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 (DUNGEON)Minecraft 
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Joined: Fri Feb 27, 2015 2:06 pm
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Location: Australia
For version 3 with the beta patch and will not work with version 3.5
I will not be updating this because i have bigger plans ;)

So i may have accidentally totally not on purpose and not my fault made a minecraft dungeon...
(Added to Dungeon Ex http://xmoonproductions.org/viewtopic.php?f=27&t=3532)
Enjoy
Attachment:
Minecraft.jpg
Minecraft.jpg [ 429.7 KiB | Viewed 21984 times ]

Download/Install the latest beta patch via the account manager software
Extract the pack_dungeon.bin file
http://wiki.xmoonproductions.org/index.php?title=Unpacking/packing_packs
Extract the contents of the dungeonminecraft file into the resulting folder
Run Minecraft in the fast sex menu

MinecraftDungeon

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To install a mod

ESKARN'S TUTORIALS

Eskarn's Dungeon Mod(BETA)

Eskarn's puzzle map (story)


Last edited by Eskarn on Tue Jul 21, 2015 5:40 am, edited 3 times in total.



Sun Mar 22, 2015 10:15 am
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Posts: 1094
nice :D thanks


Sun Mar 22, 2015 10:19 am
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Joined: Tue Oct 08, 2013 6:54 pm
Posts: 45
This is.... wierd... Hahahaha :D


Sun Mar 22, 2015 10:23 am
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Joined: Thu Feb 07, 2013 11:16 am
Posts: 1865
:lol:

I don't see the chickens.


Sun Mar 22, 2015 1:00 pm
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xpadmin wrote:
:lol:

I don't see the chickens.

If i knew how to add them in and make them walk around i so would
but i was just messing around until someone helps me understand how to do doors ;)

_________________
To install a mod

ESKARN'S TUTORIALS

Eskarn's Dungeon Mod(BETA)

Eskarn's puzzle map (story)


Sun Mar 22, 2015 1:10 pm
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Joined: Thu Feb 07, 2013 11:16 am
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@Eskarn

For door take a look at the alien scene example in the wiki.

It also contains doors. There are translating doors but it is the same principle.

Basically you need a cube object and then add the following code in the scene.ini

Code:
rb "door1Shape"
{
  link
  {
    type = REVOL; // Revolving door

    axis0 = Y; // Revolving axis
    axis1 = Z; // Opposite axis

    Fc = 0.5; // Friction

    kd = 0.5; // Damping

    Ks = 0.7; // Spring (so it closes)
    Ls = 0.0; // Spring angle
  }

  render {}

  physics
  {
    elem[0]
    {
      mesh = "doorCol1Shape"; // The collider mesh (can be same as door mesh if it is cube object)
    }
  }
 
  interact {} // Can open door by hand
}


N.b. chickens are a bit more complicated


Sun Mar 22, 2015 1:28 pm
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That'sss a nice looking level you have there. It would be a shame if sssomething were to happen to it.


Sun Mar 22, 2015 5:23 pm
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Joined: Fri Feb 27, 2015 2:06 pm
Posts: 682
Location: Australia
xpadmin wrote:
@Eskarn

For door take a look at the alien scene example in the wiki.

It also contains doors. There are translating doors but it is the same principle.

Basically you need a cube object and then add the following code in the scene.ini

Code:
rb "door1Shape"
{
  link
  {
    type = REVOL; // Revolving door

    axis0 = Y; // Revolving axis
    axis1 = Z; // Opposite axis

    Fc = 0.5; // Friction

    kd = 0.5; // Damping

    Ks = 0.7; // Spring (so it closes)
    Ls = 0.0; // Spring angle
  }

  render {}

  physics
  {
    elem[0]
    {
      mesh = "doorCol1Shape"; // The collider mesh (can be same as door mesh if it is cube object)
    }
  }
 
  interact {} // Can open door by hand
}


N.b. chickens are a bit more complicated

Thanks so i did have it all working just it rotates around the pivot point and that was miles away
Now onto storys

_________________
To install a mod

ESKARN'S TUTORIALS

Eskarn's Dungeon Mod(BETA)

Eskarn's puzzle map (story)


Sun Mar 22, 2015 9:59 pm
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Joined: Sun Jun 22, 2014 3:46 pm
Posts: 1094
nice :D looking forward :D


Sun Mar 22, 2015 10:44 pm
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