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 about texturing 
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The crash is in Photoshop when trying to save. DDS crashes Photoshop when I try and save anything above 2048, seems to be a common issue when I Googled it. Anyone else able to save large DDS files in Photoshop? Curious to see if its just me.


Mon Feb 16, 2015 3:48 pm
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aacewin wrote:
The crash is in Photoshop when trying to save. DDS crashes Photoshop when I try and save anything above 2048, seems to be a common issue when I Googled it. Anyone else able to save large DDS files in Photoshop? Curious to see if its just me.


I don't like (when I see) this kind of answer, but :
"have you tried Gimp"

it's free, not big to DL and will do the job here with the dds plugin.


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Mon Feb 16, 2015 4:54 pm
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@laissemoirire everything works with the textures?


Mon Feb 23, 2015 1:19 pm
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tomahawk308 wrote:
@laissemoirire everything works with the textures?


what do you mean ?
- If you're talking about your request for textures, sorry but I had no time to do it.
The few hours I used my computer at home this week was to try things with maya.
I'm not sure I'll have time this week too, but when I'll have time, I'll try something.
(please also notice that I'm not a texture expert)

- If you're talking about the dds plugin for gimp, I tried some things with it.
Screenshots examples from 1st page used textures made with gimp, and it seemed to work properly.


Mon Feb 23, 2015 1:30 pm
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laissemoirire wrote:
tomahawk308 wrote:
@laissemoirire everything works with the textures?


I'm not sure I'll have time this week too, but when I'll have time, I'll try something.


nice :D


Mon Feb 23, 2015 1:36 pm
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Got it to work, had to let it generate the mips.
But higher resolution diffuse seems to not show up in game.

XPA: Is resolution restricted to a certain amount?


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Mon Feb 23, 2015 4:16 pm
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The left is more detailed then the right, not that much but some more shadows and so, the right is more white.


Mon Feb 23, 2015 6:00 pm
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well, I had some time to test the bra texture.

UV are not well placed.
In the sample image, squares should be .... square :lol:
and text should not be stretched

You can see what I've done so far.
not too bad, but far from good...


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Wed Feb 25, 2015 6:21 pm
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nice :D


Wed Feb 25, 2015 7:14 pm
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There is no software limit for the texture size, but not all hardware drivers do support large textures correctly.

Also check the trace file for what the maximum hardware supported texture size is.


Sat Feb 28, 2015 11:35 am
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