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Easier Mod selection/development (feature request)
https://www.xmoonproductions.org/viewtopic.php?f=27&t=3496
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Author:  onyx [ Sat Dec 13, 2014 8:39 am ]
Post subject:  Easier Mod selection/development (feature request)

I didn't dig into modding yet but planning so over Christmas. Anyway, I was reading a few posts and as far as I understand you need to change existing files, thus it seems cumbersome to keep track of multiple mods. This might be a feature request for the devs, but I would prefer some easier way for dealing with mods:
1. Have a separate folder for each mod
2.1. Have them appear as different fast sex options/stories
2.2. Introduce a launcher, where you can select which mods are active

One other feature would be to include the modding within the game itself: You start the game with e.g. a parameter mod=true where you can change the files on the fly. I don't know how this works internally, but I am a programmer myself (though more web and java), so I think it should be possible to just reload a specific file during runtime. Of course a restart of the scene would probably still be necessary. So you could quickly test changes and then just have a command to store these temporary changes back into the libraries or combined with my suggestion above, have tool where you could create new mods/folders with your changes.

Author:  rezzabae [ Sat Dec 13, 2014 10:27 am ]
Post subject:  Re: Easier Mod selection/development (feature request)

On the fly file reloading really speeds up mod dev. You might also buy a ssd, which makes scene loading almost insta.^^

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