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 ropes/constraints? 
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@roggvir good idea i think this free system could be good realized as mod after release ropes constraints feature

what do you think?


Fri Jan 09, 2015 2:24 pm
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tomahawk308 wrote:
@roggvir good idea i think this free system could be good realized as mod after release ropes constraints feature

what do you think?

Realization of such feature in form of a mod, would heavily depend on how the core feature would be implemented by the game devs.
For example, if the core system would be based around predetermined spots where you can attach ropes (like how the clamps currently seem to work - maybe you noticed you cannot attach them absolutely anywhere you want), it could be practically impossible to realize an absolutely free system as a mod (i dont know... lets say there would be a special material applied onto body/object surfaces only on places where attaching something would be desired. Then you'd have to make a MOD which would edit all the models, spreading the material across all surfaces - not saying this would be actually a good implementation, just an example of how a "wrong" decision could complicate things).
There would have to be a support for this "free-attaching" system in the game core, even if as a switchable addition on top of a more restricted implementation.

My point is: if such system would be desirable (i think yes), then it should be taken into account by game devs from the start - otherwise, modding it in later by us might be impossible.


Fri Jan 09, 2015 2:49 pm
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well we must then see how this free system can be implemented as a mod we need divide the work a little bit so logically

by dev

1. binding hands and feets, binding arms/feets to subject

2. binding body (hogtie, frogtie, ball tie)


by modders

binding arms/feets to every point (free system)


Fri Jan 09, 2015 3:15 pm
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okay

so xpadmin we would likely see the methods binding arms/feets and binding arms/feets to subject


Sat Jan 10, 2015 8:10 pm
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Ok, I see what I can do.


Sat Jan 17, 2015 9:33 am
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nice :D


Sun Jan 18, 2015 12:12 pm
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