What is the format of the object files? Is it straight Lightwave OBJ?
I don't have Maya, but I have Poser and Rhinoceros.
I do a lot of 3D printing, and I design about 99% of my own models. What's the scale?
I just tried to import an obj file from a random mod I downloaded, but Rhino failed to import anything.
Is there a way to convert these objects to STL or something?
If I could get the scale right, I could
totally make useful objects for this environment and would be happy to do so, especially if someone could help me get it into the game.
Are morphs supported in-game?
(Okay, these are in reverse order, based on how the BB-code here orders attachments)
First off is the Girl Storage System (adjustable IK-chain parentable, and fully articulated).
Next is something I call the Ultistock (also fully articulated, with restraint points able to act as inverse kinematic parents).
Next up is a crude mockup of the Martin Rigid stocks. (also IK parentable. If the main neck part is parented to the "victim"'s chest, it tends to work nicely, with the cuffs hauling the forearms around...).
http://cuff24.com/english/main-2.htmAt any rate, (Oh, these are
massively high polycount objects, but I can easily dumb them down a bit.
Any advice on whether it's worth while to get these into Xstory Player would be greatly appreciated.
I can do standerd LWO, wavefront OBJ, 3DM, STL (and with somewhat limited success) DWF and DXF.
Also, first post here! Love the game!