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 [MOD] Dungeon Rape v.1.0 
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Posts: 109
Mr.Red wrote:
I once put Monica in chains. I broke both holes, and then decided to be creative by using weights. I shoved one in her ass and it came out of her snatch.


It depends on the physics of the game. Here I am powerless.

Mr.Red wrote:
Next thing i know chains starts flailing around like it's a Epileptic Techno dance party. Along with Monica.
I managed to get her out but chains didn't stop. I had to reload. It was nuts.


I already fixed this. Generally need a lot of work to do all things correctly. For example, the old way is not working to open mouth to imitate the girls scream. I have little free time to do a mod, so that a specific release date can not name.

Mr.Red wrote:
Regardless - I'm looking forward to your update XD


Thanks. Now by command "rape" girl crawled to the feet of the player and getting a comfortable position for all kinds rape actions. My English is bad, but I think the meaning is clear)


Last edited by xsun on Sat Sep 19, 2015 9:27 am, edited 1 time in total.



Sat Sep 19, 2015 9:23 am
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alex88 wrote:
Are you going to fix also issues with latest patch?


Yes


Sat Sep 19, 2015 9:25 am
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xpadmin wrote:
Great work!


Thanks :roll:


Sat Sep 19, 2015 9:26 am
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Posts: 90
Hello! Prompt please as it is possible to place 3 Sex Machine? 3 Sex machine I was able to place but I can not place it on a table near the other remote control console table stands near the wall Reshotka.
Tue sample file location "XStoryPlayer 3.5\pack\pack_dungeon_ex\init\stories\dungeon\objects" file objects.dat

How do I place remote from the 3 sex machine to the right of the console 2? Location Dungeon



#include "init / std / base / object / object_base.dat"


/ * ------------------------------------------------ ------ * /

machine1_objecti: MACHINE MACHINE3 Sex Machine 3
{
scene_id = DUNGEON1;
waypoint = "machine_wp";
pos = (-1.1,0.0, -0.1);
rot = (0, -270.0);
}



machine1_objecti: MACHINE MACHINE2 Sex Machine 2
{
scene_id = DUNGEON1;
waypoint = "machine_wp";
pos = (-7.1,0.0, -0.7);
rot = (0, -270.0);
}

remote_objecti: REMOTE2 REMOTE_M2 Control of the Sex Machine 2
{
scene_id = DUNGEON1;
waypoint = "table2Wp16";
pos = (1.55,0.8, -0.6);
rot = (0,180,0);

object = MACHINE2;
}


sex_objecti: PDILDO PDILDO1
{
scene_id = DUNGEON1;
waypoint = "dildo_wp";
}

sex_objecti: PDILDO PDILDO2
{
scene_id = DUNGEON1;
waypoint = "dildo_wp";
}

machine1_objecti: MACHINE MACHINE1
{
scene_id = DUNGEON1;
waypoint = "machine_wp";
}

clamp_objecti: CLAMP CLAMP1
{
scene_id = DUNGEON1;
waypoint = "table2Wp10";
}

clamp_objecti: CLAMP CLAMP2
{
scene_id = DUNGEON1;
waypoint = "table2Wp11";
}

clamp_objecti: CLAMP CLAMP3
{
scene_id = DUNGEON1;
waypoint = "table2Wp12";
}

clamp_objecti: CLAMP CLAMP4
{
scene_id = DUNGEON1;
waypoint = "table2Wp10";
pos = (-6.015,0.8, -5.35);
rot = (0,0,0);
}

clamp_objecti: CLAMP CLAMP5
{
scene_id = DUNGEON1;
waypoint = "table2Wp11";
pos = (-5.88,0.8, -5.35);
rot = (0,0,0);
}

clamp_objecti: CLAMP CLAMP6
{
scene_id = DUNGEON1;
waypoint = "table2Wp12";
pos = (-5.74,0.8, -5.35);
rot = (0,0,0);
}

