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adding custom commands question https://www.xmoonproductions.org/viewtopic.php?f=27&t=4383 |
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Author: | tomahawk308 [ Fri Jan 22, 2016 12:44 am ] | ||
Post subject: | adding custom commands question | ||
do i need change the body.ini too that the command is independent ?
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Author: | Eskarn [ Fri Jan 22, 2016 4:14 am ] |
Post subject: | Re: adding custom commands question |
yes for each pose you need to have it set in the body.ini and char_base.dat Code: body.ini movie "youranimation1" { frame[11500] = 0; } movie "youranimation2" { frame[11500] = 0; } char_base.dat pose_type[126]//if the one before is not 125 then adjust this number { type = YOURANIMATION1; // The pose name id = 0; // The pose id name = "*youranimation1"; // The pose animation need_type = STAND; // Need this pose before starting need_id = 0; go_type = STAND; // Goto this pose when ready go_id = 0; fade_in = 1.5; // Fade in damp = 3; // Damping loop = false; // No loop } pose_type[127]//if the one before is not 125 then adjust this number { type = YOURANIMATION2; // The pose name id = 0; // The pose id name = "*youranimation2"; // The pose animation need_type = STAND; // Need this pose before starting need_id = 0; go_type = STAND; // Goto this pose when ready go_id = 0; fade_in = 1.5; // Fade in damp = 3; // Damping loop = false; // No loop } |
Author: | tomahawk308 [ Sat Jan 23, 2016 7:30 pm ] | ||||
Post subject: | Re: adding custom commands question | ||||
@eskarn the code of upsidedown0_state.dat by me its twerk0_state.dat must be replaced by the code in the top of your tutorial right ? could you show how it should look in the whole ?
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Author: | Eskarn [ Mon Jan 25, 2016 6:15 am ] |
Post subject: | Re: adding custom commands question |
what you got looks fine just follow the tutorial and make sure you get all the reference done and it should work then you can combine all the poses into one charactershape.obj and have tasks for them for adding words http://wiki.xmoonproductions.org/index. ... al_for_NLP |
Author: | thekresz [ Mon Jan 25, 2016 3:24 pm ] |
Post subject: | Re: adding custom commands question |
Eskarn wrote: what you got looks fine just follow the tutorial and make sure you get all the reference done and it should work then you can combine all the poses into one charactershape.obj and have tasks for them for adding words http://wiki.xmoonproductions.org/index. ... al_for_NLP what if my pose_type[126] is diffrent than stored in ini? I mean in dungeon ex char_base the last one is pose_type[135]. what if author set it to 126 and I install it? can I change it to pose_type[136]? |
Author: | Eskarn [ Mon Jan 25, 2016 4:18 pm ] |
Post subject: | Re: adding custom commands question |
yes it needs to be the next number so if its 125 the next needs to be 126 if its 135 then the next needs to be 136 etc |
Author: | thekresz [ Mon Jan 25, 2016 8:08 pm ] |
Post subject: | Re: adding custom commands question |
Eskarn wrote: yes it needs to be the next number so if its 125 the next needs to be 126 if its 135 then the next needs to be 136 etc then isn't it useful if authors include the .ma and .ini files to download? I mean tomahawk308, and anybody who read this - are you willing to share the source with modding scene? so everybody can adjust char_base pose_type[xxx] and any other settings to their games/mods. |
Author: | pavar [ Tue Jan 26, 2016 2:11 pm ] |
Post subject: | Re: adding custom commands question |
thekresz wrote: Eskarn wrote: yes it needs to be the next number so if its 125 the next needs to be 126 if its 135 then the next needs to be 136 etc then isn't it useful if authors include the .ma and .ini files to download? I mean tomahawk308, and anybody who read this - are you willing to share the source with modding scene? so everybody can adjust char_base pose_type[xxx] and any other settings to their games/mods. Is it feasible to skip numbers, e.g. last pose is 125 and my custom pose is 144? if so it would make things easier. I could number my poses from 401 and above so as not to mix with other modder's custom poses |
Author: | thekresz [ Tue Jan 26, 2016 5:28 pm ] |
Post subject: | Re: adding custom commands question |
pavar wrote: thekresz wrote: Eskarn wrote: yes it needs to be the next number so if its 125 the next needs to be 126 if its 135 then the next needs to be 136 etc then isn't it useful if authors include the .ma and .ini files to download? I mean tomahawk308, and anybody who read this - are you willing to share the source with modding scene? so everybody can adjust char_base pose_type[xxx] and any other settings to their games/mods. Is it feasible to skip numbers, e.g. last pose is 125 and my custom pose is 144? if so it would make things easier. I could number my poses from 401 and above so as not to mix with other modder's custom poses even if it is I think until version 4.0 where things get better with character and animation modding there will be a lot of poses and a lot of modders and everybody will install only those they want and that - will make conflicts don't you think? |
Author: | pavar [ Wed Jan 27, 2016 2:52 pm ] |
Post subject: | Re: adding custom commands question |
Quote: Is it feasible to skip numbers, e.g. last pose is 125 and my custom pose is 144? if so it would make things easier. I could number my poses from 401 and above so as not to mix with other modder's custom poses Quote: even if it is I think until version 4.0 where things get better with character and animation modding there will be a lot of poses and a lot of modders and everybody will install only those they want and that - will make conflicts don't you think? Indeed, but if I can number my poses starting from 1001 and above, I can, at least for the time being, combine a few mods. I will test it tonight and post what I find |
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