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 How to install 
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Whelp, after several tries I finally realized I needed to push down on the analog stick before choosing a direction to access the features in this mode...

Please consider adding actual Touch support. Having used both headsets/controllers the Touch controllers were the reason I went with Oculus. Etra buttons, better tracking ect.

While it is impressive as heck what you have accomplished with the VR interface for this game it is nigh on unplayable as movement is painful and button interactions are awkward using the Steam VR with Oculus Touch.

Even if only to the degree of a "Keybinding" option for the VR controls. Editing the .ini file is workable, but I am still utterly unable to use the default analog joystick axes without first depressing and holding the analog "button" which is tiresome.


Mon Mar 20, 2017 2:52 pm
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@Mckine

We currently optimized the bindings to use with the HTC controllers.

Removing the need to press the analog button would be easy.

Do you have other suggestions besides removing the need to press the analog button?


Tue Mar 21, 2017 10:23 am
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The interface itself is fine overall. If it is possible to access the U,O , forward, back (with press being I) that would make it easily playable (comfort wise) with the Touch controllers in Steam VR mode.

likewise with the left controller. It would make touching the analog sticks a bit awkward, (as mis-pressing something could be easier) if it is an easy switch to make, perhaps a toggle in the options for people who prefer the current setup.

Again outstanding job on the overall interface and kudos for supporting VR at all, let alone this well.


Wed Mar 22, 2017 10:46 pm
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@Mckine

The need to press the analog button has been removed for the Oculus Touch controller.
It is a setting in the VR-Menu.

Please redownload the HTC-Vive patch using the account-manager to use this feature.

N.b.
Let me know in this thread if you have any issues using this feature.


Thu Mar 23, 2017 12:59 pm
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Everything is working much more smoothly for the touch with this change. Thank you.
This is one of the only programs where I am endlessly straying into the fence because I want to physically walk around instead of using the "glide" feature. Again, very nice job.


Sun Mar 26, 2017 10:09 am
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I put in a few sessions with the Rift, and I only have one other thing in my wish list for Touch controls.

Ability to swap movement/penile controls to alternate hands. Preferably a toggle like you put on the push/not push.

Not in any way required, but customization of which hand does what would be nice.


Mon Mar 27, 2017 8:34 pm
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@Mckine

You can make changes to the controller bindings by editing the settings.ini file:

Code:
  command[SHOWTALK_CT]      = [VRCONTROL0_MENU];
  command[LEAVE_CT]         = [VRCONTROL1_MENU];
  command[CONTINUE_CT]      = [NONE];
  command[PICKUPOBJ_CT]     = [VRCONTROL0_TRIGGER];
  command[PICKUPOBJ_CT2]    = [VRCONTROL1_TRIGGER];
  command[KEYPAD_CT]        = [VRCONTROL0_TOUCHPAD];
  command[MOVEFORWARD_CT]   = [VRCONTROL0_TOUCHPAD_UP];
  command[MOVEBACKWARD_CT]  = [VRCONTROL0_TOUCHPAD_DOWN];
  command[MOVELEFT_CT]      = [NONE];
  command[MOVERIGHT_CT]     = [NONE];
  command[SCROLLLEFT_CT]    = [NONE];
  command[SCROLLRIGHT_CT]   = [NONE];
  command[USEOBJ_CT]        = [VRCONTROL0_TOUCHPAD_LEFT];
  command[USEOBJ_CT2]       = [VRCONTROL1_TOUCHPAD_LEFT];
  command[USEOBJ2_CT]       = [VRCONTROL0_TOUCHPAD_CENTER];
  command[USEOBJ2_CT2]      = [VRCONTROL1_TOUCHPAD_CENTER];
  command[USEOBJ3_CT]       = [VRCONTROL0_TOUCHPAD_RIGHT];
  command[USEOBJ3_CT2]      = [VRCONTROL1_TOUCHPAD_RIGHT];
  command[PENIS_CT]         = [VRCONTROL1_TOUCHPAD_DOWN];
  command[HIPMODE_CT]       = [VRCONTROL0_GRIP];
  command[CUM_CT]           = [VRCONTROL1_TOUCHPAD_UP];
  command[PEE_CT]           = [VRCONTROL1_GRIP];
  command[FLUID1_CT]        = [NONE];
  command[FLUID2_CT]        = [NONE];
  command[FLUID3_CT]        = [NONE];
  command[FLUID4_CT]        = [NONE];
  command[FLUID5_CT]        = [NONE];
  command[FLUID6_CT]        = [NONE];
  command[FLUID7_CT]        = [NONE];
  command[FLUID8_CT]        = [NONE];


By swapping all the VRCONTROL0_... with VRCONTROL1_... you can switch the controllers functionality.

Also adding jumping can be done by e.g.
Code:
  command[PICKUPOBJ_CT]     = [NONE];
  command[JUMP]             = [VRCONTROL0_TRIGGER];


Tue Mar 28, 2017 8:26 am
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Thank you for that INI snippit, I should have looked for one.

I have one (hopefully final) request to support the VR edition (Vive or Oculus), the ability to paste the system clipboard into the text window.
As "Typing" with the controllers is cumbersome at best, having the ability to dictate text to the text interface (using VoiceAttack or it's ilk) would be helpful, unfortunately few of these programs dictate letter by letter, instead pasting whole sentences.


Mon Apr 03, 2017 2:54 pm
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AutoHotKey can do clipboard -> keyboard emulation afaik

https://autohotkey.com/board/topic/64486-paste-clipboard-keystroke-by-keystroke/


Mon Apr 03, 2017 8:09 pm
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@Mckine

Let me know if the clipboard option is still needed (see riftporn's suggestion).


Tue Apr 04, 2017 7:23 am
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