xmoonproductions.org
https://www.xmoonproductions.org/

Graphic mod (SweetFX)
https://www.xmoonproductions.org/viewtopic.php?f=27&t=3841
Page 1 of 2

Author:  xsun [ Tue Jun 02, 2015 8:48 pm ]
Post subject:  Graphic mod (SweetFX)

Instalation:
1. Download http://www.radeonpro.info/download/
2. Download http://sfx.thelazy.net/static/media/downloads/Boulotaur2024.Injector_CeeJay.dks.1.4.7z
3. Replace SweetFX_settings.ini

Attachments:
SweetFX_settings.rar [5.51 KiB]
Downloaded 1478 times
gm4.jpg
gm4.jpg [ 126.7 KiB | Viewed 38569 times ]
gm5.jpg
gm5.jpg [ 328.44 KiB | Viewed 38569 times ]

Author:  STRIKER777 [ Wed Jun 03, 2015 1:07 am ]
Post subject:  Re: Graphic mod (SweetFX)





How to install this mod ?! I have all the files and folders threw in the game folder on the location "\ [xmoonproductions.com] \ XStoryPlayer 3" and inserted in the configuration file "settings.ini" to the bottom line "#include" .. \ .. \ SweetFX_settings. txt "" went into the game and nothing happens both on screen ... What do I do podskozhite please: D

Author:  burning [ Wed Jun 03, 2015 7:32 am ]
Post subject:  Re: Graphic mod (SweetFX)

STRIKER777 wrote:




How to install this mod ?! I have all the files and folders threw in the game folder on the location "\ [xmoonproductions.com] \ XStoryPlayer 3" and inserted in the configuration file "settings.ini" to the bottom line "#include" .. \ .. \ SweetFX_settings. txt "" went into the game and nothing happens both on screen ... What do I do podskozhite please: D


That is not correct. The SweetFX_settings.txt file has the settings for SweetFX. It has nothing to do with the game and shouldn't be in #include.
The installation instructions for SweetFX are in the readme file in the archive. That would be the second link.

Author:  xsun [ Wed Jun 03, 2015 9:57 am ]
Post subject:  Re: Graphic mod (SweetFX)

It would be cool to do a post-processing as in VRtitties 14. Share your SweetFX settings in this topic.

Attachments:
vrt.jpg
vrt.jpg [ 60.47 KiB | Viewed 38346 times ]

Author:  xsun [ Wed Jun 03, 2015 11:36 am ]
Post subject:  Re: Graphic mod (SweetFX)

:roll:

Attachments:
SweetFX_settings2.rar [5.51 KiB]
Downloaded 968 times
gm7.jpg
gm7.jpg [ 241.5 KiB | Viewed 38315 times ]

Author:  xsun [ Wed Jun 03, 2015 1:03 pm ]
Post subject:  Re: Graphic mod (SweetFX)

:roll: :roll:

Attachments:
SweetFX_settings3.rar [5.51 KiB]
Downloaded 933 times
gm8.jpg
gm8.jpg [ 293.48 KiB | Viewed 38249 times ]

Author:  weipai [ Thu Jun 04, 2015 2:40 am ]
Post subject:  Re: Graphic mod (SweetFX)

SweetFX's crashed my system before so becareful.

Author:  xsun [ Thu Jun 04, 2015 10:34 am ]
Post subject:  Re: Graphic mod (SweetFX)

weipai wrote:
SweetFX's crashed my system before so becareful.


First time I hear about it. SweetFX even on fps does not affect.

Author:  tomahawk308 [ Thu Jun 04, 2015 1:34 pm ]
Post subject:  Re: Graphic mod (SweetFX)

thanks xsun :D

Author:  JimmyBonJon [ Wed Nov 04, 2015 1:05 am ]
Post subject:  Re: Graphic mod (SweetFX)

I realize this post is kind of old, but could i get some more detailed(idiot proof) instructions on how to make this work properly?

here is what i did to try to make it work:
I downloaded the radeonpro, sweetfx archive and sweetfx settings
ran radeonpro and checked allow sweet fx as global setting and made profiles for regular and 64bit xsp.exe versions 3.5 and 3.0
extracted the sweetfx archive to where my xsp.exe is in my case C:\Users\*myname*\AppData\Local\X Moon Productions\XStoryPlayer 3.5 as well as the \x64
pasted the sweetfx settings over the original file provided in the archive

I tried running the game through the radeonpro and just clicking the exe but it didn't seem to work

the closest I think I got was when I moved the 2 files from the sweetfx64 file to my folder with the x64 xsp.exe I got a crash to desktop when I tried to start the game so I think it was doing something i will attach the log.log file from the crash

Any help would be greatly appreciated and happy gaming.

*edit* here are the contents of the log.log file from crash

[19:42:33] Redirecting CreateDevice : successful (width: 1920, height: 1080)
[19:42:33] Initializing SMAA (width: 1920, height: 1080)...
[19:42:33] Unable to load 'SMAA_DX9.fx': Tonemap.h(14,21): error X3004: undeclared identifier 'Gamma'
Tonemap.h(14,10): error X3013: 'pow': intrinsic function does not take 2 parameters
Tonemap.h(14,10): error X3013: Possible intrinsic functions are:
Tonemap.h(14,10): error X3013: pow(float, float)

Page 1 of 2 All times are UTC
Powered by phpBB® Forum Software © phpBB Group
http://www.phpbb.com/