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[glugluclub shaders] Reshade+Mastereffects SSAO/SMAA/DOF
https://www.xmoonproductions.org/viewtopic.php?f=27&t=4503
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Author:  glugluclub [ Mon Apr 11, 2016 2:51 pm ]
Post subject:  Re: [glugluclub shaders] Reshade+Mastereffects SSAO/SMAA/DOF

riftporn wrote:
It looks just like in your pictures. Framerate is 6fps (GTX 660 / 3440x1440)

What I noticed was, the game can't cope with low fps like this. It slows down everything like crazy, just like the game is waiting to have the current frame rendered before evaluating user input. Walking is painfully slow.


Thanks for the feedback. I figured it would be pretty taxing. That's the exact framerate I get using Intel 4000 graphics, and I am intrigued to reform opinions about the automatic assumptions concerning the differences. I think we can come up with something that looks better than this and runs smoothly at some point. Such is always the way with shader hacking.

Author:  riftporn [ Mon Apr 11, 2016 3:40 pm ]
Post subject:  Re: [glugluclub shaders] Reshade+Mastereffects SSAO/SMAA/DOF

I don't know how the reshader works internally, but I would assume that all the calculations are done in software on the CPU, not the GPU. If this is the case, it's not surprising that a better GPU makes no difference.

I think some of the effects could be disabled for perf as they actually make the rendering less realistic (like the "halo" around the girls)

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