View unanswered posts | View active topics It is currently Thu Mar 28, 2024 12:46 pm



Reply to topic  [ 44 posts ]  Go to page Previous  1, 2, 3, 4, 5  Next
 To install a mod 
Author Message
Rank 2
Rank 2

Joined: Sun Jan 10, 2016 12:39 am
Posts: 4
hey I have a problem about unpack dungeon . when I press run on filemaker it says :name is invalid in file bla\filemaker\start.ini' at line 1 help


Sun Jan 10, 2016 12:42 am
Profile
Rank 17
Rank 17

Joined: Fri Nov 21, 2014 10:37 pm
Posts: 537
What you can change in start.ini is:
unpack = true; false can you change it to but pointless to do

file = "[RUNTIME]pack/pack_dungeon.bin"; here you change with bin file to unpack, so if you want Christmas you instead write "[RUNTIME]pack/pack_christmas.bin" and remember ; should be at the end

outpath = "[RUNTIME]pack/"; and here if you want it in a other directory like temp or what ever, "[RUNTIME]pack/temp";


Sun Jan 10, 2016 10:16 am
Profile
Rank 11
Rank 11
User avatar

Joined: Fri Aug 07, 2015 6:35 pm
Posts: 69
linoleum84 wrote:
Is it normal to have only these files in filemaker folder ?

Attachment:
fm.jpg




is it possible to have an anwser please?
filemaker is not working by my side, it says there are missing files ...


Wed Jan 13, 2016 2:26 pm
Profile
Rank 18
Rank 18

Joined: Sun Jun 22, 2014 3:46 pm
Posts: 1094
@linoleum84 i have 5 files (sounds, filemaker, fm_log, fm_trace, start.ini)

ps does it show which files missing


Wed Jan 13, 2016 5:51 pm
Profile
Rank 17
Rank 17

Joined: Fri Nov 21, 2014 10:37 pm
Posts: 537
Ok take it step by step to get a mod to work.

After you unpacked pack_dungeon you will have like this in X Moon Productions\XStoryPlayer 3.5\pack
Attachment:
step 1.jpg
step 1.jpg [ 75.92 KiB | Viewed 84170 times ]


Step 2 unpack the mod you want to install, in this case i took Dungeon EX
Attachment:
Step 2.jpg
Step 2.jpg [ 93.21 KiB | Viewed 84170 times ]


Step 3
Copy all files in the dir you unpacked to pack_dungeon here i renmaned it to pack_dungeon_Dungon_EX (missspelled i know)
Attachment:
Step 3.jpg
Step 3.jpg [ 104.42 KiB | Viewed 84170 times ]


Last edited by skidrow on Fri Jan 15, 2016 6:55 pm, edited 1 time in total.



Fri Jan 15, 2016 6:51 pm
Profile
Rank 17
Rank 17

Joined: Fri Nov 21, 2014 10:37 pm
Posts: 537
Step 4 start the game go to fastsex and chose the mod
Attachment:
Step 4.jpg
Step 4.jpg [ 425.76 KiB | Viewed 84171 times ]


Takes about 2min.


Fri Jan 15, 2016 6:52 pm
Profile
Rank 7
Rank 7

Joined: Sat Feb 13, 2016 8:21 pm
Posts: 29
Location: Las Vegas
Hey guys, I hate to be this guy, but I am not getting it.

My understanding is that you unpack the basic dungeon, and then add the modded files, and then repack it?

But what I am not getting is how to unpack and repack - I think the language in the explanation was just unclear, or its assuming an understanding of Filemaker that I dont have, or possibly I am a moron.
So lets say I want to install a mod called the "Smurf_dungeon" (No I dont have a smurf fetish, just an example), as my first step (which
I think is unpacking the regular dungeon?) do I open Filemaker and change the text in that? Or do I open the file in a different program? And which lines do I change to what text? Because it seemed like it was telling me to use the same text that was already there, and running it with that didnt do anything.
I get the copying files part once it is unpacked, so then what do I do to repack "Smurf_dungeon" once the files are copied? (maybe this is obvious once I understand how to unpack).

I really tried to figure it out myself with whats already here, but just not getting it. Thanks for any help.


Sun Feb 14, 2016 9:49 pm
Profile
Rank 16
Rank 16
User avatar

Joined: Wed Aug 07, 2013 4:51 pm
Posts: 314
There is no need to repack.

Just unpack the dungeon, overwrite the files in pack/pack_dungeon with those from the mod.
At this point it will show up in the menu. Repacking is possible I think but not required.


Sun Feb 14, 2016 10:06 pm
Profile
Rank 7
Rank 7

Joined: Sat Feb 13, 2016 8:21 pm
Posts: 29
Location: Las Vegas
Cool, that's definitely helpful, but I still don't know how to unpack.


Sun Feb 14, 2016 11:02 pm
Profile
Rank 16
Rank 16
User avatar

Joined: Wed Aug 07, 2013 4:51 pm
Posts: 314
Go to /filemaker directory, edit start.ini so it contains the unpack part, uncommented (without /*.....*/)
Code:
//////////////////////////////////////////////////////
// Defines
//////////////////////////////////////////////////////


#define RUNTIME  "../"
#define PACKPATH "pack/pack_dungeon/"


//////////////////////////////////////////////////////
// Unpack
//////////////////////////////////////////////////////
// Uncomment this to unpack a pack
Pack pack1
{
  unpack = true;

  file    = "[RUNTIME]pack/pack_dungeon.bin";
 
  outpath = "[RUNTIME]pack/";
}


delete or comment out all other sections that might be in there active.
Run filemaker.exe and press the green play button in the tool part
Wait until it's finished.
The unpacked dungeon is now in /pack/pack_dungeon/ and will show up in the menu (as a copy of the packed dungeon)


Sun Feb 14, 2016 11:15 pm
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 44 posts ]  Go to page Previous  1, 2, 3, 4, 5  Next

Who is online

Users browsing this forum: No registered users and 29 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group.
Designed by X-Moon Productions.