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[MOD UPGRADE] Cellar Scene
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tomahawk308
Rank 18
Joined: Sun Jun 22, 2014 3:46 pm Posts: 1094
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@rezzabae thanks ![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
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Sat Aug 08, 2015 6:39 pm |
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Blu3
Rank 13
Joined: Sun Dec 14, 2014 3:59 pm Posts: 120
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rezzabae wrote: Don't use the get in chains command. I don't know why but it crashes the game...
There is two parameters for chains command, one in init\std\template\char\brain\code\ref\basic_ref_command.dat : Look in : chains.in.get.you.set Code: loc.ss.waypoint = state.stat.game.location.chains; loc.ss.par = state.stat.game.chains_pose; They are in each girl init\stories\dungeon\chars\ girlname\brain\state\stat.dat : Code: chains_pose { object = CHAIN21; }
and Code: chains = "chains_wp1"; You may have to declare the correct object in chains_pose it may be your problem ![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
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Sun Aug 09, 2015 7:41 am |
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rezzabae
Rank 14
Joined: Thu Aug 14, 2014 7:23 pm Posts: 156 Location: #0BADF00D - #FEED1337
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That's good news, because it has nothing to do with the scene its an integration/scripting issue.
Another bug is the clothes are a mess after loading. Whats the reason for that issue. Allready tried to alter the spawn waypoint height. Did not fix anything... I could imagine that the engine loads the char at 0/0/0 and "moves" it afterwards to the spawn point. The accelaration introduced by this "move" might mess up the clothes. Perhaps i should check if the clothes also get messed up when chars spawn at 0/0/0.
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Sun Aug 09, 2015 7:45 am |
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Blu3
Rank 13
Joined: Sun Dec 14, 2014 3:59 pm Posts: 120
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rezzabae wrote: That's good news, because it has nothing to do with the scene its an integration/scripting issue.
Another bug is the clothes are a mess after loading. Whats the reason for that issue. Allready tried to alter the spawn waypoint height. Did not fix anything... I could imagine that the engine loads the char at 0/0/0 and "moves" it afterwards to the spawn point. The accelaration introduced by this "move" might mess up the clothes. Perhaps i should check if the clothes also get messed up when chars spawn at 0/0/0. There is no problem when spawning girls inside the room it may have something to do with the floor being not really plane or a collider somewhere ? Did you try to spawn them 0.5 over the ground ? I will make some testing When spawning girls in the office they are quite away from 0,0,0 about 20 units and there also is walls between the origin and spawning point.
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Sun Aug 09, 2015 8:03 am |
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rezzabae
Rank 14
Joined: Thu Aug 14, 2014 7:23 pm Posts: 156 Location: #0BADF00D - #FEED1337
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I have tried spawning them at 0.1 height. This offset maintained until they fall. If you spawn them above ground they will "fly" around not thouching the ground while walking. The clothing issue could not be fixed by letting them spawn higher. The ground is even and at exactly 0 height. Also tried to lower the ground below 0 without success.
Maybe the spawn point in the settings has to match the spawn point in the chars ini?
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Sun Aug 09, 2015 8:08 am |
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Blu3
Rank 13
Joined: Sun Dec 14, 2014 3:59 pm Posts: 120
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I added two spawnpoints near yours and no problem, it may have something to do with them but I have no clue The spawnpoints I added in cellar scene : Code: waypoint_objecti monica_spawn { pos = (0,0,5.5); } waypoint_objecti saiko_spawn { pos = (8.0,0,5.5); }
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Sun Aug 09, 2015 8:55 am |
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rezzabae
Rank 14
Joined: Thu Aug 14, 2014 7:23 pm Posts: 156 Location: #0BADF00D - #FEED1337
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Now that i have refactored most of my Stuff, its time to create new content. I would like you to make suggestions. Of course, as soon as the new chains are released in resource pack ill try to recreate riftporns machine. ![Wink ;)](./images/smilies/icon_e_wink.gif) What other kind of Stuff should be added to the cellar? Plz post pictures of Stuff you always wanted to play with.
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Mon Aug 10, 2015 8:38 pm |
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alex88
Rank 8
Joined: Mon Aug 10, 2015 12:28 pm Posts: 40
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Now that the cross thing can't be on the floor, how can I put the girl on it? It' impossible to lift her
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Mon Aug 17, 2015 9:55 pm |
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tomahawk308
Rank 18
Joined: Sun Jun 22, 2014 3:46 pm Posts: 1094
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rezzabae wrote: Now that i have refactored most of my Stuff, its time to create new content. I would like you to make suggestions. Of course, as soon as the new chains are released in resource pack ill try to recreate riftporns machine. ![Wink ;)](./images/smilies/icon_e_wink.gif) What other kind of Stuff should be added to the cellar? Plz post pictures of Stuff you always wanted to play with. nice ![Very Happy :D](./images/smilies/icon_e_biggrin.gif) i would likely see riftporns machine ingame ![Very Happy :D](./images/smilies/icon_e_biggrin.gif) something like in the picture would be cool too ![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
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Wed Aug 19, 2015 7:33 pm |
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