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 When is Oculus Rift CV1 Support coming? 
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Rank 1
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Joined: Fri Apr 01, 2016 8:47 pm
Posts: 1
I received my Oculus Rift CV1 a couple of days ago and I won't lie, one of the first things I wanted to do was fire up your game, but no dice. It doesn't detect my CV1. From what I understand the game needs to be recompiled with the new SDK to work. Any idea when this will happen? And if you need a beta test, I'm down.


Fri Apr 01, 2016 8:50 pm
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Rank 12
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Joined: Sun Feb 10, 2013 7:54 pm
Posts: 80
If more work than just a recompile is needed, they would probably be better off adopting OpenVR instead, so that XStoryPlayer would support both HTC Vive and Oculus Rift.


Sat Apr 02, 2016 10:22 am
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Joined: Thu Feb 07, 2013 11:16 am
Posts: 1865
We have not yet received our CV1. It should be arriving soon.
After that we will try to get things working a.s.a.p

If will post here when a new version with CV1 enabling is ready.


Sat Apr 02, 2016 11:21 am
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Rank 17
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Joined: Fri Nov 21, 2014 10:37 pm
Posts: 537
i 2 go with OpenVR instead to get support to both.


Sat Apr 02, 2016 9:24 pm
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Joined: Thu Feb 07, 2013 11:16 am
Posts: 1865
A beta version of XStoryPlayer with CV1 support has been added to the account-manager.

Let me know if you have any issues. It was developed with the DK2 (since we have not yet received our CV1).

A few side notes:

- It uses OR runtime version 1.3.0
- Make sure to run XStoryPlayer in fullscreen mode (not windowed), for better performance.
- Make sure not to run other apps in the background, for better performance.
- When the screen is flickering it means you are not getting the 90 fps that is needed.
- Also try Opengl mode if you have an issue.


Mon Apr 04, 2016 1:13 pm
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Rank 12
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Joined: Fri Dec 12, 2014 12:57 pm
Posts: 90
xpadmin wrote:
A beta version of XStoryPlayer with CV1 support has been added to the account-manager.

Let me know if you have any issues. It was developed with the DK2 (since we have not yet received our CV1).

A few side notes:

- It uses OR runtime version 1.3.0
- Make sure to run XStoryPlayer in fullscreen mode (not windowed), for better performance.
- Make sure not to run other apps in the background, for better performance.
- When the screen is flickering it means you are not getting the 90 fps that is needed.
- Also try Opengl mode if you have an issue.



@xpadmin And when will the 4.0 version?


Mon Apr 04, 2016 2:20 pm
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