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 Voice pack for Abducted story 
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Rank 15
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Joined: Sun Jun 28, 2015 8:36 am
Posts: 243
I wanted to see how the game looks like with talking characters.

Using IVONA software I made the voice for the alien character. Don't expect much from synthetic voices.
When I find something better I will update.

I played a little with duration but I couldn't syncronize.

Install:
- unpack pack_abducted.bin using filemaker.exe
- overwrite the folder with the zip contents.

I changed the story images so you will know which is the original pack and the voice one.

UPDATE: the second scene image was displayed incorrectly. It is fixed now.


Attachments:
sound_abducted1.zip [1.44 MiB]
Downloaded 793 times
story.jpg
story.jpg [ 67.04 KiB | Viewed 22698 times ]


Last edited by loki on Tue Jul 14, 2015 10:06 am, edited 1 time in total.

Mon Jul 13, 2015 12:19 pm
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Posts: 1094
nice :D thanks :D


Mon Jul 13, 2015 12:40 pm
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Joined: Tue Apr 21, 2015 2:30 am
Posts: 33
I think it's really cool, the voice do add to the character personality,

I wish they could've hire a voice actress to voice the girls,
Would be much more appealing then a text.

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Hunter012 AKA ZeroX
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Mon Jul 13, 2015 2:30 pm
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Joined: Fri Nov 21, 2014 10:37 pm
Posts: 537
How do you unpack with filemaker.exe?

Know Before you cod use XSP Quick Unpacker but the one i have dont work.

Ps sound files modders can do, if you cant find a girl that are willing to use her voice use computer voice :)


Mon Jul 13, 2015 4:23 pm
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Posts: 323
Location: france
having start.ini like this should do the trick

Code:
//////////////////////////////////////////////////////
// Defines
//////////////////////////////////////////////////////


#define RUNTIME  "../"
#define PACKPATH "pack/pack_abducted/"


//////////////////////////////////////////////////////
// Unpack
//////////////////////////////////////////////////////


// Uncomment this to unpack a pack
Pack pack1
{
  unpack = true;

  file    = "[RUNTIME]pack/pack_abducted.bin";
 
  outpath = "[RUNTIME]pack/";
}


Mon Jul 13, 2015 4:28 pm
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nice :D thanks :D


Mon Jul 13, 2015 4:40 pm
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Joined: Fri Nov 21, 2014 10:37 pm
Posts: 537
No luck, tried to add E:\X Moon Productions\XStoryPlayer 3.5 instead off ../ but did not help.


Mon Jul 13, 2015 4:41 pm
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Rank 15
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Joined: Sun Jun 28, 2015 8:36 am
Posts: 243
skidrow wrote:
No luck, tried to add E:\X Moon Productions\XStoryPlayer 3.5 instead off ../ but did not help.


Note: your path contains '\' instead of '/' I had trouble myself for an hour once until I noticed that.

The start.ini example above works fine (#define PACKPATH "pack/pack_abducted/" is for packing and is ignored). I just tested. Paste the code above in the start.ini from filemaker (don't miss the last } ;)).

What is the error you get?


Mon Jul 13, 2015 4:51 pm
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Joined: Fri Nov 21, 2014 10:37 pm
Posts: 537
No error or anything
Attachment:
filemaker.jpg
filemaker.jpg [ 63.49 KiB | Viewed 22505 times ]


Mon Jul 13, 2015 5:58 pm
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Rank 15
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Joined: Sun Jun 28, 2015 8:36 am
Posts: 243
This is weird. It acts like your start.ini is blank (maybe missing)

If you are using notepad and for some reason you "save as" notepad adds txt extention, saving as start.ini.txt

Choose 'any file'instead of 'text file'when you save.
Save it in filemaker folder.


You may consider to reinstall the game. If you do, just right click on start.ini and choose open with notepad. Its ok to always open ini files with it.


Mon Jul 13, 2015 6:21 pm
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