Information on development of next version.
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skidrow
Rank 17
Joined: Fri Nov 21, 2014 10:37 pm Posts: 537
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mmorselli thats why they are doing a new Engine and at the same time trying to do so its easyer to do mods for the new version off the game.
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Wed Nov 22, 2017 9:41 am |
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huffie
Rank 7
Joined: Mon Jul 31, 2017 3:07 pm Posts: 30
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mmorselli wrote: xpadmin wrote: The game is not dead. We do/did have some serious delays due to all kind of design issues and technical problems. I do not want to get into the details, but the scope of the new game we wanted to develop proved somewhat too big for our small team. We are currently salvaging the parts of the engine that worked well and scaling down the scope of the game in order to make things more feasible. Best regards xpadmin Are you okay with project funding? Why not release meanwhile new stories as DLC for the current version? Having bought XStory in 2015 I would be happy to contribute again. I think many people just want new stories, new characters, better support for touch controllers, modernised graphics engine, etc..... Not necessarily a new gameplay Totally agree i would pay for updating the current game since the new version seems to be a release date of 2021
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Wed Nov 22, 2017 8:40 pm |
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Erundil
Rank 2
Joined: Mon Jun 27, 2016 5:09 pm Posts: 5
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Can we get any info from xpadmin? He last spoke in Feb 2013, more than 3.5 years ago. Being silent this long makes me wonder if the project is dead or dying.
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Tue Nov 28, 2017 9:58 pm |
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Eskarn
Rank 17
Joined: Fri Feb 27, 2015 2:06 pm Posts: 682 Location: Australia
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Erundil wrote: Can we get any info from xpadmin? He last spoke in Feb 2013, more than 3.5 years ago. Being silent this long makes me wonder if the project is dead or dying. Only a few years off... viewtopic.php?f=44&t=4719&p=23268#p23268
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Wed Nov 29, 2017 1:35 am |
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T0mcat
Rank 15
Joined: Tue Jun 04, 2013 11:31 pm Posts: 187 Location: Germany
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So.. people compare this game with other ones on the market... well...
They say that XSP is so much better because of the pysics used.... uhm... Okay, it IS fun (for about five minutes...) to throw around boxes and dildos and other stuff... but as soon as you have to do some delicate work - like getting a chair or bench upright again - the engine shows as eager to follow your commands as a drunken donkey...
Sex is just moving the character forward and back and forward and back... or using automove and hoping the genitals stay in the proper positions...
The story itself is okay-ish. Nothing really fancy, but okay-ish.
The dungeon/sandbox mode probably is the part where most players spend most of their time, experimenting how to get sex in weird positions and all too often having to close/restart the game due to props going wild - you know, chains flailing around the whole room, stretching like rubberbands to multiple times of their original length and girls ending up hanging in the air with limbs being bend in anatomically impossible positions...
So yes, the engine is different from those other games use. And she's a bitch... probably the greatest problem for the guys who make XSP. But they are in love with it, and love sometimes makes you blind for faults your loved one has...
From the speed of responses here on the forum and from one iteration of the game to the next, it is quite obvious, that XSP is a hobby for the XSP crew. And from the post from XPadmin above it is obvious, that they hit a brickwall they can't easily break through or get around, due to limited workpower. Too few people, too little time, no idea how to solve the problems mayhaps.. whatever.
Add to that the nonexisting interest to get steady financing by going to Patreon, it seems to me that we will have to wait a long, long and I mean REALLY EFFING LONG time before a further version of XSP will come out.
Which is kinda depressing, because the idea behing XSP is great...
Going to Patreon to get funding for more people to work on the problems might be a solution... or not, considering the speed of development until now. Patrons would expect regular monthly updates - even if it's just some screenshots about things done in the game or even just some info about what is going on... the XSP crew isn't really that great with this...
Ah well, I'll be back in a couple months in the hope to see anything I haven't seen here for... well.. one year or so? Bye 'til then...
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Fri Dec 01, 2017 2:21 am |
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juddre
Rank 12
Joined: Sun Feb 10, 2013 7:54 pm Posts: 80
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T0mcat wrote: So.. people compare this game with other ones on the market... well... They say that XSP is so much better because of the pysics used.... uhm... Okay, it IS fun (for about five minutes...) to throw around boxes and dildos and other stuff... but as soon as you have to do some delicate work - like getting a chair or bench upright again - the engine shows as eager to follow your commands as a drunken donkey...
No, not because of the "throw boxes" physics. Don't get me wrong, it enables some of the free-form sex stuff, but as you say, it does not always work so great, and it is nowadays a common feature in games and easily achieved since it is supported on game engine level. What really makes a difference is soft-body physics (jiggling), cloth simulation, fluid simulation and the merging of body animation and inverse kinematics (limb movement physics). The last one means that the characters have animated movement but you can also pull them around. This combination is not available in any other game. None of that is perfect, but it gives a very tantalizing idea of what could be achieved with faster hardware and more programming effort. However, given that the resources are limited (and I agree with your view that this is a hobby project), I think that XSP team should abandon the idea of using a proprietary engine entirely and use an existing engine like Unity or Unreal, and work within that engine to implement their game. A lot of the physics simulation can probably be achieved by existing game engine add-ons. Maybe they would not be able to reach same level of simulation that they have with their own engine, but they would be able to benefit from future improvements in the engine and from add-ons developed by others. Of course, maybe they are doing that already. One can always hope.
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Sun Dec 03, 2017 10:45 am |
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Roggvir
Rank 10
Joined: Mon Jan 05, 2015 5:47 am Posts: 64
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Yes, of course, why work on proprietary engine when Unity already offers all thats needed ...oh wait, IT DOESN'T. Please, people, stop with this nonsense, it's annoying as hell.
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Sun Dec 03, 2017 5:29 pm |
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Banach
Rank 1
Joined: Tue Dec 16, 2014 10:46 am Posts: 2
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Roggvir wrote: Yes, of course, why work on proprietary engine when Unity already offers all thats needed ...oh wait, IT DOESN'T. Please, people, stop with this nonsense, it's annoying as hell. Of course it does : https://vrporn.com/virt-a-mate/https://vrporn.com/virt-a-mate-possess-mode-dance-capture/https://www.youtube.com/watch?v=_Sw7Ljhxu5ghttps://www.reddit.com/r/VAMscenes/https://trello.com/b/LDlEpfvk/virt-a-mate-public-plansThe game is called "Virt A Mate".
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Wed Dec 06, 2017 6:46 pm |
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Roggvir
Rank 10
Joined: Mon Jan 05, 2015 5:47 am Posts: 64
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You seem to know how to write (and even paste some irrelevent links, bravo!), but your reading skills certainly leave a lot to be desired.
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Wed Dec 06, 2017 7:44 pm |
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ItsDamon
Rank 10
Joined: Thu Dec 11, 2014 3:49 pm Posts: 61 Location: Germany
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But to give this credit... if the dev's of this pull it off correctly it won't be a bad game... shame it is VR only tho
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Thu Dec 07, 2017 1:15 am |
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