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 bin files not showing up 
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Rank 2
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Joined: Mon Dec 08, 2014 9:40 pm
Posts: 4
have tried daemon tools ultra ,clone drive ,and quick unpacker in forums it says path is wrong ,c \users \kurt\appdata...etc. any ideas on problem?


Thu Jan 01, 2015 5:09 am
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Joined: Tue Dec 23, 2014 5:10 am
Posts: 51
Location: somewhere USA..
Ok go here viewtopic.php?f=27&t=3566&start=10
go down untill Tom's post fix start.ini as he said to do and you should be go to go !!!
:lol: Hope this helps...


Thu Jan 01, 2015 11:14 pm
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Joined: Mon Dec 08, 2014 9:40 pm
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start ini. was already there, ran filemaker all i got was parsing start in., end filemaker


Thu Jan 01, 2015 11:49 pm
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Joined: Thu Jul 31, 2014 2:29 pm
Posts: 351
kurt1010 wrote:
start ini. was already there, ran filemaker all i got was parsing start in., end filemaker

Well, see, that's what the replacement start.ini is for.


Fri Jan 02, 2015 12:25 am
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Joined: Mon Dec 29, 2014 8:36 pm
Posts: 25
Location: Dungeon
Here is how it should work:
  1. Go to the /filemaker directory in your XStoryPlayer 3 installation directory.
  2. Open the start.ini file with your favorite text editor.
  3. Now it depends on what you want to mod. The Dungeon or the Tentacle Dreams story.
    For the Dungeon replace it's content with this (and then save).
    Code:
    //////////////////////////////////////////////////////
    // Defines
    //////////////////////////////////////////////////////


    #define RUNTIME  "../"
    #define PACKPATH "pack/pack_dungeon/"


    //////////////////////////////////////////////////////
    // Unpack
    //////////////////////////////////////////////////////


    // Uncomment this to unpack a pack
    Pack pack1
    {
       unpack   = true;
       file   = "[RUNTIME]pack/pack_dungeon.bin";
       outpath   = "[RUNTIME]pack/";
    }


    //////////////////////////////////////////////////////
    // Pack
    //////////////////////////////////////////////////////


    // Uncomment this to repack a pack
    /*Pack pack
    {
       file      = "[RUNTIME]pack/pack_dungeon2.bin";
       zip         = true;
       path_full   = true;
       addpath      = "[RUNTIME][PACKPATH]*.*";
    }*/

    For the Tentacle Dreams replace with this (and save).
    Code:
    //////////////////////////////////////////////////////
    // Defines
    //////////////////////////////////////////////////////


    #define RUNTIME  "../"
    #define PACKPATH "pack/pack_tentacle_dreams/"


    //////////////////////////////////////////////////////
    // Unpack
    //////////////////////////////////////////////////////


    // Uncomment this to unpack a pack
    Pack pack1
    {
       unpack   = true;
       file   = "[RUNTIME]pack/pack_tentacle_dreams.bin";
       outpath   = "[RUNTIME]pack/";
    }


    //////////////////////////////////////////////////////
    // Pack
    //////////////////////////////////////////////////////


    // Uncomment this to repack a pack
    /*Pack pack
    {
       file      = "[RUNTIME]pack/pack_dungeon2.bin";
       zip         = true;
       path_full   = true;
       addpath      = "[RUNTIME][PACKPATH]*.*";
    }*/
  4. Run filemaker.exe
  5. You should now have a new subdirectory on the /pack directory named /pack_dungeon or /pack_tentacle_dreams.
    You can also rum both versions to unpack both.
  6. Happy Modding.


Fri Jan 02, 2015 12:34 am
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Joined: Mon Dec 08, 2014 9:40 pm
Posts: 4
just did a copy paste of what you posted tom,everything works fine now,guess i missed update on start ini, file. Thanks for help everyone :D


Fri Jan 02, 2015 2:00 am
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Joined: Sat Mar 15, 2014 5:54 pm
Posts: 16
I may have a fix to this start.ini file; check this link here, and look at my post
http://xmoonproductions.org/viewtopic.php?f=27&t=3566&start=20

tell me if it works for you, because I don't know if it will


Sun Jan 04, 2015 6:54 am
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Joined: Sun Feb 22, 2015 7:06 am
Posts: 5
i'm new to this, how to I repack the file?


Sun Feb 22, 2015 7:33 am
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Joined: Thu Jul 31, 2014 2:29 pm
Posts: 351
forsakeen wrote:
i'm new to this, how to I repack the file?


There is no need, as XSP will read the unpacked files.


Sun Feb 22, 2015 9:54 am
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