xmoonproductions.org https://www.xmoonproductions.org/ |
|
Camera Compilation https://www.xmoonproductions.org/viewtopic.php?f=27&t=4057 |
Page 1 of 1 |
Author: | linoleum84 [ Sat Aug 15, 2015 4:39 pm ] | ||
Post subject: | Camera Compilation | ||
Hi guys (girls?) I tried to make a camera compilation found on the forum. Maybe nothing new for the most of us but i would like to share it anyway ![]() I edited some cams positions but all credits goes for the authors. No bug so far, but report if any... Go in your "pack\pack_dungeon\init\std\base\main" folder Open "main_base.dat" Copy cams below Paste in "main_base.dat" (save your original if needed) Save / Exit Run game / Enjoy ![]() Code: //////////////////////////////////////////////////////// // // Camera // //////////////////////////////////////////////////////// camera[0] { ref_type = MAIN_HIP; set = 1; pos = (-1.0,0.1,0.3); rot = (-25,-100,0); } camera[1] { ref_type = MAIN_HIP; set = 1; pos = (1.0,0.1,0.3); rot = (-25,100,0); } camera[2] { ref_type = MAIN_HIP; body_type = PETER; set = 1; pos = (-1.0,0.5,1.1); rot = (-35,-80,0); } camera[3] { ref_type = MAIN_HIP; body_type = PETER; set = 1; pos = (1.0,0.5,1.1); rot = (-35,80,0); } camera[4] { ref_type = MAIN_HIP; set = 2; pos = (-1.0,0.1,0.3); rot = (-10,-115,0); } camera[5] { ref_type = MAIN_HIP; set = 2; pos = (1.0,0.1,0.3); rot = (-10,115,0); } camera[6] { ref_type = MAIN_HIP; body_type = PETER; pos = (-0.30,0.15,0.12); rot = (-33,-129,0); } camera[7] { ref_type = MAIN_HIP; body_type = PETER; pos = (0.30,0.15,0.12); rot = (-33,129,0); } camera[8] { ref_type = MAIN_HIP; pos = (-0.30,0.0,0.05); rot = (5,-145,0); } camera[9] { ref_type = MAIN_HIP; pos = (0.30,0.0,0.05); rot = (5,145,0); } camera[10] { ref_type = MAIN_HIP; pos = (-0.4,-0.05,0.30); rot = (0,-90,0); } camera[11] { ref_type = MAIN_HIP; pos = (0.4,-0.05,0.30); rot = (0,90,0); } camera[12] { ref_type = MAIN_HIP; pos = (-0.54,-0.03,0.67); rot = (0,-90,0); } camera[13] { ref_type = MAIN_HIP; pos = (0.54,-0.03,0.67); rot = (0,90,0); } camera[14] { ref_type = MAIN_PENIS; pos = (0.0,-0.39,0.22); rot = (47,0,0); } camera[15] { ref_type = MAIN_PENIS; pos = (0.0,-0.55,0.20); rot = (63,0,0); } camera[16] { ref_type = MAIN_HIP; pos = (0,-0.6,-0.8); rot = (0.4,180,0); } camera[17] { ref_type = CHAR_HEAD; pos = (0,0.3,-0.5); rot = (-45,180,0); } camera[18] { ref_type = MAIN_PENIS; pos = (0.0,0.405,-0.9); rot = (-48,180,0); } camera[19] { ref_type = CHAR_HEAD; pos = (0,-0.6,-0.5); rot = (30,180,0); } camera[20] { ref_type = MAIN_PENIS; pos = (0.0,0.735,-0.62); rot = (-110,0,0); } camera[21] { ref_type = MAIN_PENIS; pos = (0.0,0.04,0.12); rot = (-15,0,0); } }
|
Author: | tomahawk308 [ Sat Aug 15, 2015 5:16 pm ] |
Post subject: | Re: Camera Compilation |
@linoleum84 thanks ![]() |
Author: | linoleum84 [ Sat Aug 15, 2015 6:42 pm ] |
Post subject: | Re: Camera Compilation |
np ![]() for ajustments use pos = (side,height,distance) rot = (look up(+)/down(-), turn rot, side rot) |
Author: | machamp623 [ Sun Aug 16, 2015 4:08 am ] |
Post subject: | Re: Camera Compilation |
maybe its a 3.5 thing but whenever i try this it crashes the game |
Author: | vargh [ Sun Aug 16, 2015 5:43 am ] |
Post subject: | Re: Camera Compilation |
