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 [MOD] 4K Saiko Skin 
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Rank 9
Rank 9

Joined: Fri Mar 11, 2016 10:35 am
Posts: 50
If your exporting out as an obj. your gonna lose the smoothing data and along with scale and practically anything else of value.

If your able to export out as a format that support smoothing.

It isn't hard to resmooth a complicated object.

As for generating normals, You can generate a normal from your objects but they won't give the object the roundness it requires without increasing it's polycount and generating a normal.

That being said, You don't always need a normal on an object they are only there for somethings like faking detail on a surface like screws and making an object seem more round than it actually is.


Mon Jun 19, 2017 2:52 pm
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Rank 18
Rank 18

Joined: Sun Jun 22, 2014 3:46 pm
Posts: 1094
@iitone thanks

ps could make a batwoman texture of your 4k skin means the head the hands the feet(showed in pictures) painting in latex texture what is already available for cloth


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batwoman suit.jpg
batwoman suit.jpg [ 438.72 KiB | Viewed 9648 times ]
Sun Jul 23, 2017 5:49 pm
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Rank 18
Rank 18

Joined: Sun Jun 22, 2014 3:46 pm
Posts: 1094
batwoman texture


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batwoman suit 2.jpg
batwoman suit 2.jpg [ 444.09 KiB | Viewed 9648 times ]
Sun Jul 23, 2017 5:55 pm
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Rank 18
Rank 18

Joined: Sun Jun 22, 2014 3:46 pm
Posts: 1094
batwoman texture black latex


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Screenshot (5).png
Screenshot (5).png [ 2.59 MiB | Viewed 9648 times ]
Sun Jul 23, 2017 5:56 pm
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