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[STORY MOD] Eskarn's Night Out (BETA) 0.8 Update https://www.xmoonproductions.org/viewtopic.php?f=27&t=4813 |
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Author: | Jack0r1 [ Tue Jan 10, 2017 6:26 pm ] |
Post subject: | Re: [STORY MOD] Eskarn's Night Out (BETA) |
Im trying to trigger Saiko in my Living Room, but nothing happens. Have i to say something, cause she walked all araund the Couch, but nothing happens. |
Author: | popeye [ Tue Jan 10, 2017 6:51 pm ] |
Post subject: | Re: [STORY MOD] Eskarn's Night Out (BETA) |
The game stops when I have to join lance outside, I press the button of the elevator and the game crashes |
Author: | Lavo [ Tue Jan 10, 2017 7:21 pm ] |
Post subject: | Re: [STORY MOD] Eskarn's Night Out (BETA) |
I have a problem when I'm approaching girls with Lance and he do the talking. After he asks what they want to drink I can't get no response after giving the answer |
Author: | ttant [ Tue Jan 10, 2017 9:42 pm ] |
Post subject: | Re: [STORY MOD] Eskarn's Night Out (BETA) |
First of all, hanks you so much for the effort you put into that. Here is my two cents : * Do not use custom savegame: girls doesn't show up, and lance stay at its original place (bug in bar). * Don't know why, but after the 3rd attemps to get monica to my place, she keeps follows me without saying a word (monica solo). * If you make a new version, could you please make all character to move faster ? it's really annoying to keep waiting for people to come when you can do nothing. * Monica got stuck on the table in the living room trying to get to the balcony (really a pain in the ass this one) * Monica miss the "nice place" sentences if you're not at the expected place (annoying too) * Crash when monica comes in the bathroom with the strapon after she pees. I really hope xmoon staff could fix some of those issues if you don't. It would be a shame to get all your work go to trash because of all those small issues. |
Author: | ameyp [ Tue Jan 10, 2017 9:43 pm ] |
Post subject: | Re: [STORY MOD] Eskarn's Night Out (BETA) |
After lance says that he doesn't know what I do for work, none of my responses trigger anything. |
Author: | ttant [ Tue Jan 10, 2017 9:59 pm ] |
Post subject: | Re: [STORY MOD] Eskarn's Night Out (BETA) |
ameyp wrote: After lance says that he doesn't know what I do for work, none of my responses trigger anything. Try to look at him, and repat the action with capital letter. Otherwise retsart from the last checkpoint :/ |
Author: | TERUMIIX [ Tue Jan 10, 2017 10:52 pm ] |
Post subject: | Re: [STORY MOD] Eskarn's Night Out (BETA) |
yaa, thanks for the hard work eskarn. Unfortunately, i got some problems playing the game, when i click apply after choosing the nerd to begin, the game loads a few seconds before shuting down like someone up above. here's what the trace log says: ERROR: GAMESTATE open failed: file 'init/stories/tentacle_dreams/init_nerd.dat' cannot be loaded: <SetLaydown> does not exist. Help me guys plz ;(. |
Author: | cjbball00 [ Tue Jan 10, 2017 11:00 pm ] |
Post subject: | Re: [STORY MOD] Eskarn's Night Out (BETA) |
First off, I apologize for asking this in this thread but I was hoping to get this resolved tonight so I can try it out. I have never had trouble unpacking for mods before. For some reason when I try unpacking Tentacle Dreams the new folder does not appear in the pack file. I have tried about 5 times now and filemaker acts like it is doing its thing as usual, but I see no new file in the "pack" folder. Here is my start.ini...am I missing something? ////////////////////////////////////////////////////// // Defines ////////////////////////////////////////////////////// #define RUNTIME "../" #define PACKPATH "pack/pack_tentacle_dreams/" ////////////////////////////////////////////////////// // Unpack ////////////////////////////////////////////////////// // Uncomment this to unpack a pack Pack pack1 { unpack = true; file = "[RUNTIME]pack/pack_tentacle_dreams.bin"; outpath = "[RUNTIME]pack/"; } ////////////////////////////////////////////////////// // Pack ////////////////////////////////////////////////////// // Uncomment this to repack a pack /*Pack pack { file = "[RUNTIME]pack/pack_dungeon2.bin"; zip = true; path_full = true; addpath = "[RUNTIME][PACKPATH]*.*"; }*/ |
Author: | cjbball00 [ Tue Jan 10, 2017 11:15 pm ] |
Post subject: | Re: [STORY MOD] Eskarn's Night Out (BETA) |
Disregard. I just deleted XSP 3.5 and started clean. Seems to work now. |
Author: | refeirgrepus [ Tue Jan 10, 2017 11:56 pm ] |
Post subject: | Re: [STORY MOD] Eskarn's Night Out (BETA) |
TERUMIIX wrote: Unfortunately, i got some problems playing the game, when i click apply after choosing the nerd to begin, the game loads a few seconds before shuting down like someone up above. Same problem here, I tried with a super clean install, unpacked the files in the correct folders (overriding with "yes"). My trace.txt has this at the end: ERROR: CSceneContext::LoadScnObjectRes: Failed to load object 'scenes/occluder/ocdBoxShape.obj' Update: I copied "pack_dungeon/scenes" to eskarns "pack_ESK_NightOut/scenes" and selected "no" when asked to override some files. The story loaded now! |
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