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 [OBJECT] The Bender 
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So I created a new object, the bender.

More or less just decorative. You can use creepies or my dungeon mod for puppet mode and drag her up there, but I'm struggling with how collision shapes work (any hull object that remotely ressembles the bender will cause the girl to twitch around)


Attachments:
bender.zip [18.75 KiB]
Downloaded 1035 times
bender1.jpg
bender1.jpg [ 486.88 KiB | Viewed 23804 times ]
bender2.jpg
bender2.jpg [ 461.16 KiB | Viewed 23804 times ]
Sun Dec 14, 2014 10:04 pm
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nice :D thanks


Sun Dec 14, 2014 10:32 pm
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oO

crazy evil modder spotted ! :lol:

thanks man!


Sun Dec 14, 2014 10:34 pm
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I once watched a porno where a girl was riding a dildo that was fixed to something similar to this, but it was a lot shorter so she could use it on a bed. Perhaps you could completely hack off the legs, put the big black dildo (the non-pole one) on it, and copy-and-paste the pole riding code (with some minor edits) to make that video a "reality" as far as a mod would be concerned.

Just a thought for the long-term. It's nice to see that we have experienced coders AND 3D modelers on the forums.


Sun Dec 14, 2014 10:41 pm
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TheMohawkNinja wrote:
I once watched a porno where a girl was riding a dildo that was fixed to something similar to this, but it was a lot shorter so she could use it on a bed.


You're thinking of the Sybian, made popular by Howard Stern.

http://en.wikipedia.org/wiki/Sybian

And that's would be an awesome new object in the game.


Sun Dec 14, 2014 10:53 pm
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The problem is, all I can do until now is rigid objects (nailed to the ground, not flexible and no penetration possible)


Sun Dec 14, 2014 11:03 pm
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hardyhar wrote:
TheMohawkNinja wrote:
I once watched a porno where a girl was riding a dildo that was fixed to something similar to this, but it was a lot shorter so she could use it on a bed.


You're thinking of the Sybian, made popular by Howard Stern.

http://en.wikipedia.org/wiki/Sybian

And that's would be an awesome new object in the game.


That is exactly what I saw. Didn't know it had an actual name to it.


Sun Dec 14, 2014 11:07 pm
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Guys, please tell me, where should I place this .obj file? And what I suould do farther with?


Mon Dec 15, 2014 2:04 pm
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ooomegooo wrote:
Guys, please tell me, where should I place this .obj file? And what I suould do farther with?


Assuming you got the pack extracted already.

Extract the bender obj file to /pack_dungeon/scenes/objects.

First look at the following file:
pack_dungeon\init\std\base\object\sex\init.dat

Add:

Code:
dyn_object BENDER
{
  file_name       = "scenes/objects/bender.obj";
}


This is just the definition for the objects (how it's called, what type it is and what files it loads)

Then open the file:
pack_dungeon\init\stories\dungeon\objects\objects.dat

And replace the PDILDO1 entry with:

Code:
dyn_objecti:BENDER BENDER1
{
  scene_id = DUNGEON1;
  waypoint = "dildo_wp";
}


Last edited by riftporn on Mon Dec 15, 2014 5:43 pm, edited 1 time in total.



Mon Dec 15, 2014 3:20 pm
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Simple yet affective. What did you use to create the .obj?


Mon Dec 15, 2014 5:35 pm
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