xmoonproductions.org https://www.xmoonproductions.org/ |
|
cloth modding question https://www.xmoonproductions.org/viewtopic.php?f=27&t=4246 |
Page 3 of 4 |
Author: | tomahawk308 [ Fri Dec 11, 2015 10:51 pm ] | |||
Post subject: | Re: cloth modding question | |||
@laissemoirire as the error comes from "maya file /dress/sources/scenes/character6_cloth/body.ma : dressShape Cloth.dyn buttons[0][0] is not a valid button bind_mesh.vertex id" in the dressShape are 9 buttons in the body.ini
|
Author: | laissemoirire [ Sat Dec 12, 2015 3:25 am ] |
Post subject: | Re: cloth modding question |
tomahawk308 wrote: @laissemoirire as the error comes from "maya file /dress/sources/scenes/character6_cloth/body.ma : dressShape Cloth.dyn buttons[0][0] is not a valid button bind_mesh.vertex id" in the dressShape are 9 buttons in the body.ini normaly, you have "at line <some_line_number>" too. so, you know where to look. But, in any case, if you added/removed quads/edges to the original mesh, all vertex IDs could have been renumbered. so you have to check all vertices on the dress mesh where button should be (=> in the middle where the mesh is separated), and rewrite ALL button numbers with good/existing vertex IDs. In the tutorial file, the buttons are declared from top to bottom. a single " row= " means, bind one row with one button.( 2 edges => 4 vertices) 2 " row= " means bind a square => so 2x2 edges => 2x4 vertices (2row) you can also declare one button to bind 3 or more rows. |
Author: | tomahawk308 [ Wed Dec 16, 2015 11:13 pm ] | ||
Post subject: | Re: cloth modding question | ||
@laissemoirire here are my body.ma and body.ini maybe you can see the error in that files
|
Author: | laissemoirire [ Thu Dec 17, 2015 1:30 pm ] |
Post subject: | Re: cloth modding question |
I have no errors with your files. |
Author: | tomahawk308 [ Sun Dec 20, 2015 9:48 pm ] | ||
Post subject: | Re: cloth modding question | ||
@laissemoirire then the path or the ini file should have the error this is my start.ini file
|
Author: | laissemoirire [ Mon Dec 21, 2015 1:25 am ] |
Post subject: | Re: cloth modding question |
tomahawk308 wrote: @laissemoirire then the path or the ini file should have the error this is my start.ini file please read more carefully. Code: #define SOURCES "../pack/pack_abducted/sources/" #define SOURCES "./dress/sources/" #define RUNTIME "../pack/pack_abducted/" You have 2 sources defined, so the last one is used. next part says: Quote: Maya scene { src_path = "[SOURCES]"; run_path = "[RUNTIME]"; in_file = "[SOURCES]scenes/character6_cloth/body.ma"; } if your sources (.ma & .ini) files are not in (for saiko) : <any_path_to_xstoryplayer_root_folder>/<filemaker_folder>/dress/sources/scenes/character6_cloth/ it won't work. plus, be carefull, you have 2 Maya scene {} block, so filemaker will create files for character6_cloth/body.ma and character7_cloth.ma |
Author: | tomahawk308 [ Mon Dec 21, 2015 10:50 pm ] | ||
Post subject: | Re: cloth modding question | ||
@laissemoirire i deleted #define SOURCES "./dress/sources/" how you said and it seems the filemaker work without an error
|
Author: | laissemoirire [ Tue Dec 22, 2015 12:30 am ] |
Post subject: | Re: cloth modding question |
3 pages later, you did it ! |
Author: | tomahawk308 [ Tue Dec 22, 2015 12:32 am ] | ||
Post subject: | Re: cloth modding question | ||
@laissemoirire that error "Cannot convert maya file /dress/sources/scenes/character6_cloth/body.ma : dressShape Cloth.dyn buttons[0][0] is not a valid button bind_mesh.vertex id" comes just from that file ive attached to this post, it is the new apron i made
|
Author: | laissemoirire [ Tue Dec 22, 2015 9:40 am ] |
Post subject: | Re: cloth modding question |
Please post again, I need the corresponding ini file too. |
Page 3 of 4 | All times are UTC |
Powered by phpBB® Forum Software © phpBB Group http://www.phpbb.com/ |