From what I see, a plugin can only be attached to a pack.bin file type mod, which I haven't figured out how to make work properly. I don't know if you can put an array of them in or not but the line in the _plugin.ini file only shows
Code:
pack = "pack/pack_dungeon.bin";
So I imagine plugins don't work globally yet... which is kinda counter intuitive. The whole mod thing is still really early-dev though and I'm pretty sure it's going to change a lot. At least, I hope it will 'cause the way it is ATM is pretty bad, or at the very least non-intuitive.