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 How to make whip marks stay? 
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Joined: Wed Dec 17, 2014 10:40 pm
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Hi everyone,

Just curious - is there any way to make those red marks which appear on the model's skin after using a whip or nipple clams stay longer or not disappear at all?

Many thanks in advance!


Wed Dec 17, 2014 10:46 pm
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Joined: Thu Feb 07, 2013 11:16 am
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In the pose settings of the character there is an attribute called:

buffer_fade

set this to false. Then there is no fading of the color buffer.


Thu Dec 18, 2014 11:54 am
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Thank you for your reply, but unfortunately I couldn't find any file containing such parameter as "buffer_fade"

Found something like "fade_in" and "fade_out", but looking at those strings I doubt it's the thing I look for.

Or did you mean - I should add this buffer_fade kay somewhere myself?

Sorry for bothering with this, but could you perhaps point me in the right direction?


Last edited by Dami on Thu Dec 18, 2014 6:08 pm, edited 1 time in total.



Thu Dec 18, 2014 6:01 pm
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@xpadmin , could you create a little config tool or a menu entry where you can simply check boxes for preferences like this ?


Thu Dec 18, 2014 6:06 pm
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It is in:

./init/std/base/char/char_base.dat


Thu Dec 18, 2014 6:06 pm
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@xebat

They could be added to the settings popup menu.


Thu Dec 18, 2014 6:07 pm
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Still could only find such thing as "buffer = true".


Thu Dec 18, 2014 6:14 pm
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@Dami

Ah, I see it is not in there.

Do:

buffer = true;
buffer_fade = false; <<-- add here

That should work.


Thu Dec 18, 2014 6:23 pm
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Joined: Fri May 30, 2014 4:27 am
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xpadmin wrote:
@Dami

Ah, I see it is not in there.

Do:

buffer = true;
buffer_fade = false; <<-- add here

That should work.


AH HA!!! So there are hidden switches that aren't in the config files....The plot thickens! :P


Thu Dec 18, 2014 7:08 pm
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Joined: Wed Dec 17, 2014 10:40 pm
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Thank you, it totally worked.

As you may already guessed, with buffer_fade disabled the picture doesn't look so real after some time (those dark violet stains, oh my). :)
Well surely this is just the thing you get when trying to override safe limits added by developers.

But if you don't mind, I'd like to dig a bit deeper:

- is there any way to slow down fading of those marks without disableing it at all?
- if not, is there any way to limit possible "thickness" of the marks so that they wouldn't become crazy violet smudges? (Maybe some another hidden variable that limits possible mark saturation from 0.00 to 1.00?)

But still thanks a lot for your efforts, guys.


Thu Dec 18, 2014 7:34 pm
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