clamp2_objecti: CLAMP2 CLAMP21
{
scene_id = DUNGEON1;
waypoint = "table2Wp13";
}

clamp2_objecti: CLAMP2 CLAMP22
{
scene_id = DUNGEON1;
waypoint = "table2Wp13";
pos = (-5.8,0.8, -5.5);
rot = (0,0,0);
}

clamp2_objecti: CLAMP2 CLAMP23
{
scene_id = DUNGEON1;
waypoint = "table2Wp13";
pos = (-5.94,0.8, -5.5);
rot = (0,0,0);
}

vibrator_objecti: VIBRATOR VIBRATOR1
{
scene_id = DUNGEON1;
waypoint = "table2Wp1";
}

sex_objecti: PINK_DILDO PINK_DILDO1
{
scene_id = DUNGEON1;
waypoint = "table2Wp2";
}

sex_objecti: BLACK_DILDO BLACK_DILDO1
{
scene_id = DUNGEON1;
waypoint = "table2Wp3";
}

dyn_objecti: SPANKPAD SPANKPAD1
{
scene_id = DUNGEON1;
waypoint = "table2Wp4";
}

dyn_objecti: SPANKWIP SPANKWIP1
{
scene_id = DUNGEON1;
waypoint = "table2Wp5";
}

sex_objecti: FUNNEL FUNNEL1
{
scene_id = DUNGEON1;
waypoint = "table2Wp15";
}

remote_objecti: REMOTE REMOTE1
{
scene_id = DUNGEON1;
waypoint = "table2Wp14";

object = DUNGEON1: PSCREEN1;
}

remote_objecti: REMOTE2 REMOTE21 Control of the Sex Machine 1
{
scene_id = DUNGEON1;
waypoint = "table2Wp16";

object = MACHINE1;
}

remote_objecti: REMOTE2 REMOTE22
{
scene_id = DUNGEON1;
waypoint = "table2Wp17";

object = CHAIN21;
}

clampw_objecti: CLAMPW CLAMPW1
{
scene_id = DUNGEON1;
waypoint = "table2Wp6";
}

clampw_objecti: CLAMPW CLAMPW2
{
scene_id = DUNGEON1;
waypoint = "table2Wp6b";
}

clampw_objecti: CLAMPW2 CLAMPW21
{
scene_id = DUNGEON1;
waypoint = "table2Wp7";
}

clampw_objecti: CLAMPW2 CLAMPW22
{
scene_id = DUNGEON1;
waypoint = "table2Wp7b";
}

clampw_objecti: CLAMPW3 CLAMPW31
{
scene_id = DUNGEON1;
waypoint = "table2Wp8";
}

clampw_objecti: CLAMPW3 CLAMPW32
{
scene_id = DUNGEON1;
waypoint = "table2Wp8b";
}

clampw_objecti: CLAMPW4 CLAMPW41
{
scene_id = DUNGEON1;
waypoint = "table2Wp9";
}

clampw_objecti: CLAMPW4 CLAMPW42
{
scene_id = DUNGEON1;
waypoint = "table2Wp9b";
}

dyn_objecti: CARD2 CARD1
{
scene_id = DUNGEON1;
waypoint = "tableWp3";

locked = false;
move_lock = false;
}

chain2_objecti: CHAIN2 CHAIN21
{
scene_id = DUNGEON1;
waypoint = "chains_wp3";
waypoint2 = "chains_wp4";
}

chain2_objecti: CHAIN2 CHAIN22
{
scene_id = DUNGEON1;
waypoint = DUNGEON1: CHAINSWP1;
waypoint2 = "chains_wp4";
}

remote_objecti: REMOTE2 REMOTE23
{
scene_id = DUNGEON1;
waypoint = "table2Wp17";
pos = (-5.3,0.8, -5.8);

object = CHAIN22;
}

log_objecti: LOG LOG1
{
}


//////////////////////////////////////////
// Saiko's room (318)
//////////////////////////////////////////

