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 filemaker + maya .ma files 
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Muahaha


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Sun Dec 14, 2014 7:07 pm
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yes :D


Sun Dec 14, 2014 7:21 pm
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:twisted:


Sun Dec 14, 2014 7:36 pm
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Nice, now you have to figure out how to import the single parts as a assembly and how to trigger movement :P
I think now you really stuck and have to wait for the wiki ^^


Sun Dec 14, 2014 9:03 pm
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LMFOL this is glorious! you really should put it in the big empty room tho =)


Sun Dec 14, 2014 9:58 pm
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Quote:
Nice, now you have to figure out how to import the single parts as a assembly and how to trigger movement :P
I think now you really stuck and have to wait for the wiki ^^


yeah I tried moving parts, but there is an error as soon as I have a move curve in the ma file.

Edit: at least I can start with some simpler things: http://www.xmoonproductions.org/viewtopic.php?f=27&t=3508


Sun Dec 14, 2014 9:59 pm
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rezzabae wrote:
Nice, now you have to figure out how to import the single parts as a assembly and how to trigger movement :P
I think now you really stuck and have to wait for the wiki ^^


he have not wait for wiki, he can experiment with these things


Sun Dec 14, 2014 11:29 pm
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@Rift...Looks fuckin awesome! Can't wait until you get that working in game.....

I wonder if you can have the girls held in by some kind of 'electrical field' generated from the points to their wrists...

I can't wait to get those suctioncups....


Mon Dec 15, 2014 9:57 pm
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Hummm, I wonder if somebody could tell me how a dildo collision mesh needs to look like / be oriented so this works:

Code:
physics
{
   coll = TOY_OBJ; // Can enter openings

   density = 500.0; // Weight

   fc = 0.2; // Friction

   mat_type = PLASTIC; // Material sound effect

   elem[0]
   {
      shape_type = LINE; // Collider shape

      mesh = "plugshape"; // Collider mesh
   }
}


She just wont open up :)


Mon Dec 15, 2014 10:59 pm
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The collider mesh should be in same place as the render mesh.

Here image of both.

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Tue Dec 16, 2014 11:06 am
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