machamp623 wrote: maybe its a 3.5 thing but whenever i try this it crashes the game Be sure there is a closing curly bracket at the very end of the file. Code: camera[15] { ref_type = CHAR_HEAD; pos = (0,-0.6,-0.5); rot = (30,180,0); } } <-- this one is a must at the end |
Author: | machamp623 [ Sun Aug 16, 2015 8:46 pm ] |
Post subject: | Re: Camera Compilation |
im literally jst copy pasting the text from this thread over the text in the file and its still crashing |
Author: | linoleum84 [ Sun Aug 16, 2015 10:13 pm ] |
Post subject: | Re: Camera Compilation |
you have to paste these cameras in place of the existing ones in your main_base.dat as it has been said before the last " } " is needed, check up again if u got it. should be like this : Code: [...] max_particle_count = 4000; spawn_count = 4000; } //////////////////////////////////////////////////////// // // Camera // //////////////////////////////////////////////////////// camera[0] { ... } ..... camera[15] { ... } } // end |
Author: | machamp623 [ Mon Aug 17, 2015 2:34 am ] |
Post subject: | Re: Camera Compilation |
it works! thank you |
Author: | ItsDamon [ Fri Aug 21, 2015 7:15 am ] |
Post subject: | Re: Camera Compilation |
If I try to use this With Love_party..... the game crashes...... in normal Dungeon it works very well. Is there somethig I missed here? I simply replaced the camera settings in the main.dat just as I did in the normal pack, is there are difference of editing this to Love V4 ? Im a noob in english and also in computerlanguage so please forgive me. ![]() ![]() |
Author: | linoleum84 [ Fri Aug 21, 2015 1:14 pm ] |
Post subject: | Re: Camera Compilation |
There should be no difference, I'm using my custom cameras with all dungeons, you maybe have done something wrong, check up again ![]() When I unpack LoveParty v04, here is the original code i have for the cameras in main_base.dat : Code: //////////////////////////////////////////////////////// // // Camera // //////////////////////////////////////////////////////// camera[0] { ref_type = CHAR_HEAD; pos = (0,0.3,-0.5); rot = (-45,180,0); } camera[1] { ref_type = MAIN_HIP; set = 1; pos = (-1.0,0.1,0.3); rot = (-25,-100,0); } camera[2] { ref_type = MAIN_HIP; set = 1; pos = (1.0,0.1,0.3); rot = (-25,100,0); } camera[3] { ref_type = MAIN_HIP; set = 2; pos = (-1.0,0.1,0.3); rot = (-10,-115,0); } camera[4] { ref_type = MAIN_HIP; set = 2; pos = (1.0,0.1,0.3); rot = (-10,115,0); } camera[5] { ref_type = MAIN_HIP; pos = (-0.25,0.0,0.0); rot = (5,-145,0); } camera[6] { ref_type = MAIN_HIP; pos = (0.25,0.0,0.0); rot = (5,145,0); } camera[7] { ref_type = MAIN_HIP; pos = (-0.35,0.0,0.15); rot = (5,-145,0); } camera[8] { ref_type = MAIN_HIP; pos = (0.35,0.0,0.15); rot = (5,145,0); } // Penis cam uncomment for fun camera[9] { ref_type = MAIN_PENIS; pos = (0.0,0.005,0.0); rot = (0,0,0); } camera[10] { ref_type = CHAR_HEAD; pos = (0,-0.5,-0.5); //(side,height,distance) rot = (30,180,0); //(look up(+)/down(-), turn rot, side rot) } //end_love_party } You see there is 2 brackets "}" at the end of the file, just replace with the code in 1st post and it should work, check again the two end brackets. Hope you'll get it ![]() |
Page 1 of 1 | All times are UTC |
Powered by phpBB® Forum Software © phpBB Group http://www.phpbb.com/ |