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Camera Compilation
https://www.xmoonproductions.org/viewtopic.php?f=27&t=4057
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Author:  linoleum84 [ Sat Aug 15, 2015 4:39 pm ]
Post subject:  Camera Compilation

Hi guys (girls?)

I tried to make a camera compilation found on the forum.
Maybe nothing new for the most of us but i would like to share it anyway ;)
I edited some cams positions but all credits goes for the authors.

No bug so far, but report if any...


Go in your "pack\pack_dungeon\init\std\base\main" folder
Open "main_base.dat"
Copy cams below
Paste in "main_base.dat" (save your original if needed)
Save / Exit
Run game / Enjoy :lol:

Code:
 
  ////////////////////////////////////////////////////////
  //
  // Camera
  //
  ////////////////////////////////////////////////////////
 
  camera[0]
  {
    ref_type = MAIN_HIP;
   
    set = 1;
   
    pos = (-1.0,0.1,0.3);
    rot = (-25,-100,0);
  }
 
  camera[1]
  {
    ref_type = MAIN_HIP;
   
    set = 1;
   
    pos = (1.0,0.1,0.3);
    rot = (-25,100,0);
  }

  camera[2]
  {
    ref_type = MAIN_HIP;
   
    body_type = PETER;
   
    set = 1;
   
    pos = (-1.0,0.5,1.1);
    rot = (-35,-80,0);
  }
 
  camera[3]
  {
    ref_type = MAIN_HIP;
   
    body_type = PETER;
   
    set = 1;
   
    pos = (1.0,0.5,1.1);
    rot = (-35,80,0);   
  }
 
  camera[4]
  {
    ref_type = MAIN_HIP;
   
    set = 2;
   
    pos = (-1.0,0.1,0.3);
    rot = (-10,-115,0);
  }
 
  camera[5]
  {
    ref_type = MAIN_HIP;
   
    set = 2;
   
    pos = (1.0,0.1,0.3);
    rot = (-10,115,0);
  }
 
  camera[6]
  {
    ref_type = MAIN_HIP;
   
    body_type = PETER;
   
    pos = (-0.30,0.15,0.12);
    rot = (-33,-129,0);
  }
 
  camera[7]
  {
    ref_type = MAIN_HIP;
   
    body_type = PETER;
   
    pos = (0.30,0.15,0.12);
    rot = (-33,129,0);
  }
 
  camera[8]
  {
    ref_type = MAIN_HIP;
   
    pos = (-0.30,0.0,0.05);
    rot = (5,-145,0);
  }
 
  camera[9]
  {
    ref_type = MAIN_HIP;
     
    pos = (0.30,0.0,0.05);
    rot = (5,145,0);
  }

  camera[10]
  {
    ref_type = MAIN_HIP;
   
    pos = (-0.4,-0.05,0.30);
    rot = (0,-90,0);
  }

  camera[11]
  {
    ref_type = MAIN_HIP;
   
    pos = (0.4,-0.05,0.30);
    rot = (0,90,0);
  }

  camera[12]
  {
    ref_type = MAIN_HIP;
   
    pos = (-0.54,-0.03,0.67);
    rot = (0,-90,0);
  }

  camera[13]
  {
    ref_type = MAIN_HIP;
   
    pos = (0.54,-0.03,0.67);
    rot = (0,90,0);
  }

  camera[14]
  {
    ref_type = MAIN_PENIS;
   
    pos = (0.0,-0.39,0.22);
    rot = (47,0,0);
  }

  camera[15]
  {
    ref_type = MAIN_PENIS;
   
    pos = (0.0,-0.55,0.20);
    rot = (63,0,0);
  }

  camera[16]
  {
    ref_type = MAIN_HIP;
   
    pos = (0,-0.6,-0.8);
    rot = (0.4,180,0);
  }

  camera[17]
  {
    ref_type = CHAR_HEAD;
   
    pos = (0,0.3,-0.5);
    rot = (-45,180,0);
  }

  camera[18]
  {
    ref_type = MAIN_PENIS;
   
    pos = (0.0,0.405,-0.9);
    rot = (-48,180,0);
  }

  camera[19]
  {
    ref_type = CHAR_HEAD;
   
    pos = (0,-0.6,-0.5);
    rot = (30,180,0);
  }

  camera[20]
  {
    ref_type = MAIN_PENIS;
   
    pos = (0.0,0.735,-0.62);
    rot = (-110,0,0);
  }

camera[21]
  {
    ref_type = MAIN_PENIS;
   
    pos = (0.0,0.04,0.12);
    rot = (-15,0,0);
  }

}


Attachments:
camscomp.jpg
camscomp.jpg [ 1.68 MiB | Viewed 17369 times ]

Author:  tomahawk308 [ Sat Aug 15, 2015 5:16 pm ]
Post subject:  Re: Camera Compilation

@linoleum84 thanks :D

Author:  linoleum84 [ Sat Aug 15, 2015 6:42 pm ]
Post subject:  Re: Camera Compilation

np :P thumbs up lol

for ajustments use

pos = (side,height,distance)
rot = (look up(+)/down(-), turn rot, side rot)

Author:  machamp623 [ Sun Aug 16, 2015 4:08 am ]
Post subject:  Re: Camera Compilation

maybe its a 3.5 thing but whenever i try this it crashes the game

Author:  vargh [ Sun Aug 16, 2015 5:43 am ]
Post subject:  Re: Camera Compilation

machamp623 wrote:
maybe its a 3.5 thing but whenever i try this it crashes the game


Be sure there is a closing curly bracket at the very end of the file.

