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adding character question https://www.xmoonproductions.org/viewtopic.php?f=27&t=4260 |
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Author: | tomahawk308 [ Mon Jan 04, 2016 9:37 pm ] | ||||
Post subject: | Re: adding character question | ||||
@eskarn so i have the joints now in the right spot picture 1, then i go to window > hypergraph connections and delete the mariashapecluster picture 2, the pose change to stock (look like when i imported that model) picture 3, do i need to something to do before i delete mariashapecluster ?
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Author: | tomahawk308 [ Fri Jan 08, 2016 10:39 pm ] | ||
Post subject: | Re: adding character question | ||
so have started the filemaker with a new own character and the filemaker give me this error does anybody know how i can fix this error ?
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Author: | tomahawk308 [ Sat Mar 19, 2016 3:06 pm ] | |||
Post subject: | Re: adding character question | |||
@eskarn could you add this 3d model to the game
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Author: | Eskarn [ Sat Mar 19, 2016 4:09 pm ] |
Post subject: | Re: adding character question |
Currently no while i do know how to get it from Maya into the game i don't know how to rig it in Maya correctly that's something that i will have to learn a bit later |
Author: | tomahawk308 [ Sat Mar 19, 2016 4:15 pm ] |
Post subject: | Re: adding character question |
@eskarn couldnt you use the rig from template model so little bit adjustments so they fit |
Author: | Eskarn [ Sat Mar 19, 2016 5:07 pm ] |
Post subject: | Re: adding character question |
yes but i need to learn how to skin inside of Maya so the mesh follows the bones correctly otherwise it will deform all over the place |
Author: | tomahawk308 [ Sat Mar 19, 2016 5:36 pm ] |
Post subject: | Re: adding character question |
@eskarn you mean painting weights yea its not so difficult as everybody talks about it i will few pictures what i know how to do it |
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