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You can get the low poly fixed before or after export doesn't really matter I think (would be easier to have a higher poly version tho, cause it's not as simple as just hitting "divide mesh")

I didn't waste any time on that tho cause without a texture she looks like a rubber doll.

Maybe somebody here is good at texturing? I use zbrush to edit her body which seems like the perfect tool for it, and I know how to get the mesh back to maya, so the rigging works.


Fri Jan 30, 2015 12:41 am
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Just started using zbrush, is it not a as simple as exporting mesh only from Maya, tweaking in zbrush then bringing it back into Maya replacing the original? Has anyone had any luck converting a modified model Back to xsp's obj? I tried and tried but filmmaker couldn't open the ini...


Fri Jan 30, 2015 3:35 am
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Just FYI. Not sure how you do this in Maya, but I am guessing it has similar functionality:
https://www.youtube.com/watch?v=qj9MAcoRcQ4


Fri Jan 30, 2015 7:47 am
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Yes I did get it back to maya from zbrush and had filemaker work with it. It's a nightmare imo.
You can't just reimport the mesh, cause all the rigging will break. If you just change the model a bit you can relink the mesh.

The things I did included these steps:

(PDF)
http://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=2&ved=0CCUQFjAB&url=http%3A%2F%2Fwww.zbrushcentral.com%2Fattachment.php%3Fattachmentid%3D7119&ei=4IHOVKPFI8f6UuKjgbgH&usg=AFQjCNFVpZZYvPVWBLnrDvw4GfmU7p12_Q&bvm=bv.85076809,d.d24&cad=rja

There might be an easier way, but this seems to work.

Screenshot of scary looking post boob job saiko (questionable work):

Attachment:
boobjob.png
boobjob.png [ 1.3 MiB | Viewed 18573 times ]


Sun Feb 01, 2015 7:51 pm
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@riftporn & others

For now we want to keep the models a bit exclusive. That is why we only added a template_character to the tutorial pack.
With release of version 4 we may add the high-res models to the template.

Also we want to add a Tiffany tutorial to the pack (later this year) so the version 2 character (high-res) will then also be available as source.


Mon Feb 02, 2015 1:37 pm
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@xpadmin: No problem. As far as I can see the low res example contains all the bones / physics / modifiers etc needed for a character tho? So in theory if we manage to create another mesh for a character and texture it, we should be able to use it? Or is there any limitations I'm not aware of?


Mon Feb 02, 2015 3:12 pm
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@riftporn

Yes, it is the same model with poses. Only difference is that the body, hair and expression meshes are reduced (and have simple uvmap).

If you replace the body, hair and expression meshes with high-res meshes you will have new functioning model.

N.b.
I will add some tutorials in the future on how to cast a rigged mesh onto another rigged mesh using the filemaker.
You can do this by hand, but there are some conversion functions in the filemaker that map the skin weights onto a new rig.


Mon Feb 02, 2015 3:29 pm
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riftporn wrote:
@xpadmin: No problem. As far as I can see the low res example contains all the bones / physics / modifiers etc needed for a character tho? So in theory if we manage to create another mesh for a character and texture it, we should be able to use it? Or is there any limitations I'm not aware of?


looks like it does not have breast bones and fingers...
can you still have the breast physics/jiggle without the breast bones?


Tue Feb 03, 2015 2:22 am
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If someone can create a Blender model that can be converted to the game format I can do some things with textures that I know how to do. One of those is using Blender to create textures using blender itself. So theoretically we could have a "rig" for textures to be baked into the model. It is a trick to do high resolution renders into lower res models and still have it look outstanding.

Blender is also capable of doing some very awesome things with a texture. Like change the base color without affecting the rest of the texture. So you could have a nice skin surface with bump mapping to add details the only require a quick "tweak" of the color to make the skin red or blue or whatever. Then you would just bake and play.


Tue Feb 03, 2015 7:44 am
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hey guys, i have a diploma in 3D animation and learnt to use Maya, personally i dont enjoy organic modeling, rigging, animating and ill do my best to get out of UV unwrapping but i can do it. i can make objects, scenes etc. im sure if i sat down and studied up on my rigging knowledge i could do some but honestly is actually half voodoo half luck. im using a cracked version of maya so i can do make stuff/help others but in no way could it be published as official game content. im keen to have a go at making some new girls/models but its nice to have a base template of a girl to work from /modify, and if someone can do the rigging thats cool but ill have a go with some help from someone that knows more.


Tue Mar 17, 2015 1:41 pm
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