tomahawk308 wrote:
@laissemoirire as the error comes from "maya file /dress/sources/scenes/character6_cloth/body.ma : dressShape Cloth.dyn buttons[0][0] is not a valid button bind_mesh.vertex id"
in the dressShape are 9 buttons in the body.ini
normaly, you have "at line <some_line_number>" too.
so, you know where to look.
But, in any case,
if you added/removed quads/edges to the original mesh, all vertex IDs could have been renumbered.
so you have to check all vertices on the dress mesh where button should be (=> in the middle where the mesh is separated),
and rewrite ALL button numbers with good/existing vertex IDs.
In the tutorial file, the buttons are declared from top to bottom.
a single " row= " means, bind one row with one button.( 2 edges => 4 vertices)
2 " row= " means bind a square => so 2x2 edges => 2x4 vertices (2row)
you can also declare one button to bind 3 or more rows.