vibrator_objecti: VIBRATOR VIBRATOR1_2
{
scene_id = ROOM3B;
waypoint = "waypoint3";
pos = (-5.55, 0.7, 0.4);
rot = (0.0, 0.0, 90.0);
}

sex_objecti: PINK_DILDO PINK_DILDO1_2
{
scene_id = ROOM3B;
waypoint = "waypoint3";
pos = (-5.5, 0.7, 0.25);
rot = (0.0, 0.0, 90.0);
}

sex_objecti: BLACK_DILDO BLACK_DILDO1_2
{
scene_id = ROOM3B;
waypoint = "waypoint3";
pos = (-5.5, 0.7, 0.1);
rot = (90.0, -90.0, 0.0);
}

dyn_objecti: SPANKPAD SPANKPAD1_2
{
scene_id = ROOM3B;
waypoint = "waypoint3";
pos = (-5.5, 0.7, -0.08);
rot = (0.0, -90.0, 0.0);
}

dyn_objecti: SPANKWIP SPANKWIP1_2
{
scene_id = ROOM3B;
waypoint = "waypoint3";
pos = (-5.83, 0.7, 0.25);
rot = (0.0, 0.0, 0.0);
}

sex_objecti: FUNNEL FUNNEL1_2
{
scene_id = ROOM3B;
waypoint = "waypoint3";
pos = (-4.6, 2.0, 2.35);
rot = (0.0, 0.0, 0.0);
}

clamp_objecti: CLAMP CLAMP1_2
{
scene_id = ROOM3B;
waypoint = "waypoint3";
pos = (-5.58, 0.7, 0.6);
rot = (0.0, 90.0, 0.0);
}


clamp_objecti: CLAMP CLAMP2_2
{
scene_id = ROOM3B;
waypoint = "waypoint3";
pos = (-5.58, 0.7, 0.55);
rot = (0.0, 90.0, 0.0);
}


clamp_objecti: CLAMP CLAMP3_2
{
scene_id = ROOM3B;
waypoint = "waypoint3";
pos = (-5.58, 0.7, 0.5);
rot = (0.0, 90.0, 0.0);
}

clamp_objecti: CLAMP CLAMP4_2
{
scene_id = ROOM3B;
waypoint = "waypoint3";
pos = (-5.42, 0.7, 0.6);
rot = (0.0, 90.0, 0.0);
}


clamp_objecti: CLAMP CLAMP5_2
{
scene_id = ROOM3B;
waypoint = "waypoint3";
pos = (-5.42, 0.7, 0.55);
rot = (0.0, 90.0, 0.0);
}


clamp_objecti: CLAMP CLAMP6_2
{
scene_id = ROOM3B;
waypoint = "waypoint3";
pos = (-5.42, 0.7, 0.5);
rot = (0.0, 90.0, 0.0);
}


clamp2_objecti: CLAMP2 CLAMP21_2
{
scene_id = ROOM3B;
waypoint = "waypoint3";
pos = (-5.45, 0.7, 0.2);
rot = (0.0, 0.0, 0.0);
}

clamp2_objecti: CLAMP2 CLAMP22_2
{
scene_id = ROOM3B;
waypoint = "waypoint3";
pos = (-5.375, 0.7, 0.2);
rot = (0.0, 0.0, 0.0);
}

clamp2_objecti: CLAMP2 CLAMP23_2
{
scene_id = ROOM3B;
waypoint = "waypoint3";
pos = (-5.3, 0.7, 0.2);
rot = (0.0, 0.0, 0.0);
}

clampw_objecti: CLAMPW CLAMPW1_2
{
scene_id = ROOM3B;
waypoint = "waypoint3";
pos = (-5.4, 0.7, 1.0);
}

clampw_objecti: CLAMPW CLAMPW2_2
{
scene_id = ROOM3B;
waypoint = "waypoint3";
pos = (-5.4, 0.7, 0.9);
}

