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[RESOURCE REQUEST] Need Stocks, Chains and Clamps Source
https://www.xmoonproductions.org/viewtopic.php?f=27&t=3652
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Author:  rezzabae [ Wed Feb 04, 2015 11:04 pm ]
Post subject:  Re: [RESOURCE REQUEST] Need Stocks, Chains and Clamps Source

Well that is weird.... removing dyn_objecti TEST123 completly from the scenes ini fixes the crash on exit bug and the object is still in the scene! No need for reinstancing it, but how to add it to an existing scene? I think this has to solve someone else! Grap it and try it, I am heading on with compining rigid obhects with softbody objects :mrgreen:
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Author:  tomahawk308 [ Wed Feb 04, 2015 11:49 pm ]
Post subject:  Re: [RESOURCE REQUEST] Need Stocks, Chains and Clamps Source

thanks :D

Author:  rezzabae [ Fri Feb 06, 2015 5:25 pm ]
Post subject:  Re: [RESOURCE REQUEST] Need Stocks, Chains and Clamps Source

xpadmin wrote:
You will need to have included the objects in the maya scene.

In the example the pizzabox its rotating lid is attached to the box.


Well, now i got it. Dynamic spawning of linked dyn_objects is NOT possible! And if you have such an object in your .ma scene you can redeclare it to something more complex like its done with buttons or the stocks. Those Objects are allready dyn_objects and redeclaring them as dyn will crash the game because its just stupid to do...
I have to read all posts twice i think...

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