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NikoBelich
Rank 6
Joined: Mon Jan 13, 2014 6:53 am Posts: 25 Location: USSR
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Long Long struggle with physics ...)) Lots of fun
Attachments:
Long Long struggle with physics ...)) - 1.jpg [ 180.91 KiB | Viewed 15814 times ]
Long Long struggle with physics ...)) -2.jpg [ 158.33 KiB | Viewed 15814 times ]
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Sun Dec 14, 2014 9:45 pm |
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TheMohawkNinja
Rank 16
Joined: Thu Feb 13, 2014 3:54 pm Posts: 379 Location: United States
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NikoBelich wrote: Long Long struggle with physics ...)) Lots of fun Hmm... that first one makes me want to see how easily it would be to make a girl make the licking motion just by text command.
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Sun Dec 14, 2014 9:48 pm |
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Adn
Rank 6
Joined: Sat Apr 06, 2013 11:27 am Posts: 26
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The other old characters, you can use?
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Sun Dec 14, 2014 11:50 pm |
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NikoBelich
Rank 6
Joined: Mon Jan 13, 2014 6:53 am Posts: 25 Location: USSR
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TheMohawkNinja wrote: NikoBelich wrote: Long Long struggle with physics ...)) Lots of fun Hmm... that first one makes me want to see how easily it would be to make a girl make the licking motion just by text command. I just wanted to be was a dildo at the same time and in the mouth and vagina But the engine until it resists p.s. As I understand it, goes a conflict between two direction vectors input dildo (vagina and mouth)
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Mon Dec 15, 2014 12:04 am |
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Pickled Cow
Rank 17
Joined: Wed Apr 17, 2013 10:59 am Posts: 509 Location: Cursed Pickle Jar
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Fun fact: Stacking Monica on top of Saiko is kind of easy. But stacking Saiko on top of Monica is nearly impossible Attachment:
staking the stocks.jpg [ 121.29 KiB | Viewed 15747 times ]
EDIT: Code: dyn_objecti:SMSTOOL STOOL1 { scene_id = DUNGEON1; waypoint = "machine_wp"; } dyn_objecti:SMSTOOL STOOL2 { scene_id = DUNGEON1; waypoint = "machine_wp"; } dyn_objecti:SMSTOOL STOOL3 { scene_id = DUNGEON1; waypoint = "machine_wp"; } dyn_objecti:SMSTOOL STOOL4 { scene_id = DUNGEON1; waypoint = "machine_wp"; } dyn_objecti:SMSTOOL STOOL5 { scene_id = DUNGEON1; waypoint = "machine_wp"; } dyn_objecti:SMSTOOL STOOL6 { scene_id = DUNGEON1; waypoint = "machine_wp"; } dyn_objecti:SMSTOOL STOOL7 { scene_id = DUNGEON1; waypoint = "machine_wp"; } dyn_objecti:SMSTOOL STOOL8 { scene_id = DUNGEON1; waypoint = "machine_wp"; } dyn_objecti:SMSTOOL STOOL9 { scene_id = DUNGEON1; waypoint = "machine_wp"; } Put that code in the "\init\stories\dungeon\objects\objects.dat" for hilarity.
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Mon Dec 15, 2014 12:24 am |
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modderman
Rank 14
Joined: Fri Jun 27, 2014 2:57 pm Posts: 169
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Remixed vibe to be skinny.
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x1.jpg [ 136.3 KiB | Viewed 15388 times ]
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Tue Dec 16, 2014 11:54 pm |
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Munky
Rank 15
Joined: Tue Dec 03, 2013 9:29 pm Posts: 212
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Attachment:
fountain.jpg [ 468.42 KiB | Viewed 15374 times ]
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Wed Dec 17, 2014 12:35 am |
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modderman
Rank 14
Joined: Fri Jun 27, 2014 2:57 pm Posts: 169
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Bendy beads. Freak out when you pick them up by the far end. I do not know why. They seem to work.
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x1.jpg [ 60.44 KiB | Viewed 15341 times ]
x2.jpg [ 96.19 KiB | Viewed 15341 times ]
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Wed Dec 17, 2014 3:40 am |
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riftporn
Rank 16
Joined: Wed Aug 07, 2013 4:51 pm Posts: 314
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Yeah, I played with those flex values for a couple minutes, they are mayhem soup. One time I loaded the game and "bang": I stood in the oposite corner of the room I spawned in. Desk chair disintegrated, girl lost all her cloths, all toys fyling around, some of them in the entrance room (smashed through the door) After some of it settled, all that remained was a ricocheting anal bead dildo, flying around at light speed
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Wed Dec 17, 2014 2:34 pm |
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Munky
Rank 15
Joined: Tue Dec 03, 2013 9:29 pm Posts: 212
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Attachment:
alienpen.jpg [ 438.64 KiB | Viewed 14801 times ]
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Sat Dec 20, 2014 7:19 pm |
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