Code:
    camera[15]
   {
      ref_type = CHAR_HEAD;

      pos = (0,-0.6,-0.5);
      rot = (30,180,0);
    }
} <-- this one is a must at the end

Author:  machamp623 [ Sun Aug 16, 2015 8:46 pm ]
Post subject:  Re: Camera Compilation

im literally jst copy pasting the text from this thread over the text in the file and its still crashing

Author:  linoleum84 [ Sun Aug 16, 2015 10:13 pm ]
Post subject:  Re: Camera Compilation

you have to paste these cameras in place of the existing ones in your main_base.dat
as it has been said before the last " } " is needed, check up again if u got it.

should be like this :

Code:

[...]

    max_particle_count = 4000;
      
    spawn_count = 4000;
  }
 
  ////////////////////////////////////////////////////////
  //
  // Camera
  //
  ////////////////////////////////////////////////////////
 
  camera[0]
  {
   ...
  }

.....

  camera[15]
  {
  ...
  }

}

// end


Author:  machamp623 [ Mon Aug 17, 2015 2:34 am ]
Post subject:  Re: Camera Compilation

it works!
thank you

Author:  ItsDamon [ Fri Aug 21, 2015 7:15 am ]
Post subject:  Re: Camera Compilation

If I try to use this With Love_party..... the game crashes...... in normal Dungeon it works very well. Is there somethig I missed here? I simply replaced the camera settings in the main.dat just as I did in the normal pack, is there are difference of editing this to Love V4 ? Im a noob in english and also in computerlanguage so please forgive me. :oops: :D

Author:  linoleum84 [ Fri Aug 21, 2015 1:14 pm ]
Post subject:  Re: Camera Compilation

There should be no difference, I'm using my custom cameras with all dungeons, you maybe have done something wrong, check up again ;-)

When I unpack LoveParty v04, here is the original code i have for the cameras in main_base.dat :

Code:
  ////////////////////////////////////////////////////////
  //
  // Camera
  //
  ////////////////////////////////////////////////////////
 
  camera[0]
  {
    ref_type = CHAR_HEAD;
   
    pos = (0,0.3,-0.5);
    rot = (-45,180,0);
  }
 
  camera[1]
  {
    ref_type = MAIN_HIP;
   
    set = 1;
   
    pos = (-1.0,0.1,0.3);
    rot = (-25,-100,0);
  }
 
  camera[2]
  {
    ref_type = MAIN_HIP;
   
    set = 1;
   
    pos = (1.0,0.1,0.3);
    rot = (-25,100,0);
  }
 
  camera[3]
  {
    ref_type = MAIN_HIP;
   
    set = 2;
   
    pos = (-1.0,0.1,0.3);
    rot = (-10,-115,0);
  }
 
  camera[4]
  {
    ref_type = MAIN_HIP;
   
    set = 2;
   
    pos = (1.0,0.1,0.3);
    rot = (-10,115,0);
  }
 
  camera[5]
  {
    ref_type = MAIN_HIP;
   
    pos = (-0.25,0.0,0.0);
    rot = (5,-145,0);
  }
 
  camera[6]
  {
    ref_type = MAIN_HIP;
   
    pos = (0.25,0.0,0.0);
    rot = (5,145,0);
  }
 
  camera[7]
  {
    ref_type = MAIN_HIP;
   
    pos = (-0.35,0.0,0.15);
    rot = (5,-145,0);
  }
 
  camera[8]
  {
    ref_type = MAIN_HIP;
     
    pos = (0.35,0.0,0.15);
    rot = (5,145,0);
  }
 
  // Penis cam uncomment for fun
camera[9]
  {
    ref_type = MAIN_PENIS;
   
    pos = (0.0,0.005,0.0);
    rot = (0,0,0);
  }
 
    camera[10]
  {
    ref_type = CHAR_HEAD;
   
    pos = (0,-0.5,-0.5); //(side,height,distance)
    rot = (30,180,0);   //(look up(+)/down(-), turn rot, side rot)
  }
//end_love_party
}


You see there is 2 brackets "}" at the end of the file, just replace with the code in 1st post and it should work, check again the two end brackets.
Hope you'll get it ;)

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