Eskarn wrote:
I don't know how they are fading or interlacing unless its in the sound file itself
or the speed is causing a miss timing or something like that
If you want to post an example file of the issue im more then happy to have a look
Yeah, probably should have done it from the beginning.
The thing is complicated a bit. So, here is the link.
https://mega.nz/#!ySIgUIaJ!5g4Ksez8Y3aH ... A4fIRjl4kUThe sounds folder is for Monica and goes into the /scenes/sounds/body folder. For not-crashing, copy it to the same location and name it Saiko, for Saiko has "her" folder written in char_base.
And I also add char_base.dat and task_creature so you can test all that.
So, my thought is that the "interlacing" may happen because I've set "variable" sound, but still I thought that one sound should end before the second starts.
Variability is, for example, here in task_creature:
Quote:
//loc.sb.id = 3;
loc.val = Rnd(3);
case (loc.val)
{
[0] loc.sb.id = 34;
[1] loc.sb.id = 35;
[2] loc.sb.id = 36;
}
And, yeah, trying to tweak Blu3's "Love_Party".