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so can 3.5 handle modle mods now?
https://www.xmoonproductions.org/viewtopic.php?f=9&t=3962
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Author:  machamp623 [ Wed Jul 15, 2015 11:23 pm ]
Post subject:  so can 3.5 handle modle mods now?

can people import old characters?
cause what i what im really asking can we mod in the old stories in.

Author:  burning [ Thu Jul 16, 2015 2:20 am ]
Post subject:  Re: so can 3.5 handle modle mods now?

machamp623 wrote:
can people import old characters?
cause what i what im really asking can we mod in the old stories in.


Now I know why people on other forums get frustrated at new users and yell at them to use the search feature.

Author:  laissemoirire [ Thu Jul 16, 2015 8:12 am ]
Post subject:  Re: so can 3.5 handle modle mods now?

burning wrote:
machamp623 wrote:
can people import old characters?
cause what i what im really asking can we mod in the old stories in.


Now I know why people on other forums get frustrated at new users and yell at them to use the search feature.

lol, indeed =)

Author:  skidrow [ Thu Jul 16, 2015 4:53 pm ]
Post subject:  Re: so can 3.5 handle modle mods now?

Easyer to answer, no not yet for 1 and 2.

Author:  loki [ Thu Jul 16, 2015 9:09 pm ]
Post subject:  Re: so can 3.5 handle modle mods now?

I believe that we cannot quite import everything without maya sources.

I tried something: i unpacked xsp2 partially using filemaker and fooled it with tje version number. But I noticed differences in filesize so I didnt bother to try the gym scene I unpacked.

Author:  loki [ Thu Jul 16, 2015 9:28 pm ]
Post subject:  Re: so can 3.5 handle modle mods now?

I believe that we cannot quite import everything without maya sources.

I tried something: i unpacked xsp2 partially using filemaker and fooled it with tje version number. But I noticed differences in filesize so I didnt bother to try the gym scene I unpacked.

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