View unanswered posts | View active topics It is currently Thu Mar 28, 2024 6:46 pm



Reply to topic  [ 17 posts ]  Go to page Previous  1, 2
 Tsdamns corner 
Author Message
Rank 8
Rank 8

Joined: Sat Jun 08, 2013 2:53 pm
Posts: 38
Experimentation day.

First, xNormal rocks. After trying for two days to get blender bake to behave I started to look for alternatives, and it's quite perfect for my needs. After that was sorted out, I could proceed to the baking of things. The high poly model i used to bake AO & Normals from:

http://s23.postimg.org/52irgt70b/WIP_2013_10_13_HP.png

Now, I was interested about the corners (not the big half-pipes but the beveled ones) and how much normal map can help them. Therefore:

90 deg corner:
http://s8.postimg.org/bycnm8q6d/WIP_201 ... _Rev01.png

2x45 deg corner:
http://s22.postimg.org/mmavszepd/WIP_20 ... _Rev02.png

3x30deg corner:
http://s17.postimg.org/40rdinnrz/WIP_20 ... _Rev03.png

For the texture I used the baked AO. Since the source model is the same every single bake, I dont know why the 1st came out so different to the other two.. All options were identical. Anyways, the problem is this: is the more smooth corner worth the increased polycount? Sure, 100 or 300 does not make a difference alone, but since this is for the pipes -set, it will multiply..


Sun Oct 13, 2013 4:23 pm
Profile
Rank 8
Rank 8

Joined: Sat Jun 08, 2013 2:53 pm
Posts: 38
Got something done for a change.

http://postimg.org/image/gxa1fttwv/
http://postimg.org/image/sawkr14fj/

Kept it quite close to the reference, except for the switch: somehow the original I - Off - II looked kinda boring. Also, didnt do any of the logos / branding.


Tue May 06, 2014 9:03 am
Profile
Rank 17
Rank 17
User avatar

Joined: Wed Apr 17, 2013 10:59 am
Posts: 509
Location: Cursed Pickle Jar
TSDAMN wrote:


That is Neat! Does the switch move back and forth?

_________________
Please follow me on Tumblr and Twitter.
XStoryPlayer discussion over at DigitalEro forums.
How to make easy MOD installers.
HOW TO START MODDING


Tue May 06, 2014 5:05 pm
Profile
Rank 8
Rank 8

Joined: Sat Jun 08, 2013 2:53 pm
Posts: 38
Since im working with blender and xmoon is going with maya, its just a base mesh (I dont know if even that ports over without issues) but it was modeled & textured so that it could move if rigged so.. Anyways, sent files to the admin, we'll see if that is convertable with reasonable effort.


Tue May 06, 2014 5:52 pm
Profile
Rank 8
Rank 8

Joined: Sat Jun 08, 2013 2:53 pm
Posts: 38
Another revision: same hipoly, but going with 24 segments instead of 16 on low.. Tricount almost doubling as result of that. Also redone the texture. I'm still not quite happy with it, but it is still an improvement.

http://postimg.org/image/80w4vbuol/
http://postimg.org/image/pl3n8ajhf/


Thu May 15, 2014 1:23 am
Profile
Site Admin
Site Admin

Joined: Thu Feb 07, 2013 11:16 am
Posts: 1865
Thank you, for sending this nice model to us. It will be added to XStoryPlayer as soon as we released version 3.0


Thu May 15, 2014 7:44 pm
Profile
Rank 18
Rank 18

Joined: Sun Jun 22, 2014 3:46 pm
Posts: 1094
@tsdamn thanks for your nice toys :D could you make more nice toys :D


Tue Jul 14, 2015 11:15 am
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 17 posts ]  Go to page Previous  1, 2

Who is online

Users browsing this forum: No registered users and 17 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group.
Designed by X-Moon Productions.