed the cell switch in the cove
Fixed an image overlay in the cove if you upgrade your defenses
Removed the Qel landing marker next to Fogsborough (it broke a quest)
Fixed a passability issue in the prologue cove
Revised some dialogue in the Shiveworth manor
Fixed an issue where Claudia could appear in the cove if not recruited
Revised some dialogue on Bell’s ship
Fixed an event that gave infinite furs
Fixed an issue where the Carlisse cutscene in ch. 8 transports you to the wrong Cove area
Fixed a passability issue in Mar’Liore
Fixed an image overlay issue when transferring from the Carlisse cutscene in ch. 8
Fixed an issue where Vincent could be in two places at once in ch. 8
Fixed an issue where Orus disappeared when peeping on the miners in Carvannah
Fixed a portrait issue in the Carvannah aqueducts

Sat Aug 17, 2019 7:07 pm
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