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 Handcuffs 
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Joined: Sun Jun 22, 2014 3:46 pm
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Could somebody make a good looking version of polycount 2-4k and a low poly and high poly version of this handcuffs to prepare it for ingame?


Attachments:
cuff1.jpg
cuff1.jpg [ 19.89 KiB | Viewed 22016 times ]
Hcuff07.zip [396.94 KiB]
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Sun Mar 22, 2015 2:33 pm
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Joined: Sun Jun 28, 2015 8:36 am
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I have worked to reduce the polycount of my model I posted on Turbosquid: http://www.turbosquid.com/3d-models/may ... l=lokipaki

This is what I got so far. I think it can be improved by making it thicker, it looks currently as the vanilla sex cuffs (because it is) but should look more rough for bdsm. (Ah, I just noticed I removed the keyhole).
Attachment:
File comment: The cuffs exported to Maya.
cuffs.zip [220.65 KiB]
Downloaded 720 times
.

One cuff and its ratchet have a total of 1284 vertexes and 1339 facets (quads).
One chain link has 240 verts and 80 facets but in the render is subdivided to 320 verts and 240 quads.

I didn't make the model to be able to be subdivided (I lack in some modelling techniques).

Now I only have the model as Max, exported as .obj. No UVMapping (it doesn't need more than chrome material).
And I cannot prepare it in Maya too soon because I hardly find anything in Maya (I only worked in Maya for 2 days in my life just to learn impor OBJ and export to XSP)

I am currently trying to import it in game as separate objects just for a preview.

PS: thanks for the pizza box help. I have to make the colliders right then I'll try to link the objects (there is something I'm not sure if is possble to code with just scripts at this time: holding a cuff = it opens, releasing = it closes. By the way, the keys UIO can be implemented for custom sex objects at this time? For example U=opens cuff, I = closes it)


Attachment:
cuff.png
cuff.png [ 185.74 KiB | Viewed 20704 times ]
Attachment:
cuffwire.png
cuffwire.png [ 264.77 KiB | Viewed 20704 times ]


Last edited by loki on Wed Jul 01, 2015 9:24 am, edited 5 times in total.



Tue Jun 30, 2015 7:09 am
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Joined: Sun Jun 22, 2014 3:46 pm
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nice :D


Tue Jun 30, 2015 7:19 am
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bdsm like would be cool :D as ive understand they are 2 possibilitys to realize this one about linking objects and second about recent object class for example the object class clamps :D

to the question cloth and open option :D thats a good question :D


Tue Jun 30, 2015 12:43 pm
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tomahawk308 wrote:
bdsm like would be cool :D as ive understand they are 2 possibilitys to realize this one about linking objects and second about recent object class for example the object class clamps :D

to the question cloth and open option :D thats a good question :D


I played with clamps and tried to use them as cuffs (tying hands or legs in a forced position) but even in puppett mode physics go crazy.

I played with physics a bit trying to get closer to my ideas and discovered some things the game needs.

- when you pick up an object it shouldn't quickly jump to you. Yes, it is real, like grabbing it but I rather have it on the floor and drag it myself with mouse wheel. Sometimes I want to position some items accurately.
- a way of slowly rotating, twisting the object you are holding. If I want to make cuffs I would have to walk around the girl just to get the right position and become annoyed when she decides to turn to me. Not like clamps where it doesn't matter, they just stick to skin.

No idea exactly, maybe mouse+mouse wheel+CTRL combinations. Speaking of it I recently broke 2 mouse wheels (to one I could assign the side buttons to act as wheel). Imagine how I hate 3d modelling right now :).


Tue Jun 30, 2015 2:00 pm
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could you show some pictures of the cuffs ingame /trying to force hands :D


Tue Jun 30, 2015 3:11 pm
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Joined: Sat Sep 14, 2013 10:43 pm
Posts: 216
looks pretty cool !

I hope we could use properly ingame.

Maybe xpadmin and its team could help here to manage this kind of behavior


Tue Jun 30, 2015 9:15 pm
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tomahawk308 wrote:
could you show some pictures of the cuffs ingame /trying to force hands :D

Not yet. I still have trouble adding a simple cube to the scene. But before I finish learningif anyone wants to try I will post the files I use.

Currently 3dsmax and obj exported to maya.


Tue Jun 30, 2015 9:26 pm
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yep :D could you upload the finished cuffs :D


Tue Jun 30, 2015 10:00 pm
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tomahawk308 wrote:
yep :D could you upload the finished cuffs :D


Done. I attached to my first post above.


Wed Jul 01, 2015 9:24 am
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