xpadmin wrote:
Also we want to start some discussions/polls on the forum on what people like best to better accommodate future wishes and work towards some sort of roadmap.
This is an area that I would like to share some opinions and ideas on.
Most corporations and large businesses have realised a long time ago that it’s much easier to fined out what the potential customer wants and then produce a product to there taste. Rather than producing a product and then trying to convince a customer to buy it. So a vast amount of time and money is spent on market research.
Looking at our forum there are about 2700 members at the moment. I’m sure some have left a long time ago and others have membership but don’t bother to log in and we see them as guests. There are also people that aren’t members and don’t own the game but have some interest in the progress. They are all potential game buyers but they hesitate, maybe because the game isn’t developing in the direction they would like.
2679 members at 15th of July 2015
833 have made a post
523 made more then one post
273 have made 5 or more posts
74 have made 25 or more. (this is where I am at the moment)
That means that less than 2.8% of members are making most of the posts. Unfortunately in any large group of people a small minority will make a lot of noise about what they want. Trying to give the impression that this is what everyone wants (I’m not trying to insult anyone as I am definitely one of these people).
Since most people are far more likely to tick a box than they are to write an opinion. I think polls are a great idea. Also giving members an opportunity to tick a box will give them a sense of contribution.
As far as how to go about asking the questions I have a few thoughts.
If you ask a person if they prefer a product A or B. they may have difficulty deciding.
If you give them the opportunity to choose A or B or A&B they may choose A&B and give the false impression that they like them both equally. Where’s in reality they may like one a lot more than the other but they don’t want to totally dismiss the second choice.
So I propose a method used by many companies. It looks something like this.
How important are new stories to you?
0 Not at all
1 A little
2 Important
3 It’s fairly important
4 Very important to me
5 Extremely important
How important is Fast Sex mode to you?
0 Not at all
1 A little
2 Important
3 It’s fairly important
4 Very important to me
5 Extremely important
The last question I would ask is “How much do you value the opportunity to vote”.
I would ask a lot of questions, getting into small details.
With this method you take the number associated with each answer and add them up. Rather than YES or NO answers that give you a very flat impression of what the members want and not how passionate they are about there desirers.
I totally love this game. My impression is that there are two main camps of view as to what direction this game should go. Stories and Free-iteration. I fall into the second camp but I do understand that the best chance this game has for success is to please as many tastes as possible.