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 [glugluclub shaders] Reshade+Mastereffects SSAO/SMAA/DOF 
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I finally did something cool. These were rendered and shot using Intel HD 4000 graphics on an ultrabook. FPS was total shit but the point is made. I will upload configs and instructions tomorrow. This is only the beginning. If there wasn't a BUG that kept crashing the game with directx9c hooks on Intel, I am almost positive I can bring in The Klub 17 hook3+4 stuff underneath all this for even greater screen archery. I got around it by running in DX11 mode and a rename trick with the reshade dll that took me a week to figure out. Enjoy!

Edit: 30th March 2016 - I've added an archive; extract all files into the x64 directory. It is currently setup for dx11, but one can simply rename the d3d11.dll file to d3d9.dll for dx9c. If you receive any d3d11 errors after rename, that relates to the dxgi.dll file, which is handling SMAA I believe. If the game does not load after the error, simply rename it to something else or delete it. It is a troublesome issue that no one really seems to have a handle on. A different set of dlls is needed for 32bit setups, and I can include this later. Apparently, the game runs in 64bit regardless of what exe is used if on a 64bit system, unless the x64 directory is renamed or deleted. This confused me at first. Basically, if you are on 64bit these files have to be in the x64 directory. Check the log.log file that is generated for insight. If it's not generated there's an issue with file placement and it's not hooking in. This should work regardless of video card manufacturer! This is essentially a port of a mature Klub 17 setup I snagged from modsgarden. If you have any kind of decent graphics card(s) your results should look better than the screenshots, for a change. :)

http://www83.zippyshare.com/v/u2ZouYhL/file.html


Use "Delete" to turn effects on and off!

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Last edited by glugluclub on Thu Mar 31, 2016 1:14 am, edited 2 times in total.



Mon Mar 28, 2016 8:06 am
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@glugluclub nice


Mon Mar 28, 2016 1:00 pm
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Updated OP with link to archive. Enjoy!


Wed Mar 30, 2016 6:15 am
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@glugluclub thanks


Wed Mar 30, 2016 8:00 am
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Nice!

(The key to toggle the effects is DEL btw, not F12)


Wed Mar 30, 2016 8:48 pm
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Right! I forgot I think I changed that because of the way my keyboard layout is setup on my ultrabook. :)


Thu Mar 31, 2016 1:08 am
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How about some shots? I'm interested to see how it looks on a decent rig and if the FPS drops are tolerable. SSAO is probably the first thing to disable after massive drops. I have a good rig but it's a couple thousand miles away at the moment.


Thu Mar 31, 2016 9:30 am
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It looks just like in your pictures. Framerate is 6fps (GTX 660 / 3440x1440)

What I noticed was, the game can't cope with low fps like this. It slows down everything like crazy, just like the game is waiting to have the current frame rendered before evaluating user input. Walking is painfully slow.


Thu Mar 31, 2016 9:48 am
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And how to enable it, on which key?


Thu Mar 31, 2016 1:19 pm
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It should be enabled from start if you copied the files to the right folder (/x64)

Press DEL to disable/enable.


Thu Mar 31, 2016 3:04 pm
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