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 [RESOURCE REQUEST] Need Stocks, Chains and Clamps Source 
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Rank 14
Rank 14

Joined: Thu Aug 14, 2014 7:23 pm
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Location: #0BADF00D - #FEED1337
Well that is weird.... removing dyn_objecti TEST123 completly from the scenes ini fixes the crash on exit bug and the object is still in the scene! No need for reinstancing it, but how to add it to an existing scene? I think this has to solve someone else! Grap it and try it, I am heading on with compining rigid obhects with softbody objects :mrgreen:
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Wed Feb 04, 2015 11:04 pm
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Rank 18
Rank 18

Joined: Sun Jun 22, 2014 3:46 pm
Posts: 1094
thanks :D


Wed Feb 04, 2015 11:49 pm
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Rank 14
Rank 14

Joined: Thu Aug 14, 2014 7:23 pm
Posts: 156
Location: #0BADF00D - #FEED1337
xpadmin wrote:
You will need to have included the objects in the maya scene.

In the example the pizzabox its rotating lid is attached to the box.


Well, now i got it. Dynamic spawning of linked dyn_objects is NOT possible! And if you have such an object in your .ma scene you can redeclare it to something more complex like its done with buttons or the stocks. Those Objects are allready dyn_objects and redeclaring them as dyn will crash the game because its just stupid to do...
I have to read all posts twice i think...


Fri Feb 06, 2015 5:25 pm
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