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TTGrappen init file - Question to devs
https://www.xmoonproductions.org/viewtopic.php?f=27&t=4642
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Author:  Dami [ Wed Jul 20, 2016 8:38 pm ]
Post subject:  TTGrappen init file - Question to devs

Hi,

While lurking inside gane files, I stumbled upon

...\pack\pack_dungeon\init\std\base\object\ttgrappen\init.dat

I'm very interested about two lines in this file:

Code:
 
  move_mp  = (0,0,0);
  move_rad = 1.0;
 


Could someone give me a hint on what they do? Couldn't find anything on the wiki nor here on the forum. Thanks in advance!

Author:  Eskarn [ Thu Jul 21, 2016 7:12 am ]
Post subject:  Re: TTGrappen init file - Question to devs

My best guess would be with auto_move written above
move_mp = (0,0,0); = move multiplyer xyz
move_rad = 1.0; = move radius

But honestly iv got now clue its definitely a Dev question

Author:  Dami [ Thu Jul 21, 2016 7:17 pm ]
Post subject:  Re: TTGrappen init file - Question to devs

Well, it seems quite a time will pass until we get the answer from the devs, if at all. Thank you, Eskarn, your answer is the most logical.

Though, meanwhile I tried to check it out, say, empirically, and can say that if these two parameters affect something at all, they are of no use most of the time.

Author:  xpadmin [ Sat Jul 23, 2016 2:14 pm ]
Post subject:  Re: TTGrappen init file - Question to devs

These line describe the circular motion that the creature tries to maintain when walking.

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