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 Animation help 
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sorry for the delay. Thunderstorm killed my router and I got the new one just today. I will work on this as soon as I have a spare minute


Thu Jan 07, 2016 11:39 am
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Ok, I managed to make it work. Being too near to another waypoint messed things up.
TODO:
1. Remake animation / pose --DONE
The legs are too far back for your schlong to penetrate and the hands tend to drop to the sides of the table. Also, while the pose begins with the feet on the waypoint, the pose "slides" back quite a bit. I guess I got some inclination in the model in Maya.

2. Fix the script
after taking the pose, Saiko ignore any other command even if she answers "Yes master". Probably I messed up the reset somewhere.

3. Add mood / reactions
Since the original script was JIGGLE, there is no mood or reaction on penetration / spanking, etc. Also I must find a way to loose the springs a bit. The lower half of the body is static.

4. Create lots more!!!!!

If anybody is interested I can list here the script. Eskarn, from your comments above I gather that you had not realized that waypoints are addable. If you want I can share whet few info I managed to pick via trial and error.


Attachments:
screenshot6.jpg
screenshot6.jpg [ 1.25 MiB | Viewed 15136 times ]
screenshot5.jpg
screenshot5.jpg [ 1.11 MiB | Viewed 15136 times ]
screenshot4.jpg
screenshot4.jpg [ 1.1 MiB | Viewed 15136 times ]


Last edited by pavar on Mon Jan 11, 2016 2:26 pm, edited 1 time in total.

Mon Jan 11, 2016 12:36 pm
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pavar wrote:
2. Fix the script
after taking the pose, Saiko ignore any other command even if she answers "Yes master". Probably I messed up the reset somewhere.

3. Add mood / reactions
Since the original script was JIGGLE, there is no mood or reaction on penetration / spanking, etc. Also I must find a way to loose the springs a bit. The lower half of the body is static.


im just finishing up a tutorial on how to add new animation commands instead of replacing jiggle

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Mon Jan 11, 2016 1:33 pm
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Eskarn wrote:
pavar wrote:
2. Fix the script
after taking the pose, Saiko ignore any other command even if she answers "Yes master". Probably I messed up the reset somewhere.

3. Add mood / reactions
Since the original script was JIGGLE, there is no mood or reaction on penetration / spanking, etc. Also I must find a way to loose the springs a bit. The lower half of the body is static.


im just finishing up a tutorial on how to add new animation commands instead of replacing jiggle


Thanks, that will save me some hours of frustration.

Here is the corrected pose for penetration. Still a bit too high for anal.


Attachments:
screenshot3.jpg
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screenshot1.jpg
screenshot1.jpg [ 1.15 MiB | Viewed 15131 times ]
Mon Jan 11, 2016 1:42 pm
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Some info for those who wish to replicate / add their own pose:

I added a waypoint in \pack\pack_dungeon\init\stories\dungeon\scenes\dungeon1.dat BEFORE the last }
Code:
waypoint_objecti TABLEBEND
{
pos = (1.9,0.0,1.5);
rot = (0.0,190.0,0.0);
}


Then I went to \pack\pack_dungeon\init\stories\dungeon\chars\saiko\brain\state\stat.dat and added the waypoint under LOCATION :
Code:
location
  {
    bed     = "bed_wp1";
    cage    = "cage_wp2";
    toilet  = "toilet_wp1";
    dildo   = "dildo_wp1";
    machine = "machine_wp1";
    dance   = "dance_wp1";
    stocks  = "stocks_wp1";
    chains  = "chains_wp1";
    table   = "sitass_wp1";
   jiggle  = "TABLEBEND";
  }


Finally I went to pack\pack_dungeon\init\std\template\char\brain\code\run\jiggle0_state.dat and changed the code :

Code:
//-------------------------------------------


<jiggle0_state>

loc.res = pose_state();
[loc.res] return;

case (state.dyn.me.do.state2)
{
  [START1]
{

loc.sp.pose_type = STAND;
      loc.sp.pose_id   = 0;
    loc.sp.waypoint  = "DUNGEON1:TABLEBEND";
       do_set_timer(1);
   loc.sp.exact     = 1;
     SetPose(loc.sp);
state.dyn.me.do.state2 = START2;
state.dyn.me.do.pose.fstate2 = FINISH;


}
[START2]
{
    loc.ts = GetTs(); 
[loc.ts < state.dyn.me.do.ts] return;
[state.dyn.me.pose.result == NONE] return;

loc.sp.pose_type = TEST;
      loc.sp.pose_id   = 0;
    SetPose(loc.sp);
}
 
  [FINISH]
  {
    basic_state();
  }
 
 
}

</jiggle0_state>



Some quick notes:
TEST is the name of the pose for the animation I added in maya and declared in the body.ini
Code:
movie "test_0"

  frame[12000] = 0;
};


Also in pack\pack_dungeon\init\std\base\char\char_base.dat we must add the pose at the end before the last closing bracket }

Code:
pose_type[126]//if the one before is not 125 then adjust this number
{
   type = TEST;      // The pose name
   id   = 0;             // The pose id
   name = "*test_0"; // The pose animation
 
   need_type = STAND; // Need this pose before starting
   need_id   = 0;
 
   go_type   = STAND; // Goto this pose when ready
   go_id     = 0;
 
   fade_in = 1.5; // Fade in
 
   damp = 3; // Damping
 
   loop = false; // No loop
}

for more details on adding a pose, see Eskarn's great tutorial in the wiki

When setting a waypoint, if it is too near to another on the girl's trajectory, the girl will consider both waypoints as one and do the pose on the nearest one. If your pose is not triggered correctly, put some distance between the waypoints (a difference of 0.5 seems to be enough).
Since you are sending the girl to a waypoint, you can choose the direction she faces before executing the pose. In my case, since the pose is relative to the table, I rotated the waypoint 190 degrees

rot = (0.0,190.0,0.0);

That's all for now. As soon as I manage to finish my TODO list, I will share the files


Last edited by pavar on Tue Jan 12, 2016 12:04 am, edited 1 time in total.



Mon Jan 11, 2016 2:25 pm
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@eskarn nice
@pavar thanks, could you share the animation?


Mon Jan 11, 2016 3:30 pm
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tomahawk308 wrote:
@eskarn nice
@pavar thanks, could you share the animation?


Sure, as soon as I go home I'll zip the .obj and post it here (I will also add the .ma and body.ini so you can change it if you like)


Mon Jan 11, 2016 4:31 pm
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@pavar nice


Mon Jan 11, 2016 8:12 pm
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here you go. body.ma and .ini


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Mon Jan 11, 2016 9:12 pm
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Here is the .obj
https://mega.nz/#!XIVxCS5B


Mon Jan 11, 2016 9:16 pm
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