aacewin
Rank 13
Joined: Fri Jan 30, 2015 3:30 am Posts: 106
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Ok, I add the texture in maya but not seeing it after running filemaker, maybe because there's no export from maya to retain textures? idk Im new to this. Also, I have no idea what to remove for the buttons to go away, I tried removing the highlighted below but they remain.
out_path = "scenes/character6";
shader "AA_button" { view_offset = 0.03; norm_offset = 0.0; }
shader "AA_button2" { view_offset = 0.015; norm_offset = 0.0; }
shader "AA_zipper" { view_offset = 0.015; norm_offset = 0.0; }
shader "AA_dress1" { view_offset = 0.03; norm_offset = 0.003; cull_face = false; anis = true; }
shader "AA_dress2" { view_offset = 0.03; norm_offset = 0.005; cull_face = false; }
shader "AA_top1" { view_offset = 0.015; norm_offset = 0.001; cull_face = false; anis = true; }
shader "AA_top2" { view_offset = 0.015; norm_offset = 0.001; cull_face = false; anis = true; }
shader "AA_top3" { view_offset = 0.015; norm_offset = 0.001; cull_face = false; anis = true; }
rdi "bodyTemplate" { save = false; }
cloth "dressShape" { save = true;
dynamic { int_steps = 4;
s0 = 42.0; s1 = 8.0; s2 = 0.5;
d0 = 0.08; d1 = 0.02; d2 = 0.0;
Kd = 0.003; button { row = (428,439,122,450); closed = true; } button { row = (341,447,365,452); row = (486,462,465,461); closed = true; } button { row = (235,442,54,459); row = (340,443,375,453); closed = true; } button { row = (390,449,381,451); closed = true; } button { row = (236,448,237,454); closed = true; } button { row = (230,445,8,456); closed = true; } button { row = (229,446,190,455); closed = true; } button { row = (116,440,26,460); closed = true; } button { row = (112,441,113,457); closed = true; } button_shift = 1.0; button_depth = 0.005; button_s = 42.0; button_d = 0.08; }
render {}
physics { bind_mesh = "dressBindShape";
fc = 1.0; cc = 1.0; }
interact {} button { render { lod[0] { mesh = "dressButtonShape"; } }
interact { mesh = "dressButtonIntShape"; } } }
cloth "braShape" { save = true;
dynamic { int_steps = 4;
s0 = 42.0; s1 = 8.0; s2 = 0.5;
d0 = 0.08; d1 = 0.02; d2 = 0.0;
Kd = 0.003;
button { row = (224,110,265,260); row = (114,70,266,259); row = (185,27,267,261); closed = true; }
button { row = (221,104,263,1); row = (107,73,264,5); row = (182,30,262,0); closed = true; }
zipper { row = (63, 306); row = (131,305); row = (64, 307); row = (296,302); row = (130,303); row = (65, 304); row = (129,301); row = (39, 300);
closed = 0; render_row { elem[0] { lod[0] { mesh = "braZipperRowShape"; } } elem[1] { lod[0] { mesh = "braZipperRow2Shape"; } } } } zipper_shift = 0.5;
button_shift = 0.5; button_depth = 0.0;
button_s = 42.0; button_d = 0.08; zipper_s = 200.0; zipper_d = 0.08; }
render { vdis_correct = 0.3; lod[0] { mesh = "braShape"; } }
physics { bind_mesh = "braBindShape";
fc = 1.0; cc = 1.0; }
interact {} button { render { lod[0] { mesh = "braButtonShape"; } }
interact { mesh = "braButtonIntShape"; } } zipper { render { elem[0] { lod[0] { mesh = "braZipperShape"; } } elem[1] { lod[0] { mesh = "braZipper2Shape"; } } } interact { mesh = "braZipperIntShape"; } media { filename = "scenes/sounds/cloth/zipper1.wav";
type = AUDIO; stream = false; pos3d = true; start = false; loop = true; volume = 1.0; } } }
cloth "pantyShape" { save = true;
dynamic { int_steps = 4;
s0 = 42.0; s1 = 8.0; s2 = 0.5;
d0 = 0.08; d1 = 0.02; d2 = 0.0;
Kd = 0.003; }
render { vdis_correct = 0.3; lod[0] { mesh = "pantyShape"; } }
physics { bind_mesh = "pantyBindShape";
fc = 1.0; cc = 1.0; }
interact {} }
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neron86
Rank 3
Joined: Fri Feb 06, 2015 11:23 am Posts: 9
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im not a modder or everything, but if you delete the market button text and the button (1) text from: Button to the }, do this then going without the buttons? or place all button cords at the same place, a "deko button" (1) button { row = (224,110,265,260); row = (114,70,266,259); row = (185,27,267,261); closed = true; }
button { row = (221,104,263,1); row = (107,73,264,5); row = (182,30,262,0); closed = true; }
PS: very nice shirt i hope i can use (unlothes) this from the Girls in the future sorry for bad english
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