View unanswered posts | View active topics It is currently Sat Jun 15, 2024 9:20 pm



Reply to topic  [ 12 posts ]  Go to page 1, 2  Next
 mudbox changing models 
Author Message
Rank 18
Rank 18

Joined: Sun Jun 22, 2014 3:46 pm
Posts: 1094
is it possible to change the 3d model of monica or saiko with mudbox of maya and then play with the changed 3d models ingame? :D


Tue Aug 18, 2015 7:24 pm
Profile
Rank 14
Rank 14

Joined: Wed Aug 21, 2013 12:34 pm
Posts: 133
Because of the licence for the models they are encrypted. Some things can be changed but not the mesh I believe.


Wed Aug 19, 2015 8:35 pm
Profile
Rank 15
Rank 15

Joined: Sun Jun 28, 2015 8:36 am
Posts: 243
KotLPL wrote:
Because of the licence for the models they are encrypted. Some things can be changed but not the mesh I believe.

Why not, the body meshes were published in the new tutorial files.


Wed Aug 19, 2015 9:21 pm
Profile
Rank 14
Rank 14

Joined: Wed Aug 21, 2013 12:34 pm
Posts: 133
http://wiki.xmoonproductions.org/index.php?title=Using_character_packs
First line. I'm not sure the exact reasons but its probably a licence restriction.


Wed Aug 19, 2015 9:33 pm
Profile
Rank 15
Rank 15

Joined: Sun Jun 28, 2015 8:36 am
Posts: 243
KotLPL wrote:
http://wiki.xmoonproductions.org/index.php?title=Using_character_packs
First line. I'm not sure the exact reasons but its probably a licence restriction.


I believe this tut is old and the body is used in .obj format for clothing.
I browsed the 3.5 tutorial files and they seem to include the body meshes in .ma format. Admin can confirm or say if I am wrong. I am not sure, I just opened and closed the Monica file.


Wed Aug 19, 2015 9:39 pm
Profile
Rank 18
Rank 18

Joined: Sun Jun 22, 2014 3:46 pm
Posts: 1094
@kotlpl
@loki could somebody try it out :D
@xpadmin?


Thu Aug 20, 2015 7:07 pm
Profile
Rank 15
Rank 15

Joined: Sun Jun 28, 2015 8:36 am
Posts: 243
tomahawk308 wrote:
@kotlpl
@loki could somebody try it out :D
@xpadmin?


I have in plan this one too:) uhh so many plans. I'm going to make Monica's chest flat. For a test, of course :)
Then maybe try a model I have.


Thu Aug 20, 2015 7:35 pm
Profile
Rank 2
Rank 2

Joined: Mon Aug 17, 2015 10:32 am
Posts: 4
I am trying to get familiar with this also but whenewer I use use filemaker with the provided Start.ini in the "/3.AdvancedModding/5.character_packs/" folder to convert the .ma models to obj I got this error message logged in the "fm_log.txt"

"Cannot convert maya file '../pack/pack_character/sources/scenes/character6/body.ma' : Filename 'c:/users/xnamex/appdata/local/x moon productions/xstoryplayer 3.5/pack/pack_character/sources/scenes/textures/character6/hair1.png', should start with srcPath 'e:/something/xstoryplayer 3.5/pack/pack_character/sources/', in file 'start.ini' at line 33"

I got this error only with the character6 if i try to run it with only the character7 body.ma that can be converted properly.

BTW I don't have user profile created with this name (xnamex) on my PC.


Last edited by silverone on Thu Aug 20, 2015 10:20 pm, edited 1 time in total.



Thu Aug 20, 2015 10:16 pm
Profile
Site Admin
Site Admin

Joined: Thu Feb 07, 2013 11:16 am
Posts: 1865
@silverone

I will re-upload the resource pack. You are correct the paths are not set correctly for the character files.


Thu Aug 20, 2015 10:20 pm
Profile
Rank 2
Rank 2

Joined: Mon Aug 17, 2015 10:32 am
Posts: 4
xpadmin wrote:
@silverone

I will re-upload the resource pack. You are correct the paths are not set correctly for the character files.


Thank you.


Thu Aug 20, 2015 10:20 pm
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 12 posts ]  Go to page 1, 2  Next

Who is online

Users browsing this forum: No registered users and 26 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group.
Designed by X-Moon Productions.