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 LoFi Beads 
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riftporn wrote:
Cool :)

Can you attach the .ma and ini? I would edit them to highres for you if you want.

Have fun.
Attachment:
lofi_src.zip [25.74 KiB]
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Also I make some edits to try. Smoother normals and curved at back end.


Attachments:
x1.jpg
x1.jpg [ 79.01 KiB | Viewed 8890 times ]
x2.jpg
x2.jpg [ 119.67 KiB | Viewed 8890 times ]


Last edited by modderman on Wed Dec 17, 2014 6:23 pm, edited 1 time in total.

Wed Dec 17, 2014 6:13 pm
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You already made them nice! Nice! :P


Wed Dec 17, 2014 6:21 pm
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What did you do to make it that flexible? My ini looks about the same, but it seems less flexible than yours.


Wed Dec 17, 2014 6:23 pm
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riftporn wrote:
What did you do to make it that flexible? My ini looks about the same, but it seems less flexible than yours.

For new version it is trick. I model a curve. It look good when use by hand. Obvious issue with machine. I like better anyway. If mean original version, I do not know.


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Wed Dec 17, 2014 6:37 pm
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riftporn wrote:
Sadly, it's not that easy, as maya is complicated and filemaker needs a proper, non instanciated mesh to work with.

The trick with using normals and still be able to export with filemaker seems to be this:

When you average normals / soften them, the mesh in maya isnt a static mesh anymore, it's calculated by maya at runtime. You can see this in the object list, if your mesh has an "in Mesh" below it.
Filemaker wont convert that mesh anymore, because it isn't really there (maya computes it when you load the file)
Same goes for most other operations (nurbs->poly, softening the mesh itself, subdivisions etc etc)

The only way I found around that is to do this after you applied normals:

- Select modified object, edit->duplicate special->delete the old mesh
- Sometimes filemaker still complains, I found copying the mesh to clipboard and pasting it into a new maya file helps in this case. (Seems to be a maya bug?)

I bet there is a better workflow for this, but so far this has worked for me. (Se my anal beads, they are done this way)


Try Edit->Delete History->All and File->Optimize Scene Size. This should remove all non static crap.
Again i can't try it myself because i don't have v3 yet....


Wed Dec 17, 2014 7:19 pm
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rezzabae wrote:
Try Edit->Delete History->All and File->Optimize Scene Size. This should remove all non static crap.
Again i can't try it myself because i don't have v3 yet....

Yes found this earlier. Delete History appear to bake all inputs.


Wed Dec 17, 2014 7:39 pm
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Can try this if want also.
Attachment:
dildo6Shape.zip [13.09 KiB]
Downloaded 599 times


Attachments:
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x1.jpg [ 120.86 KiB | Viewed 8833 times ]
Wed Dec 17, 2014 8:27 pm
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