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 Skin texture's 
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I will probably be playing about with skin texture's soon so I'm opening this thread.

Not going well so far...

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Last edited by b00marrows on Fri Feb 20, 2015 2:17 pm, edited 2 times in total.



Tue Feb 17, 2015 1:28 am
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Is there any chance in an outline'd texture file?
It would be much easier to know what i'm doing if I can see where the texture wraps start/end...

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Tue Feb 17, 2015 1:01 pm
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Here you go:

Attachment:
outline1.jpg
outline1.jpg [ 752.41 KiB | Viewed 26336 times ]


Attachment:
outline2.jpg
outline2.jpg [ 705.36 KiB | Viewed 26334 times ]


Tue Feb 17, 2015 1:12 pm
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xpadmin wrote:
Here you go:

NICE!
Too bad there not 1X1 with the skin's, oh well it's fine.

After I extract the line's I just have to see what they would look like ingame!

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Tue Feb 17, 2015 5:15 pm
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If you need other ones without background e.g. let me know and I will post them.


Tue Feb 17, 2015 6:35 pm
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xpadmin wrote:
If you need other ones without background e.g. let me know and I will post them.


Other one's?

Do you have just the white wire "mesh"? i feel that would be useful.
And maybe even just the furthest outer line's too? (less impotent, I could make this)
And maybe for clothe's too?
These could be used as resource's for anyone who want to do texture based stuff.



Also (more of a game/future thing)
Do you think it would be possible to separate the body part's?
Having the head+hands+vagina+anus+legs+Torso+back (and whatever else is in there) in a single file is a bit... dramatic? no that's not the word... excessive!
what you have now is high detailed face and mid/low detailed body and really low details on hand's/feet.

Maybe splitting it up a bit more?
The vagina and (I think it's) the nail's, would probably the the most basic (like how the tongue is seperate)

Maybe like this:
Head / Upper body (torso,back) / lower body (ass+leg's) / pubis (vagina/pelvis) for labia and pubic hair / hand's / feet / arms
(Just an idea)

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Tue Feb 17, 2015 8:04 pm
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Here are the white uv outlines:

Attachment:
monica_uv1.jpg
monica_uv1.jpg [ 520.53 KiB | Viewed 26032 times ]


Attachment:
saiko_uv1.jpg
saiko_uv1.jpg [ 522.4 KiB | Viewed 26032 times ]


All cloth are part of the 'Tutorial resource pack', so the uvs can be used there.

The reason the maps are in one texture is because this allows for the skin to be painted on (spank marks and fluid stains).


Wed Feb 18, 2015 11:32 am
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This helps IMMENSELY thanks!


Wed Feb 18, 2015 2:41 pm
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xpadmin wrote:
Here are the white uv outlines:

Perfect!

xpadmin wrote:
All cloth are part of the 'Tutorial resource pack', so the uvs can be used there.

I completely forgot about that, ill have to take a look.

xpadmin wrote:
The reason the maps are in one texture is because this allows for the skin to be painted on (spank marks and fluid stains).

Oh i see! make's sense.

Is it possible to use higher resolution's?
If not will it be possible in the future?

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Wed Feb 18, 2015 5:01 pm
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Textures larger than 2048x2048 can cause performance issues on some Graphics cards.

But there is no restriction software wise to it.


Wed Feb 18, 2015 5:13 pm
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