clampw_objecti: CLAMPW2 CLAMPW21_2
{
scene_id = ROOM3B;
waypoint = "waypoint3";
pos = (-5.5, 0.7, 1.0);
}

clampw_objecti: CLAMPW2 CLAMPW22_2
{
scene_id = ROOM3B;
waypoint = "waypoint3";
pos = (-5.5, 0.7, 0.9);
}

clampw_objecti: CLAMPW3 CLAMPW31_2
{
scene_id = ROOM3B;
waypoint = "waypoint3";
pos = (-5.4, 0.7, 0.8);
}

clampw_objecti: CLAMPW3 CLAMPW32_2
{
scene_id = ROOM3B;
waypoint = "waypoint3";
pos = (-5.4, 0.7, 0.7);
}

clampw_objecti: CLAMPW4 CLAMPW41_2
{
scene_id = ROOM3B;
waypoint = "waypoint3";
pos = (-5.5, 0.7, 0.8);
}

clampw_objecti: CLAMPW4 CLAMPW42_2
{
scene_id = ROOM3B;
waypoint = "waypoint3";
pos = (-5.5, 0.7, 0.7);
}


Attachments:
screenshot3.jpg
screenshot3.jpg [ 1.34 MiB | Viewed 20056 times ]
screenshot3.jpg
screenshot3.jpg [ 1.34 MiB | Viewed 20056 times ]
screenshot1.jpg
screenshot1.jpg [ 649.74 KiB | Viewed 20056 times ]
Sat Sep 19, 2015 8:17 pm
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Joined: Sun Dec 14, 2014 3:16 pm
Posts: 109
STRIKER777,

machine1_objecti:MACHINE MACHINE2
{
scene_id = DUNGEON1;
pos = (-4.015,0.0,-0.75);
rot = (0,90,0);
height[0] = 0.66;
angle[0] = 0.00;
height[1] = 0.46;
angle[1] = 0.00;
pose_id = 0;
}
machine1_objecti:MACHINE MACHINE3
{
scene_id = DUNGEON1;
pos = (-0.515,0.0,-0.75);
rot = (0,-90,0);
height[0] = 0.66;
angle[0] = 0.00;
height[1] = 0.46;
angle[1] = 0.00;
pose_id = 0;
}

remote_objecti:REMOTE2 REMOTE21
{
scene_id = DUNGEON1;
object = MACHINE2;
pos = (-4.515,0.0,-1.25);
rot = (0,90,0);
}
remote_objecti:REMOTE2 REMOTE23
{
scene_id = DUNGEON1;
object = MACHINE3;
pos = (-0.515,0.0,-1.25);
rot = (0,90,0);
}

remote_objecti:REMOTE2 REMOTE22
{
scene_id = DUNGEON1;
waypoint = "table2Wp17";

object = CHAIN21;
}


Wed Sep 23, 2015 12:34 pm
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Posts: 109
Who can make gag ring?

For example, it would be cool to make a menu selection model Gag ring.

Body: Monica/Monica Futa/Monica Red/Monica Gag ring.


Thu Sep 24, 2015 4:57 am
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Posts: 1094
@xsun agree :D would be cool :D


Thu Sep 24, 2015 9:24 am
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Posts: 40
@xsun, any eta on this?


Thu Oct 01, 2015 12:12 pm
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Joined: Sun Dec 14, 2014 3:16 pm
Posts: 109
Face rape in cage by fuck machine/penis. Possible to raise a stave very high for access to the girl. Implemented by command "get in the cage".


Attachments:
r2.jpg
r2.jpg [ 84.24 KiB | Viewed 19502 times ]
r3.jpg
r3.jpg [ 74.31 KiB | Viewed 19502 times ]
r1.jpg
r1.jpg [ 102.84 KiB | Viewed 19502 times ]
Thu Oct 01, 2015 6:39 pm
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Posts: 1094
@xsun nice :D


Thu Oct 01, 2015 9:06 pm
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